I don't have a problem with micro-transactions in free to play games, but this is just ridiculous. It's a kick in the teeth to anyone who buys these at the start and then discovers they could have unlocked them all for free within the first hour. Shameful practice.
More Tomb Raider microtransactions revealed
Gamers can now spend $1 to purchase accuracy-boosting headshot reticle for single-player campaign.
Crystal Dynamics has added additional microtransaction items for Tomb Raider. Available now is a $1 headshot reticle for the game's single-player campaign. As its name suggests, this item helps players be more accurate with Lara's weapons.
The headshot reticle is not the first of Tomb Raider's single-player microtransaction offerings. Gamers can also spend $1 on attribute boosts like Agility--which lets Lara climb mountains faster and endure damage from higher falls--and Animal Instinct, a skill that allows Lara to see XP-laden animals while in Instinct Mode.
Players can also purchase various multiplayer-specific items like an assortment of weapons and additional playable characters for $1 each. These were all made available at launch on March 5.
Tomb Raider is the latest full-priced console game to offer in-game purchases to customers, joining the likes of Gears of War: Judgment, Dead Space 3, and Call of Duty: Black Ops II.
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