If the ad fits in with the game, I have no real problem with it. However, as Timstuff said, we're arleady paying absorbadant prices for these games, $60 for a 360 game now; if they're going to start putting ads in, too, I think the gamers should see benefits in cut prices, too.
Massive ad network partners with Spark
[UPDATE] Tail wags dog in deal that will see developer commit to being part of an ad-serving network, sans publisher.
After burning its bridges with former publishing partner Activision, Call of Duty: Finest Hour developer Spark Unlimited is taking a page out of the publisher's book and embracing in-game advertising...on its own terms.
Today the developer announced it has cut a deal with in-game ad network Massive Incorporated.
In what the two parties are calling "a long-term, strategic partnership," Spark will deliver "several to-be-disclosed AAA titles" to the Massive network. The Massive network is an opt-in technology that allows ads to be streamed to PC games that are played online.
The Massive SDK is added to the game's code before release. Massive then manages the sale of in-game ad space to marketers of the ad imagery code and to billing. Ordinarily, revenues are split with the game's publisher. Today's announcement is noteworthy for the fact that the deal is between a developer and Massive, not a publisher and Massive.
Whether it foreshadows a distribution model that excludes the publisher, or one that makes Massive the de facto publisher, wasn't specified. However, with no mention of a publisher in the value chain, the implication is that there will be none.
[UPDATE] Spark Unlimited CEO Craig Allen addressed this point, saying this didn't necessarily mean that the company was trying to circumvent the traditional publishing model (there are allowances in the deal with Massive that would allow any potential publisher of Spark's games to receive a cut of the ad revenue), just that the developer is better suited to decide what will and won't sell to its target audience.
"We as Spark developing games know the gamer we're targeting that we want to provide content for," Allen told GameSpot. "Working collaboratively with Massive, we can better tailor the experience to bring in associated products, services, and like-minded partners in a way that can help the revenue model, help the business plan, and add value to the core audience."
Allen said there were artistic reasons for making the deal as well.
"From a content-creator standpoint, the more that you can try to control and shape and define the user experience, the more comfortable you're going to feel that you can reach your audience and connect with them and fulfill their expectations."
It remains to be seen how comfortable publishers will be with a developer that has that amount of control over products advertised in the game. Allen notes that in any case, the deal would open up a dialog between publisher and developer about such issues, and could even allow for deeper integration of advertising into gameplay.
Longano lent his own spin on the unconventional news. "What this also brings to the forefront is for other development teams, you don't have to be an enormous developer with limitless access to cash to develop titles," he said. "We want to be in a position to help the smaller development teams exercise their creativity."
The potential for Massive to act in ways traditional publishers do remains unclear. Longano did not disclose whether or not such deals with Massive provide funding up front for these smaller developers, or if they would only be paid after a product had shipped and Massive had begun serving ads. [END UPDATE]
The companies made no mention of games that may fall under the scope of the agreement.
Massive boasts of relationships with a number of high-profile brands, including Coca-Cola, Comcast's G4 network, GameFly, Honda, the US Navy, NBC, Nokia, Panasonic, Paramount Pictures, Sci-Fi Channel, The WB Television Network, T-Mobile, Universal Music Group, Verizon DSL, Warner Bros., and XFM Radio.
Spark made headlines in August when it brought a lawsuit against Activision, accusing the publisher of fraud, breach of contract, and stealing both employees and sequel ideas. That complaint is still pending.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT
Related Game
Call of Duty: Finest Hour
- Publisher(s): Activision
- Developer(s): Spark Unlimited
- Genre: Action
- Release:
- ESRB: T





