@blackjoker86 it is all free, the micro transactions are just for the lazy people that want faster upgrades, or are actually so unskilled they can't hope to compete on an equal level with normal players. From the looks of the beta so far, everything that will have a $$$ value can be unlocked if you invest the time to collect ingame prize cash to spend on cars/upgrades. One thing I've noticed is that a faster car in the same race (there aren't any tier restrictions yet) doesn't mean an automatic advantage. Good handling in a crap car can beat an average player with a car that has stats twice as good as yours. This is like the keyboard friendly free-ness of Trackmania Nations with a slight grind-for-leveling element that is common in RPG's or whatever other games depend on a leveling/reward system to keep people addicted... just not anywhere near as competitive as Trackmania, very casual kind of game you'd have installed.
Electronic Arts' free-to-play massively multiplayer online racer launching on PC with $20 Starter Pack; DLC preorderers starting engines July 13.
While a closed beta for Electronic Arts' open-world online racer is nearing its third month, those already on the inside, and everyone else with eyes on it, now have a date to circle on their calendars: July 20. That's the day Need for Speed World, developed by EA Black Box, leaves beta on the PC and opens to the public.
On that Tuesday, those interested can log on to the game's Web site and access NFS World's free download client. The free version allows access to the game's open-world races, police pursuits, and character progression, though a cap for the latter is placed at level 10.
For those seeking a deeper experience, EA will also launch the online game alongside the Need for Speed World Starter Pack, which costs $20. Inside the digital wrapping are access to level 50, a Toyota Corolla AE86 vehicle exclusive to the pack, and $20 worth of SpeedBoost (NFS World's in-game currency). Starter Pack purchasers also receive a discount on power-ups, double experience point periods, and rental cars.
Further, EA revealed today that those who preorder the NFS World Starter Pack will have access to the full game on July 13, a week before those who begin playing on its official street date, as well as immediate access to the ongoing beta. Additionally, those who provide a down payment can enjoy increased experience-point generation during the seven-day exclusivity, as well as the right to reserve their desired racer name.
In addition to a day/night cycle, NFS World has 150 miles of in-game road to traverse, including NFS: Most Wanted's Rockport locale and NFS: Carbon's Palmont city streets.
For more on the game, check out GameSpot's latest preview.
hmmmmm let me think im walking to heavens gates then there's an admission fee (dont want to pay) ooops doors open from under me BAAAAM right back to earth thats how the game makes me feel LOL ill wait till its all free
for those that haven't gotten into the closed beta... it has alot of potential, and is classic arcade NFS handling. Surprising just how fun it is for twiddly keyboard controls.
Well looks promising... since there are a lot of cheaters in my beloved PC... a MMO NFS should be better than empty servers! Also is not too expensive or hardware intensive... you can play it on a decent laptop. I think is an interesting move.
EA is planning to include about 250 cars in Need For Speed World, about 50-100 of which will be available when the game officially launches. that's what i am talking about :)
Hot Pursuits were cool in the day but by todays standards there just isnt enough game. This game has the potential to be good but the fact that its free and you have to pay for cars and parts individually is going to bring it down. The top people are going to be the ones that have no real need for money and can blow 100 dollars on this game a month. I may try it but i dont think its going to be good at all.
preordered! should be fun! no monthly fee is a nice plus. i hope they add body part modifications soon. and i hear they plan to add locations from the entire NFS series eventually! bring the Underground 1 and 2 cities to the game! w00t!
@eriktkire Heh... all those people who complain about having to pay 15 bucks a month for an MMO should look at the alternative - even worse. Granted, there are some games where all you get for your money is a cosmetic "advantage" - spiffier armor, shinier weapons, etc. etc. Unfortuntely, NFSW is probably going to be a case of "you want the best stuff? alright, pay us 10 bucks every couple months for those tires, 10 bucks for that engine, 15 bucks for all the shiny bits you've stuck on the car and, oh yes, 20 bucks for the car itself." I'll stick to paying 15 dollars a month if I want to play an MMO, thank you very much.
I wish they take out the free roam and the tunning. Just put lots of stock cars and go Hot Pursuit style. Simple and arcadish but I think everybody would love it. Hot pursuit 3 baby!
@vunacar It's made for the asian market so it's following that asian business model of "free-to-play... but if you want any of the good stuff, you have to buy it." Take a look at all those asian WoW clones, or Blackshot... a Counter Strike clone where all the weapons, armour, etc. that are worth using are time limited purchases that you keep rebuying if you want to commit to that game and its community. It's a clever, not-so-subtle way of getting people to pay far more than a brand spanking new game would cost on release... in the long run. Wait and see how paying players have distinct vehicle advantages over genuine "free" free-to-play gamers. From the asian market "free" games I have tried and how this effects the game mechanics and the community itself for those titles... I can't say it's a satisfying experience. But that's just me, it really is a setup you have to try for yourself across several games to see if its for you.
@KrazzyDJ: Totally what I was thinking! I love the PC, and I think it has the best potential for gaming. As for this new Need For Speed, it's own racing/fun/open world/MMO world should thrive.
I won't play it unless they use PC and not old console graphics. There is no way that this game shouldn't be the BEST racer ever. It should blow them all away with DX10/11.
http://www.gamespot.com/pc/driving/motorcityonline/index.html?tag=result%3Btitle%3B0 Hopefully it can match Motor City Online, man was that game ahead of it's time, shame it didn't do better...
I liked Most Wanted and Underground 2... Carbon was alright but mmm... not so much... go old-school style with innovated graphics... I'll have to pass on this one.
My NFS TOP 3 is 1.Carbon 2.Undercover 3.Most Wanted Carbon had the best gameplay modes. Pretty awesome music too during races. It was completely unique and still is. In a good way. Most Wanted had the best music otherwise but the worst selection of cars. Muscle cars especially. Undercover has the best selection of cars but the worst music. It improves upon Carbon's broken multiplayer. Cops also made a nice Most Wanted style comeback after ProStreet.
Its not on consoles because they are just testing out their concept. This is about as much of a full game as Gran Turismo 5 Prologue. 150 miles, including recycled environments from previous games? They'd have to give it away on consoles or sell it as an arcade title. They'll use this as a platform to make a real game and, in the meantime, hope it distracts people from Test Drive Unlimited 2, which it won't.
I was EXTREMELY disappointed to see that at this time it is PC only. I recently switched over to a Mac and wanted to play this game. For those that own a Mac, I did some research and found on their NFS World forums that a Mac version is in the works but won't be available at launch. Guess that means we'll miss out on all the extras... :(
would be so much better if they hadn't gone the arcadey route with powerups and stuff, its just gunna be full of 10 year olds crashing into everything
This should have been on the game consoles. You know anything worth owning in the game will cost real money to get. You'll have to purchase in-game money with real money to buy the really expensive stuff you need. Otherwise you will have to race and win about 10,000 races just to earn enough money to get what you really want. The fact that it's not on game consoles is an automatic "no buy" for me. I may check out the online Tiger Woods golf though and see if that's any good. Yes, NFS Hot Pursuit 2 is still my favorite game. I did have fun with Most Wanted & Shift as well. I'm really looking forward to Test Drive Unlimited 2. I loved the first game.
I loved Hot Pursuit 2, really hope they'll make a 3rd one some day. And if they do I hope they won't **** it up...
i dont understand.at first fans wanted another most wanted they gave undercover, fans arent satisfied, they give this world online that is a mix of carbon and most wanted but now why do they want a hot pursuit 3?how many bargains of games you guys want? just appreaciate it.
@baystatethrashr "We are gonna make this series on a two (games a) year cycle" FIXED Seriously though, obvious milking is, well, obvious.
@GlaciusXL I wish I could give you more than 1 thumbs up for that. The last road rash game I played (JailBreak I think it was called) was still crackin fun. There's no need of a radical overhaul, just some new weapons and tracks.
EA is milking this Franchise. Nobody cares about these games anymore. They were popular when Fast and the Furious movies were popluar. Now they are just milking this franchise. They need to stop makiung these games like they should stop making: Naruto,Pokemon,Dragon Ball Z,WW 2 games yes this includes the new COD, and many other games. The only good games were Underground and the first Next gen game. The others sucked.
yeah but... the last one was crap.. hope they go back to carbon or undercover style, or put on something really new FFS.
I don' t get closed betas. If the same hundred people keep getting into these things (which they do) how can you expect to get new ideas??? Anyway the game looks good. I wonder how Rockstar will respond to this.
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