RPG, Stealth, RTS, Animated TV Show, a Band of Brothers/Pacific style TV Mini-Series focusing on the UNSC's Marines and the SPARTANS pre-HALO Wars, or a feature film that is a prequel to the games, telling Master Chief's origin, and the rise of the SPARTANs in the early days of the Human-Covenant War
Executive producer Kiki Wolfkill says company will explore bringing Master Chief outside of FPS genre if the experience fits.
Apart from Halo Wars, the Halo series has been exclusively a first-person shooter franchise. However, that could change. Speaking to CVG, Halo 4 executive producer Kiki Wolfkill explained that if a new Halo experience moved the franchise forward in a unique way, it would be considered.
"I think we'd look at what the most interesting genre, medium, delivery mechanism is to tell a certain story, and if it moves the IP forward in an interesting way, we'll do it," Wolfkill said.
She added that Microsoft and 343 Industries have always had a "big vision" for the Halo universe, and that the company looks at itself not solely as a game studio, but rather an IP studio.
"The first-person shooter is the best place to tell one kind of story but as you can see from Forward Unto Dawn and stuff like that, there are other parts of the story that are interesting to tell in different ways," she said.
Halo 4 launched worldwide today exclusively for Xbox 360. The game is a direct sequel to 2007's Halo 3 and is the first numbered entry in the series developed outside of Bungie Studios. It is the first installment in the Reclaimer Trilogy, which will span Halo 5 and Halo 6.
The idea of branching the halo universe outside of fps sounds like a good idea. although, they must not deviate from the fps in terms of the master chief story line. It has always been a fps and it should always stay that way like half life. I never played halo wars because it was a console strategy game and i only play those on pc. If they do plan to make another halo wars game, make it a pc first game and a port onto the console because PC based games are better in terms of graphical and computing power. I always found it funny that a company that founded the PC market and has stake in the OS that is used by PC, you basically cant use anything else except mayby linux or something, they would make their flagship game and any other property attached to it available to the PC player. Also, people shouldn't derride the idea of branching the halo genre into other themes, this game should not be like COD, I am literally tired and bored of COD and Activision ruined that game.
You already had a generic RTS guys.
Halo is not really worth other genres. Jumping genres and molds? Is a sign that you know Halo is over-done.
How about a side-scrolling, run & gun Contra style game?
It could be a nice little 800 MS Point game for Xbox Live Arcade. It could feature 2 (or 4) player co-op. Add some jetpack & warthog sections, and of course all the classic Halo weaponry - I think it could be a blast!
You people who are commented are really something else. I can't tell if you guys are joking or actually being idiots.
It would be cool to see an action/adventure game, a space shooter and RPG based in Halo.
Maybe even a fighting game? Sort of got that with the inclusion of the Spartan in DoA 4.
Make... The Story or any type of history about the Covenant i like to know more about their religion !!! (Halo 2 Best Campaing ever !!)
1.) Halo Kart
2.) The Halo Scrolls: Guns vs Goblins
3.) Grand Theft Warthog: San Halo
4.) Spartans' Creed III
5.) Mongoose vs Warthog: Reflex
6.) HaloWars: The Old Republic
7.) Master Chief On Speed: Most Wanted; a 'FuturisticSounding' Game
8.) Super Chief 343 (64)
9.) Halo Fantasy VII
10.) The Legend of Zelda: Master Chief Bitch!
...I dunno, those are just a few games on my wishlist
@bradrame Halo Kart! Awesome! And the "pick ups" could be Halo universe weaponry, like the Needler.
@bradrame Since they won't release it on PC I don't care what they come up with, but it would be fun if they did My Little Spartan: Bromance is Magic with a Say Halo To My Little Friend DLC pack that includes one grenade launcher and a Tony Montana multiplayer skin among other stuff.
@bradrame You must work for Zynga!
If they went FPS-RPG it could be good still.. Not with Master Chief though.. If we had our own Spartans like in Reach, and then got to level up and loot like Borderlands, I would find that entertaining. -> While I love Borderlands, a more serious game that uses the same shoot and loot formula would be awesome.
It would really suck to see Halo get completely milked. Paper Master Chief and Cortana Kart Racing would be way over the top. If they must, another Halo-universe RTS or something would be okay, because it suits the sci-fi genre and subject matter. If it was my choice, though, they'd treat it like Valve has treated Half-Life and just keep it in the FPS genre, and put all efforts towards making a single, amazing game every two or three years.
It already is. Grifball and Race Gametypes. It could be a First Person Platformer. Halo has a lot of flexibility look at all the custom games.
@PortalJumper93 When I was playing Metroid Prime 3, it definitely had a "Halo" feel to it at times (looking through the visor, etc) and I always thought Halo could use a little more platforming and exploring. Might be difficult to maintain pacing (and of course, there's the run & gun addicts who can't quite "get" the Prime series) but I would enjoy it!
I have played Halo Wars ever since the Demo. I have never stopped and have a friend whom is the same. I have been looking forward to any news about a sequel, or even just a totally new RTS by any Ensemble employees, Halo or not. I do not even own an Xbox any more and I play Halo Wars more than any other game every year since it's release.I feel that it is the best RTS on any console ever. I love RTS, and do not play PC games, something about using a keyboard and mouse just doesn't feel right, so I miss all the RTS games that are any good. Ensemble finally made one great for consoles. I have tried C&C and those games are horrible compared to Halo Wars. Obviously that is my opininion, as my son absolutely loves C&C on his PS3, but I can't get into it, although it looks awesome. Halo Wars feels very (empty?) compared to C&C though, you know, not many units, not many different maps, No different stances for groups of units. You know what I mean. They could build on the formula they have created anyways is what I mean. Make an even greater game. There is a lot you can do with what they gave you as long as you are creative, but still I feel it could be made greater. If they made a sequel, I may play it til the end of my days. If they change the control scheme though, I would most likely never even pick it up. That was the most important thing in my eyes. Ensemble was awesome, wish they'd get back together. Wish in one hand....crap in the other...I know which one's going to get filled first....Another Halo Wars is just as likely, I know. Still.
@syler4815162342 What is great about the series is out on hard copy, they cant go back and ruin what has already been done retrospectively. Whatever happens next, whether its good or bad, if it is ruined is up to you, don't be one of these intemperate fan boys. Think for yourself.
I don't know about you guys, but I can't wait for a full on Griffball simulator to come out each and every single year.
Dance Central: Halo Edition.....I can see it now; the covenant doing oppan gangnam style....and master chief's doing mc hammers breakdance
To think of good games on Halo universe (jokes aside) these come to mind.
A TPS with Monty Oum-is combat choreographic. (Like in RvB 10th season).
A 3rd person RPG with a SPARTAN as player character. Wide skill system and tons of dialogs. Preferably by Obsidian.
A tactical RTS, Blitzkrieg-style.
A Turn-based tactics, like new XCOM's tactical part or Jagged Alliance.
@Cpt_Cipher Nothing overly specific then?
Specific? OK. Not full-sized design documents, of course, just short summary.
The TPS, features both shooting with covers and hand-to-hand combat mechanics with the emphasis on the latter.
Begins with the start of SPARTAN-II program. Playing as young Chief. First we only fight separatists, then get the MJOLNIR exosuit, then the Covenant appear. Ends about the mid-way through Human-Covenant War of just before Battle of Reach.
The RPG. A tie-in between Halo 3 and 4. Playing as a SPARTAN-III or IV. Preferable use of SPECIAL system. (It fits Halo universe better than ME system). Third person view, real-time. Focuses on both UNSC and C.Separatists politics. Main themes: Looming C.Loyalist threat, distrust between UNSC and C.Separatist, Halo rings and their decommission.
Tactical RTS. Late stages of Human-Covenant war, with emphasis on mechanized combat. Three campaigns, first - initial Covenant assault, second - UNSC, battle for Earth before Chief's arrival, third - C.Separatists and UNSC battle of Crassus (for "Enemy of my enemy" fanfic). Balance: Covies - brute force, heavy units (Hunter classifies as armor, not infantry), UNSC - guerrilla tactics, speed and precisison.
Turn-Based tactics. ODSTs and SPARTANs behind enemy lines. Destructible environment. Some leveling and main character creation. Somewhere in the middle of Human-Covenant War, focused on retrieval of viable information about Covenant.
Well this is actually the 6th Halo FPS and not much has changed since Halo 2 (except graphics). They are catching up with COD.
@ChaosUndivided Well done on getting the COD jibe in. Good job perpetuating a cynical and unnecessary piece of spoiled bitchery. COD isn't whats killing gaming, its developer and consumer apathy.
@ChaosUndivided It will never catch up with Cod because Cod is a yearly release, whereas Halo is every 2 years (Give or take)Well I assume Halo 5 will be 2-3 years so yeah..
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