To game devs:
Piracy has always existed, it will always exist. There will always be a workaround, and there will always be people who take advantage. Always. You know this. It's like the war on drugs, you just can't win from that angle. Prohibition never works, it never has, because at the end of the day people will do as they please, when they know the chances of individual consequences are low.
So how can you win? You can step up. You can make games people would be happy to spend their hard earned bread on. As long as you make a quality product, that always works, when people want it to work, there will always be people who buy it. They always have, and they always will. That's how you win.
We like good games, that work even when our connection is down, that are complete and thoroughly tested when they ship. We like games that we know we can install on our next computer, because we like them that much, enough to play through again 5 years from now when the online servers will probably be gone. We like knowing we own the game we just paid $50-$60 for, rather than feeling we have just rented a temporary pass to play it for awhile. Many of us fear that's the direction things are taking, that soon games may be confined to a short playable life, only enduring as long as the current platform has infrastructure actively supporting it. We hope this is not the case, and that in 10 years, retro gaming is still be a thing.
-Gamers, aka your meal ticket.