Face-scanning company Depth Analysis releases blooper reel from Rockstar Games' 2011 detective game.
Depth Analysis, the company behind the MotionScan face-scanning technology that brought L.A. Noire characters to life, has released a gag reel video showing the game's characters like never before.
Posted to the company's website (and embedded below), the five-minute video was put together by Depth Analysis staffer Sam Henman and features outtakes and bloopers from the MotionScan recording process.
This may be five minutes and eight seconds of staring down into the uncanny valley, but it's pure gold and worth every nervous flinch.
wow the mocap on this game is phenomenal. felt like I was watching a real live action blooper real. Too bad Team Bondi was worked like children in a chinese sweat shop to get the game out on time.
This game was awesome and the tech is super impressive, did they have mocap things on their tongues? That was freaky
Impressive technology like this should be considered for all games involving a lot of interacting with people up close. Bioware, R* and Bethesda games come to mind mostly.
@DrKill09 They were real bloopers from the mocap cast, not something designed specifically to be funny.
I wish they'd use this technology in other games. My only complaint about it being used in L.A Noire is that the faces appear like they are sewn on to digital puppets. If they could make the body movements appear as real as the facial expressions then it would be amazing.
@Shouoken4Peace Yea the tech is nice, but if the game doesn't have the same quality for the entire model it looks out of place.
Damn, these are funny. And it actually shows how awesome the motion capture was for this game. It's like they rendered the performances in real time. Goes to show that this is the true gaming tech of the future.
Was a great game. I'd be alright with them coming out with a sequel. Hopefully they can keep me from feeling a little bit bored of the entire process by end game. Just needs abit more variety and it will be far more than great. It will be epic.
This gag reel pretty much parallels my experience of the game.
I'm sure that other people really liked it but I personally did not.
I think it's amazing how well the face-scanning technology is. I hope to see it in future games; it sure makes cut scenes and dialogue come alive.
@dylan417 A lot of people loved LA Noire. The crime scene investigation stuff anyway. I've never been a fan of the random GTA style stuff like shootouts and car chases.
@dylan417 I thought the game was awesome, unfortunately when I had it my third disc cracked, so I haven't beaten it yet :\. I'll get around to buying it again though :)
LMFAO!! Oh man I could seriously watch that all day! What a brilliant video and man even those bloogers are a technical achievement! If they could streamline this tech and make it more readily available to more devs, not just the ones with an endless budget. Could you imagine Skyrim or gta with these facial animations!!!
Anyways this video made my day!! Thank you Sam Henman!!
The best ones are when that one dude catches himself and talks about being possessed!! and then the last one is when the cop comes in yelling!! omg!
I wish they use this tech in an RPG. I really enjoyed following the conversations in this game, they seemed so real and human. In games like Skyrim or Witcher 2, which rely even more on conversation than this game, I find myself anxious for the conversations to end--even in Witcher 2 which has great voice acting.
Cool gag reel. Not the best I've ever seen of course, but a good effort nonetheless. I had great fun with this game. I miss the old adventure games, and this game was a good returnif to the good old days. (Under a killing Moon, Darkness Within) I hope they make a sequal. All the games are so alike these days.. so great with some fresh air once in a while.
I thought that engine was great. Just need a little more work, like better hair textures, better blending between face and room lighting and more interaction between face and the rest of the body. Apart from that, it's a hell of a tech and should be developed further into the next generation of consoles.
@leikeylosh if they used a mix of this tech and the tech found in max payne 3 you have a mind blowing engine now add in the next gen power and wower that should be the standard for every game if they want to be called the next step in gaming
i been saying this for years this is what true next gen should be about i think all ps4 and xbox 720 games need this level of facial tech all games must look this real this can be done on the new systems its all about them making it the standard so hey sony this has to be the standard dont be stupid make it happen http://www.youtube.com/watch?v=2w-l-0ebvDw
@emptycow The problem is that this required actual capture of real actors. Many games cannot do this because they more dynamic on the fly kind of stuff, generated not recorded. I agree it's cool, but it's not going to work for most games. Now, when this level can be achieved completely procedurally, that will be very cool.
@emptycow I strongly agree but I also remeber you that many games have to support languages other than english
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