Crossover fighting game reaches milestone a month and a half after worldwide debut, tops Marvel vs. Capcom 2's total.
After an 11-year hiatus, Capcom's crossover fighting franchise returned last month with Marvel vs. Capcom 3: Fate of Two Worlds. The publisher today dubbed the revival a success, announcing that the brawler had shipped more than 2 million units worldwide.
While Capcom said that figure has already eclipsed the total of Marvel vs. Capcom 2, it puts the game significantly behind the pace set by another of the publisher's franchise revamps, Street Fighter IV. In February of 2009, Street Fighter IV--also the first new installment in its series in 11 years--shipped 2 million copies within 11 days of its Japanese launch (and just three days after its European debut). It took Marvel vs. Capcom 3 six weeks to achieve the same milestone.
However, Marvel vs. Capcom 3's shipment pace did exceed that of the Street Fighter IV update. Released in April of 2010, Super Street Fighter IV had shipped 1.6 million units as of last month.
Released in the US, Europe, and Japan in mid-February, Marvel vs. Capcom 3 pits comic book titans like Spider-Man, the Incredible Hulk, and Captain America against the publisher's own catalog of characters, including Street Fighter's Ryu and Chun Li, Resident Evil's Wesker, and Arthur from Ghosts 'n Goblins.
For more on the game, check out GameSpot's Marvel vs. Capcom 3 review.
Theres no justice in this world MvC3 deserves more units shipped/sold than 2 million. Its been the best fighting game in months. Amaterasu FTW
@BAD-C0MPANY Not that much different. All the games the publishers ship are being bought by distributors. and distributors wouldn't keep buying large shipments of a game if it wasn't selling well.
i love this game on my ps3 but it would have been better if the characters like gambit and cyclops or iceman are int there instead of she huld and modok. hope there will be dlc characters just like the 1st dlc of jill but not shuma gorath.
I have to wonder if MvC3 would have sold even better if Capcom hadn't jumped on the DLC-gouging bandwagon. Two characters basically completed at launch that you have to pay extra for, and now having to pay for the Shadow Packs which started off free. It doesn't hugely bother me, but for a lot of old-school fans it feels like a slap in the face.
@MOBS I'm sure the cost of making a fighting game (especially with graphics like this) is much cheaper as well. Especially when you don't even have to think up new people every character is already created you just need to decide who to add to the game.
@nbba2 You are right. For mainstream games maybe. A mainstream game has to sell 5 million or its a failure. But that's mostly because they are PROJECTED to sell five million. A game like MVC3, in the miniscule niche genre of fighting games, NO WAY did analysts project it to sell FIVE MILLION copies. They would be laughed out of the office if they said that. Two million for a mere fighting game is a massive success. I bet they only projected MVC3 to sell a mere 1 or 1.5 million.
@nbba2 You're right, of course, but it's a shame that you don't take a more critical look at this attitude. The industry considers anything less than 2 million to be a failure, and this in an industry where dozens of new competing products are released every month. Targets like this are absurdly over-ambitious and this can be seen by the numerous news reports each month about how such-and-such a title "failed to meet expectations". I'm glad MVC3 did well, but it's a shame that game (and film) studios don't look towards a more long-term success model with titles (case in question: Beyond Good and Evil, which failed miserably in its first few months and then was tremendously successful as word got around). You do have to wonder though: short-term success is usually the result of marketing and brand awareness, while long-term success is usually the result of quality development, word-of-mouth and positive reactions from the media. When publishers are dependent on short-term success like this and are so obsessive about pre-orders to get the sales in before the first reviews start to arrive, you do have to wonder if maybe they themselves are not particularly convinced about the quality of their products.
One of the very best games ever. Been playing Capcom fighting games since X-Men: Children of the Atom.
It only took a day for FF13 to reach this "milestone". Seriously, in this day and age 2 million copies for a AAA main-console game is not a milestone. If you don't reach it within a month or two than the game is a flop, or a strange long-runner. Even non main-console AAA games (like Pokemon) sell that amount within a week.
@gam3r2011 a easy game= more sales this days, i've remembered the second one (played it on an emulator for pc) and it was fun but i never could compare it with mk and the hard fights (talking about the old mk), eh probably this mk remake will be better and more as the first mk games, although this game from capcom is pure fun and chaotic (still talking about the second one, didn't play the third yet)
this game isnt even that good. no skill is required so basically the cheaper u are the better chance of u winning. its more for show than technique. Mortal Kombat on the other hand is for skilled people
yeaaaaaaah nothing better than this game lool love you Capcom and Marvel yaaaaaay both of you are team together loool thanks 4 all the hard work
Ive played every capcom fightin game there is,i find this game very good,i love it. Just hurry up with da dlc characters and spectating mode and i will be happier.
Gen007: No, parries are difficult to master, not broken. Ultras are overpowered special that you get rewarded with for playing poorly. And again, hardcore fans don't want to see that element ever return.
I was absolutely HYPED for MvC3 and I have to admit it was a lot of fun. I just feel it's lacking (more characters, more stages, lacking unlockables), but for what it does have it does it very well. A keeper for sure;)
My respects for capcom and this fighting game.I don't know why but I like it a lot.It was done with the purpose to sell a lot but was an effort well done. I have the collection edition and was worthy every cent. Can't say the same everytime a game or device is released to the market and is on every gaming site.
I'm not a hardcore fighting gamer, who can tell you all the moves, from all the characters, but I do find this game very fun, and addictive! It's fun, easy to pick up, and very rewarding, with tons of unlockables. I just wish they were a few more characters!
@vega13mv Ahhh yeah I know all about lazyness. Could have been worse! You could of got some super geek in here ripping you a new a-hole. lol
@Crazy_Legs87 Ultras keeps people on their toes and opens up new combo possibility. Parries were broken period. Everyone always points out the diago/just wong fight vid but that vid just shows how broken parries were. You shouldn't be able to parry your way out of a super combo like that no matter how much skill it takes. If they had added it in SF4 all you would see is people stopping everything. Sf4 combines the best old and new fighting elements into a great game. People are always gonna be disappointed when a sequel inst the same as it's predecessor. Like i said it might not be the most complex but its far from dumbed down and most people seem to find SF4 quite hard.
Despite not being a fan of the DLC system for this game, all in all, I was happy with MvC3. I am a long time fan of the series and I am glad to see it is selling well. I'd love to see more MvC additions to the series! I hope I don't have to wait another 11 years for the next game!
"God bless Marvel Entertainment and Capcom". :) And now, reach the 4 or 5 million copies worldwide (to the end fo 2011).
@Gen007: SFIV is the most complex fighter? A lot of fans will disagree with that comment, stuff like ultras, taking away parries, and adding short cuts is what makes it dumb down. The gameplay elements that are in SFIV are things that fans do not want to see in Street Fighter X Tekken. Trust me, someone posted a thread about that over at Capcom Unity, and the majority of the comments is what I just said. And the netcode is still awful, most of my matches have been pretty laggy. As for DLC outfits, games like WWE All Stars and Mortal Kombat has alternate outfits that are on the disc and you unlock them by playing the game, which makes SFIV look bad.
@Crazy_Legs87 How is SF4 dumbed down? its one of the most complex if not the most complex games in the whole SF. The addition of ultras and the focus attacks added a whole new layer of depth onto the typical SF format. The only netcode problem is the cannot connect message but once your in a game the fights are usually silky smooth. They took time trial and survival out of SSF4 thats it. At the end of the day you do the same thing in those modes that you do everywhere else in the game so they arent missed. The DLC outfits yeah are overpriced but you dont have to buy them. The alt colors are good enough for me.
@Gen007: The SFIV games also had problems, like dumb down gameplay, lack of modes of play, crap netcode, and DLC outfits.
I really hope that Mortal Kombat out sells Marvel vs. Capcom 3. Mainly because that game as alternate outfits in the actual game that you (get this) unlock by PLAYING THE GAME, not paying money for it. Then maybe Capcom will finally end the stupid DLC outfits. . . . Oh and use GGPO as their netcode, and bring in more modes of play, right off the bat.
I like the game but i cant ignore the fact that Capcom is trying bend me over a table with their BS. I mean they really want you to pay for shadow mode packs? Event mode isn't too hot either. Then of course there's the DLC characters that are already on disc and to add insult to injury you can play against them even though you havent bought them. They didnt even have to release an update to activate them. Dont let me get started on the mess that is the online. Seriously the core game is good but its rapped up in a ball poo. Its highly disappointing coming after the greatness that is SF4 and SSF4.
You know, im not really into 2d fighting, i hate Street Fighter. Never played darkstalkers. Neither the other MvC games. But this one is sweet, their formula begginer-friendly is great, truly one of the best fighting games i've played (even tough i still like Project Justice more). Too bad people that were already good own everybody on the not-so-fun online mode and the character list was way too small.
good game, but capcom fix the online play seriously and whats up with the costumes and characters being on the disc? smh.
*sigh* now if only the game was good, then MAYBE this would mean something. Hopefully Street Fighter X Tekken/Tekken X Street Fighter wont be as easy. MvC3 is just too easy to perfect. Timing windows are INSANE. Ill stick with SSFIV thank you :D
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