Limbo sells 1 million
Playdead announces milestone for macabre side-scroller; Mac version coming before the end of the year.
Limbo launched as part of Microsoft's 2010 Summer of Arcade promotion. After a successful critical reception on the Xbox 360, the game saw release on the PlayStation 3 and PC, and it has now crossed a significant sales milestone.
Playdead announced that its silhouette-heavy side-scroller has crossed the 1 million units sold mark across platforms. Accompanying this milestone comes word that a Mac version of the game is set to land before the end of the year. As part of its announcement, Playdead also said that Limbo's success has allowed the studio to become fully independent by buying out early investors in the company.
Limbo puts players in the shoes of a small child who must find his way through a black-and-white world filled with puzzles and dangerous, often deadly obstacles. The game won critical acclaim upon release, which was followed by a small avalanche of award nominations that yielded multiple Interactive Achievement Awards and a Game Developers Choice Award.
For more on Limbo, check out GameSpot's review.
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT







