Boutique publisher will bring Ys creators' latest action-RPG for the PSP to North America early next year.
Niche publisher Mastiff has made a name for itself by catering to narrow audiences with under-the-radar games. When Nippon Ichi's Disgaea: Hour of Darkness became a cult hit on the PlayStation 2 in 2003, Mastiff brought over La Pucelle: Tactics, an earlier game from the same developer. When Sega passed on bringing a sequel to its PS2 shooter Gungrave to North America, Mastiff picked it up and released it with a suggested retail price of just $15.
Add another niche import to the publisher's catalog, as today it announced that it would be bringing Gurumin: A Monstrous Adventure to the PlayStation Portable. Released earlier this year in Japan, the 3D action role-playing game was developed internally by Nihon Falcom, a company known in the West primarily for another action RPG series, Ys.
Gurumin follows the story of Parin, a young girl who befriends monsters that are invisible to adults. However, when menacing spirits abduct most of the monsters' village, she sets out to obtain the legendary drill, a powerful weapon that can destroy the spirits. Mastiff expects to release Gurumin in the first quarter of 2007.
Inferno394, real mature *eyeroll*. The game sounds interesting, hopefully if it does well enough in America they'll bring it out in the UK as well, if not i'll consider importing it. I'm getting tired of all the ports coming out on the PSP, it'll be nice to see something new.
The game got a cool score of 85 at gamebrink, so it can't be bad. Heres hoping they keep the Japanese voice overs
Nihon Falcom are known for making small and unpretentious yet extremely fun and polished games. Gotta buy this one.
From what I have seen this should be a good game. I just hope Gurumin will sell well so they can bring other games to North America. I hope they also bring Brave Story that game looks really great with its great looking graphics.
If it doesnt have the same killing load times as Ys, i'll be going for it..head long and eyes closed.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT