Minecraft goes live during MineCon keynote
Xbox 360 and iOS versions of indie hit discussed during opening presentation of Mojang-devoted Las Vegas convention.
Long after becoming a breakout indie phenomenon, Mojang's PC game Minecraft officially launched during the opening keynote address at the MineCon convention in Las Vegas on Friday. The ceremonial flipping of the switch by Markus "Notch" Persson kicked off a two-day celebration centered around the developer's latest efforts, with looks at the publisher's upcoming Scrolls and Cobalt.
In addition to the official launch of Minecraft on PC--the game had been in beta to this point--the keynote also hosted an additional look at the upcoming Minecraft for Xbox Live Arcade, and the announcement that Minecraft had arrived on iOS.
Daniel Kaplan of Mojang confirmed that the game had been intended to launch during the keynote address, but logistical problems necessitated it be launched quietly on iOS the day before. Despite the lack of any marketing push for the Thursday release, it had already become the No. 1 paid app in all iTunes stores worldwide by Friday afternoon.
For more from MineCon, check out GameSpot's preview of the Xbox Live edition of Minecraft, as well as first looks at Scollsand Cobalt.
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT







