Levine: BioShock Infinite would only work as FPS
Irrational Games creative director Ken Levine says first-person perspective "gets you so close to the detail of the world"; BioShock 1 and 2 composer Garry Schyman returning for Infinite.
BioShock Infinite would only work as a first-person shooter, Irrational Games creative director Ken Levine said in a recent Reddit Ask Me Anything session. The designer was asked if the first-person perspective is well suited for the BioShock universe and he explained that this perspective allows for a more intimate level of detail.
"I love first person because it gets you so close to the detail of the world," Levine said. "[BioShock Infinite] wouldn't work in any other perspective."
Levine was also asked if there are any genres outside of first-person shooters that he would pursue in the future. He did not respond to this question.
Elsewhere in the AMA session, Levine revealed that original BioShock and BioShock 2 composer Garry Schyman is returning to create the music for BioShock Infinite. Levine teased that Schyman's score this time around is "very different" from the first two games, but at the same time "very much guided by the same aesthetic principles."
BioShock Infinite was delayed earlier this month and is now due March 26, 2013. For more, check out GameSpot's previous coverage.
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