Star Wars publisher-developer signs long-term, studio-wide licensing deal for Epic's popular middleware technology.
Just over a month after Warner Bros. Interactive committed to Unreal Engine 3 through 2014, Epic Games has signed another major studio in a long-term commitment for its popular middleware software. LucasArts said today that it had entered into a long-term, studio-wide licensing agreement with Epic for use of its Unreal Engine 3 technology.
LucasArts did not indicate specific future projects that would incorporate Unreal Engine 3. For its most high-profile projects of late, Star Wars: The Force Unleashed and The Force Unleashed II, LucasArts used its proprietary Ronin game engine.
The publisher-developer has been quiet about its future plans. What is known is the publisher is prepping a new project under the guidance of Clint Hocking. Last year, LucasArts hired the one-time Ubisoft Montreal creative director, who built his reputation on the success of the Splinter Cell and Far Cry franchises.
Force Unleashed.. it's boring....... I WANT NEW BATTLEFRONT !!!!!!! For my PS3 !! Or BATTLEFRONT in Force Unleashed universe, yea, it is great idea !
These games would excel with this engine: New Jedi Knight KOTOR Hopefully they'll make both of these and they'll benefit from this purchase.
To the people asking why they don't use a newer engine, like cryengine 3 or frostbite 2. They are a company interested in one thing, to make money. Why use an engine that would require people to upgrade their hardware. The Unreal Engine 3 provides them with a much wider group of PC users that won't have to upgrade their pc's just to have decent framerates. Sure it may not look as nice as the others, or have great physics. But it still doesn't look bad, and with the right amount of tinkering,LucasArts could make a pretty sweet game.
Fingers crossed that this leads to Jedi Knight 3. I mean a REAL Jedi Knight 3. Not some half-assed semi-expansion-pack like Jedi Academy.
Epic personals are too lazy to make a good conversion of their Engine for 3DS, because Cry engine can the makers says, and they laugh about wii getting even 2, and Ubisoft made Red steel 1 and 2 with impressive graphics, lazy guys.
I love the Unreal Engine, because it runs on even a slow or old computer and still manage to look good and play properly. Valve's Source is better at this, of course, but Unreal still manages to do good.
any game engine has its pro's and con's... some games lack visually where other's lack code and animation fluidity... unreal engine in the right hands could be GREAT... i've seen some games using this engine have spectacular visuals and animations (e.g. batman AA), but lack vehicle support control (just doesn't have that "authentic simulation" control)... aslong as its not a half-assed job, it should be a good game. looking forward to comic con NOW just to hear what will be released :)
they better be using it for star wars battlefront 3 because i've waited 6 long years for the sequal heck sometimes i play battlefront 2 over my PS3 why because its a awesome game.
Don't know why. Unreal Engine 3 is really meh. Only Batman AA and Bulletstorm were able to make it look any good. Everything else on it is a big greyathon. Cry engine 3, Id tech 5, and the engine Monolith use are far better.
I said it before, i'll say it again... Kicking Haden Blackman's lazy plagiarizing ass was the best event since the 1903 Kitty Hawk's 11 second flight...
Using a quality engine is never a bad thing.Maybe Lucasarts will actually release something good finally, after years of nothing but crap.A real Jedi Knight game instead of a pale imitation of it would be particularly welcome.
Also I have to completely agree with MJ12-Conspiracy statements. A lot of really good Star Wars based games need to made again. Obviously Battlefront 3, Rogue Squadron was always fun, Republic Commando sequel would be great, and a true sequel to KOTOR as well
Unreal is a good engine no doubt but I think it would have been wiser to invest in a newer engine or hold off a few years for Unreal 4 engine.
now, if you can take this engine and deliver..........basically what MJ12-Conspiracy said, your golden.
This is what I want...... New Jedi Knight Battlefront 3 Republic Commando 2 X-Wing vs TIE Fighter Rogue Squadron reboot KOTOR III I also wouldn't mind playing a game based on Boba Fett or some other criminal element or better yet a game based on the Timothy Zahn Grand Admiral Thrawn series or Mara Jade.
What, you mean they're going to make something besides children's games and the force unleashed? Maybe something like the good old games like Kotor, X-Wing, Republic Commando, Gladius? That'd be a nice change.
@OGKNav You cannot tell, until you see it yourself, but they didn't even announced any new project. Who knows? Maybe they will use cell shaded visuals, or they will modify the UE3 to blow away the competition. Everything is possible. May the Force be with the guys at LucasArts! I hope they will finally find the right path to make fun and addictive games, that they used to make. @dre256x To be honest, I didn't see any big physics in Crysis 2... I have seen better destructible environments in Portal 2... even if those were scripted. @OJdaLIONKing There were no problems with the Ronin engine, if not some performance related issues. The real problem was the bugy implementation of the DMM middleware.
I thought the force unleashed 2 engine was pretty good actually. The actual game wasn't perfect, but I still enjoyed it. As with everything star wars though, claiming you enjoyed something that's come out recently is anathema to fans.
@Forcecaster My mistake, for some reason my impression was that Lucas Arts was going to make their games look like the the GDC 2011 tech demo.
@YoungSinatra25 Those games I say no to, are just pale imitations of older better Lucas Arts games. If you never played these games then perhaps you don't understand my frame of reference. I tried Battlefront and the various Rogue Squadron/starfighter games but they always came across to me as dumbed down versions of Dark Forces and Tie Fighter/X-Wing.Battlefront had decent scale, but the controls were imprecise and the story for the game felt thrown together. Star Wars: Republic Commando had good gameplay but a generic story an no replay value. Multiplayer isn't as important to me anymore, and unless they are going to deliver a fully featured COD/Battlefield MP experience I almost prefer they don't bother. There are plenty of good FPS-MP experiences to have out there but, for me, nothing matches running co-op missions with buddies in Xwing vs. Tiefighter, I think if they made a game that re-introduced that style of gameplay it would do very well. Also to clarify, I don't want some over-wrought Oblivion style sandbox. Beyond the pretty environments, I do not like Bethesda's. I think it is well within the ability of Lucas Arts execute a well structured/scripted story that has fully realized game elements of both the FPS and Spaceflight Sim that Lucasarts became known for as long as they are allowed the time and budget. That is all I am saying really, just dreaming out loud.
Why not Cry-Engine 3, unreal engine is good no doubt.. But i feel Cry-Engine 3 has better physics going on...
Playing Xbox One games on somebody else's console will also require a check-in every hour. Full Story
- Posted Jun 6, 2013 3:41 pm PT
Xbox boss Don Mattrick believes concerns over connectivity are overblown, recommends Xbox 360 for those without an Internet connection. Full Story
- Posted Jun 11, 2013 5:52 pm PT