@jarvool publisher =/= developer developers have been jumping ships back and forth for the better part of the decade. publishers are to blame for everything wrong with the industry. i kind of wish some rich developer would start his or her own publishing company, by developers & for developers. I am tired of publishers that think they have a say in the development process so they can cut development wherever and however they please. All non-indie titles that flopped between 1998 and 2010 are due to the flaws of their publishers. Stardock's CEO said it best; too many people in the industry want to be rockstars and are not interested in business. So instead of making a game they make costly cinematics and spend more time on unimportant things that could arguably be just as good in a completely different direction. But I have a feeling the hardware companies lobby to the publishers to get them to push the hardware requirement which increases the time of development, such as when flagship games like this get their time cut by 6 - 12 months and end up lacking content that gives them bad reviews and impacts sales immensely. This happens a lot, on practically every other flagship mainstream title. If these things didn't happen we would still have games like tribes and xenogears today. Maybe the OSI team would still be making MMOs but instead we are forced to buy Clone Clones while they blame their inadequacy on the nonexistent issue of piracy. The truth is that piracy is not the enemy nearly as much as they are to themselves. In short; Publishers FTL.
Low Lost Planet 2 sales cause Capcom to cut outlook
"Large shortfall" in sales of sci-fi shooter force Japanese publisher to slash six month profit forecast by 1.2 billion yen, a drop of 41.4%.
Compared to its well-reviewed elder sibling, Lost Planet 2 was a critical flop, averaging just 68 out of 100 on Metacritic and receiving just 5.5 out of 10 from GameSpot. Today, Capcom announced the Xbox 360, PlayStation 3, and (soon) PC game was also a commercial failure--so much so that the Japanese publisher is revising down its earnings for its entire fiscal year.
"Capcom has been unable to offset the large shortfall in sales relative to the plan for the flagship title Lost Planet 2 that was released overseas in the fiscal year's first quarter," the company said in a statement. Other reasons for the revision included the delay of Dead Rising 2 and the continuing weakness of the American dollar against the yen.
As a result, the company is lowering its earnings estimates for the six months ended September 30 by ¥4.8 billion ($57.4 million) to ¥40.5 billion ($484.6 million), a decrease of 10.6 percent. Profit projections were trimmed by ¥1.2 billion ($14.4 million) to ¥1.7 billion ($20.3 million), a 41.4 percent decrease to what it took in turning the same period in 2009.
For the full fiscal year, the Osaka, Japan-based company lopped off ¥4.0 billion ($47.9 million) from its revenue guidance and is now predicting annual sales of ¥91.0 billion ($1.08 billion). Some ¥1.5 billion ($18.0 million) was shaved off the profit forecast, which now stands at ¥6.5 billion ($77.8 million).
Set 10 years after the original, Lost Planet 2 picks up in the wake of substantial terraforming on EDN III that replaced the frigid tundra with large swaths of lush forests. Its campaign follows the protagonist and three non-player characters through six chapters, each of which features multiple outcomes that hinge on the actions of players.
For more on the title, check out GameSpot's review of the Lost Planet 2.
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Lost Planet 2 Review

This sci-fi sequel seems like it should have everything you need in a shooter, but a shocking number of design missteps suck out much of the fun.
- May 7, 2010
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