Sounds like hehad creative differences with the publisher, and either quit or was fired. Mixed feelings about this guy. Far Cry 2 was a disappointment. Decent game that should have been much better. Chaos Theory was a great game, though. Hopefully he lands somewhere good and makes a great game in the future.
LucasArts creative director quits
Splinter Cell, Far Cry dev Clint Hocking leaves San Francisco studio for new mystery company on the heels of Star Wars 1313 announcement.
After two years, LucasArts creative director Clint Hocking has left the Star Wars studio. In a terse update to his personal blog, Hocking wrote that he has found new work and is in the process of relocating out of San Francisco, California.
Hocking joined LucasArts in 2010, and his time at the company was spent working on multiple unannounced projects. Previously, Hocking was employed at Ubisoft, where he worked on the 2002 original Splinter Cell game and its 2005 sequel, Chaos Theory, for which he served as the game's creative director. The developer was also creative director on 2008's Far Cry 2.
Hocking's departure from LucasArts comes after the company's announcement of Star Wars 1313, a new third-person action game. The project has players taking on the role of a bounty hunter navigating a subterranean metropolis, Level 1313, beneath the surface of the planet Coruscant. Star Wars 1313 is a LucasArts collaboration, with Industrial Light & Magic, Lucasfilm Animation Ltd, and Skywalker Sound all contributing.
For more on Star Wars 1313, check out GameSpot's previous coverage.
Content you might like…
-
Descent to the Underworld - Star Wars 1313 Web Documentary

Here's a Star Wars 1313 web doc introducing us to the underworld in the game.
- Aug 23, 2012
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT






