One-two punch from Take-Two tops best-seller chart as total industry revenues down 10 percent to $1.03 billion.
The gaming industry is enduring a summer swoon, as the industry-tracking NPD Group today announced its June retail sales figures, showing shrinking revenues year-over-year across the board.
Even with grim news for the industry as a whole, there were some individual winners. Take-Two Interactive fared better than the rest for the month, with L.A. Noire (on the publisher's Rockstar label) and Duke Nukem Forever (on its 2K Games brand) taking the top two spots on the charts. It was the second consecutive month L.A. Noire claimed the title of best-seller, while Duke Nukem settled for second place in its debut.
Other new releases to make a splash on the charts included Sony's Infamous 2, which came in third place. According to Sony, its PlayStation 3 exclusive was the single best-selling SKU of the month (L.A. Noire and Duke Nukem's sales were split between versions for multiple platforms).
Microsoft also touted some of its own NPD stats for the month, most notably revealing that the Xbox 360 sold 507,000 systems for the month, "nearly twice as many units as other current-generation platforms." The Xbox 360 maker went on to note that the total hardware, software, and accessory spend on its system total $350 million, with the Xbox 360 editions of L.A. Noire, Duke Nukem Forever, and Call of Duty: Black Ops all among the 10 best-selling SKUs of the month.
Nintendo's latest handheld also placed a new game in the top 10, as The Legend of Zelda: Ocarina of Time 3D finished in fifth place, just ahead of 2010's sales endurance champs Call of Duty: Black Ops and NBA 2K11.
Another of last year's hits, Just Dance 2, grooved its way to the 10th spot on the charts. Shortly after the NPD numbers were released, Ubisoft proclaimed that the rhythm game's June performance was enough to put it over the top as the best-selling third-party Wii game of all time. The publisher also revealed that its Just Dance games have shipped 14 million units worldwide.
The total take at US retailers for PC, console, and handheld software came out to a little less than $509 million, which was off 10 percent from a June 2010 slate propelled by hits like Red Dead Redemption, Super Mario Galaxy 2, and New Super Mario Bros. Wii. Gaming hardware sales were also down 9 percent, to $366.6 million, unable to keep pace with year-ago sales during the month the slimline Xbox 360 launched.
[UPDATE]: Microsoft sent out an amended announcement of its NPD recap, saying that four of the top 10 best-selling SKUs of the month were Xbox 360 games. NBA 2K11 was the omitted entry from its previous missive.
JUNE 2011 US GAME SALES
OVERALL DOLLAR SALES
Total retail sales: $1.03 billion (-10%)
Total non-PC retail sales: $995 million (-10%)
Non-PC hardware: $366.6 million (-9%)
Total software: $508.9 million (-10%)
Non-PC software: $469.5 million (-12%)
Accessories: $158.9 million (-11%)
TOP 10 GAMES FOR JUNE 2011
Title (Platforms) - Publisher
1. L.A. Noire (360, PS3) - Rockstar Games
2. Duke Nukem Forever (360, PS3, PC) - Take-Two Interactive
3. Infamous 2 (PS3) - Sony
4. Lego Pirates of the Caribbean (360, PS3, PSP, Wii, 3DS, DS, PC) - Disney Interactive Studios
5. The Legend of Zelda: Ocarina of Time 3D (3DS) - Nintendo
6. Call of Duty: Black Ops (360, PS3, DS, Wii, PC) - Activision
7. NBA 2K11 (360, PS3, PS2, Wii, PSP, PC) - Take-Two Interactive
8. Mortal Kombat (360, PS3) - Warner Bros. Interactive Entertainment
9. Cars 2 (DS, Wii, 360, PS3, PC) - Disney Interactive Studios
10. Just Dance 2 (Wii) - Ubisoft
@Frame_Dragger Its all just crazy man. I Think Randy Pitchford felt he needed to do Duke some kind of service because He also worked on the game for a bit before moving on. DNF was just one of those games that was probably too ahead for its time back then. I remember it was gonna be a PS2 Launch title haha. But, 3DR did have the game pretty much 90% complete. They just didnt have any kind of story or plot written or done.
Want to spread some knowledge here. Hopefully it doesn't fall over blind eyes. DNF was in development since 1996, The game was actually in its final development stages in may of 2009 and the game was actually ready to go gold soon. But, Take 2 filed a lawsuit against 3D realms for failure to finish game development, even though 3D realms pretty much almost had the game finished, which then went into a Court Feud, and this was after Take 2 already downsized 3D Realms development team for money issues. 3D Realms was eventually shut down for money issues after already losing a good chunk of money because of Take 2, who didnt even help create the game, all they did was publish it. Take 2 then annouched DNF was in Gearboxes hand, Now, Here is Gearbox, You have Take 2 pretty saying saying, We will give you Duke, but you must release DNF. Gearbox, who already had a game that was 90% finished already, had to meeta deadline with this game. DOes Gearbox just tweak DNF with what was already done? or do they rebuild DNF from the ground up and put it through another 2 years of development hell? I think its simple to say, they did the first option, so they could actually focus on making a legit Duke Nukem game in the future.
@Frame_Dragger Just because a studio says they are planning to make another game, does not mean it will happen. If the sales were absolutely dismal I would wager that they would think twice before releasing another Duke game. I'm not saying they won't make this particular game, but lets look at Too Human for 360, was supposed to be a trilogy and only one was made. Assassins Creed for the 3DS was just K.I.A. Heck aren't we all STILL waiting for Half-Life 3? Saying is one thing, doing is another. On a kind of related note I am STILL waiting for Broken Lizard to do there follow up to Beer Fest, as they stated at the end of the movie they would do. :(
@bandarman This doesn't include digital distribution, which now accounts for the majority of PC game sales.
@Frame_Dragger 1. Well, that last bit was just mentioning why others might view good sales as a good thing. Personally, I already know they're going to make another, but I suppose every penny helps. 2. I thought DNF was thoroughly... Usual. Save for the humor and protagonist, of course. That's honestly why it was disappointing. Graphics were unimpressive but not quite sub par. The action was of a usual halo variety, multiplayer has little variety (but what it does, it does reasonably well). The worst aspect, I'd say, is the length and predictably scripted nature. Many of its shortcomings would have had a lesser impact, in my mind, hand the game simply been longer and less staggered with puzzles and scripted events. 3. I'm confident GB can make a solid shooter for the next Duke. When it comes to the humor and various other Dukities, I can't say, but I think it's likely enough for me to be excited for the franchise. Especially considering (if I'm not mistaken) GB has more former 3DR employees than 3DR had employees at all for the majority of development. Alot of those guys know Duke, so while I'm not just assuming it's going to be a messiah of some sort, I can rest easy knowing it's in proper hands. Hands that had a large... Hand in Duke 3D.
Only $40 million PC games sold? Man you guys gotta start buying PC games or the devs are going to stop making them.
I'm very glad that so many people bought DNF, because I for one was never going to spend full price on a game that consistently rated so low, so with so many copies being bought out there, it won't be long before the used price is dirt cheap and I can then pick it up for peanuts. Thanks to all of you who paid full whack for it! :D
@Frame_Dragger - good or bad about DNF, . Period. Also, people want good sales so GB has more incentive/money to do a proper sequel.
L.A. Noire = Best game so far this year Duke Nukem Forever = Best FPS so far this year (Rage will dominate) Mortal Kombat = Best fighting game this gen Infamous 2 = Boring as hell, thank God Duke got higher That is all!
Annoyed at Duke Nukem Forever for 2 reasons 1.) sold well 2.) It's the most disappointing, half a**ed, game in history
@Frame_Dragger - Erm... No. That's just the problem. If you like it, it isn't bad. Whether or not it's good or bad is not a matter of fact, but has everything to do with whether or not you like it.
@Frame_Dragger You don't need to respect them, just understand that there's nothing wrong with liking DNF. You just don't happen to. That's all.
Good for Duke. Did you guys ever think it was probably in their contract to release Duke Nukem Forever by the end of the year so they could actually make a legit Duke Nukem game in the future?
Still wondering why people rushed out to buy crap. I was a big Duke fan, but even I could tell to wait for the bargain bin. Price has already dropped $20 in a month. That has to say something. Now L.A. Noire, that was a great game. Got a little boring though. But was worth it. Even had to fight my wife to play it. :)
Duke Nukem Forever proves that quality doesn't determine a game's success, but it's star power and advertisement campaign does.
[QUOTE="Naicco"]Duke has to keep this up for +10 months to make enough money to pay all the development expenses [/QUOTE] never gonna happen. the toilet has already flushed.
@wavelength121: lol DNF "initially" did well in sales. After all it was Duke Friggen Nukem here! After all this time "how could it go wrong?!" Well it did. Something can suck and do well it's opening quarter. Once people actually play the game, they'll figure out how bad it is. It's like that movie you've been waiting forever and a day for to come out opens, only to find out it sucks. Well, guess how well that movie does the next weekend. It doesn't. Same premise here.................................................................................................................... I bought both games on hype alone figuring they'd be really good. I was wrong. My mistake. I took them back almost immediately. If I had known, I'd never have purchased either of these, hardly a rent. L.A. Bore was alright (save for the fact that these detectives ALL pick up evidence with their bare hands...very professional :roll: )............................................................................... And lets face it...with all the hype, DNF did NOT live up to the expectations at all. It was an ugly, glitchy mess that looked more like beta demo run for the origininal xbox than a polished game that took 12 years to "blossom"...................................................And FYI: I played and loved Duke Nukem 3D on the PC back in the 90's...so my "fanboy outrage" is quite real.
Good to see Duke Forever sold well despite all the fake fanboy outrage. Solid, old-school (late-90s early 00's) shooter, and a great sense of humor despite the "educated opinion" of GameSpot's jaded reviewers.
Duke Nukem seriously, demo was bad enough. I guess i should be happy child of eden or some kinect/move game isnt up there but still, i dont get it what is happening in the world did i miss something.
Well you had a remake (Zelda), a game 14-15 years in the making (Duke Nukem), and two games that clearly got no real support at all (Shadow of the Damned and Children Of Eden) released as headliners for the month of June. Wasn't much out there I guess that captured the public's eye. This summer is probably gonna be even more pitiful sales wise (save for Madden of course) because it truly is a calm before the storm. There's at least 10 anticipated games for the 4th quarter (Arkham City, Gears 3, AC: Revelations, Uncharted 3, Battlefield 3, CoD:World at War 3, Deus Ex, Rage, Skyrim) that will probably do well enough to make back some of what they'll miss during this summer if not all. Me personally, I'm saving as much as I can right now for it LOL That's close to a good $600 worth of gaming right there for me, not to mention some older release games I'll probably catch up on eventually as well.
And yet Shadows of the Damned, one of the best games of the month, isn't on the list due to it's poor sales, and yet games like Black Ops are still selling strong. Original IPs don't stand a chance nowadays. (And, in the case of L.A. Noire, slap on Rockstar's logo and it will SELL.)
@endorbr: Good luck with that, on the rare occasions when I replayed a case it was worse than before, replaying something where you already knew the outcome was horrific... and I picked up 100% completion.
@jb9776 I know he is a troll and he has been trolling as long as I can remember I don't know why he isn't banned. What is funny is that he calls me a Sony fanboy just because I posed a question to him that made Microsoft look bad since he is a fanboy he spews hate back. I am a PC gamer and that is where I spend 80% of my gaming time.
@Frame_Dragger I understand what you mean, but there simply isn't any objective truth on the matter. There be, the universe has no feelings about it one way or the other. Try as critics might, you can't measure the quality of an experience. There are no correct reasons for an opinion, or a correct way to arrive at one, and there is definitely no such thing a malformed viewpoint (which is not to say one couldn't be based on misinformation). No matter how incomprehensible it might seem, a number of people clearly like DNF, and I find it hard to believe that it's somehow a failing on their part.
L.A. Noire got me. had to buy it. Now just to have time to start playing it. To many games, not enough time.
@Deathstream Infamous 2 is on less platforms than DNF, and the June slump in movies was likely due to people waiting to spend their 3D funds on Transformers 3 and Harry Potter 7-2.
@monson21502 why would Sony need to put Kinect into PS4? they did that already ten years ago on PS2. It's called an Eye Toy.
NBA 2K11... did that have a $20 price drop just before the NBA Finals? I see it's listed as $39.99 at Gamestop.com, so suspect it did, and that spiked sales. Which, if you think about it, is really a very shrewd move, capitalizing on the excitement of Finals.
I wonder if Shadows of the Damned is doing well. The content of that game threw a lot of people of. I personally was excited about it, until the release and I saw all of the satanic sub-context, knob gag (like the British would say), and lack of charisma. The gameplay didn't allure me either: the movement and the shooting looked less than enticing. Anyway, according to VG, it has sold less 60K units total (across the PS3--28k and X360--31k). EA must be happy.
Maybe someday this industry will figure out they need to release AAA titles all year long instead of 90% of them comming in late Oct-Dec. Whatever you think of LA Noire, I doubt it would have sold as well in Nov as it is right now. At least one company knows how to make money, release a AAA game when no one else is! Don't blame the economy for the current sales, it is the lack of good games. Where the economy might play a factor is in Oct-Dec when some great games will fail to sale as well because of all the competion for your money.
@TxtBin Oh mercy, don't get me wrong: I didn't buy DNF. My friend did (the PC version, for what it's worth) and we shared in the awfulness together. He had been chomping at the bit for the game for a decade and didn't care what the press said, although there was no denying his shame and disappointment. He still likes the brand, surprisingly, so they'll probably get him again with a sequel. I had the game pre-ordered but cancelled it after playing the demo. There's a pi joke in that game that is so awful, it made my buddy turn the monitor off and facepalm. It's that kind of product.
DNF got 2nd place despite the horrible reviews, that's a surprise. I thought that the sad ratings would diminish any kind of "but it's Duke Nukem" related sales. To buy it just because it nearly didn't get published isn't something the majority of gamers want to do, I imagine. When the story about the game's development are legendary and the game is a boring POS, you think that people might hesitate on buying it.
@Rottenwood You can only blame yourself for spending $60 on something which you had no idea about. I wanted to play DNF and I was aware of what to expect, and I paid full price - I was satisfied because very few games nower days are actually fun. You, however, purchased the game just because you were a fan of the original. That's a risky move, especially when reviews were up early to warn you about the content. So at the end of the day, I'd like to ask you: why did you throw away $60 on something of which you had no idea of what to expect? You're correct that there are many other productive ways of utilising that money but DNF is nowhere near the 'turd' that you and many claim it is. You're only lieing to yourself if you felt that this game wasn't enjoyable, especially when there are games on the market such as Call of Duty which are generic shooters yet praised to the core.
I'd also like to point out to all those haters who want DNF to be a failure that the game IS selling very well, not relatively well in comparison to the other titles, but it is selling very well in its own rights. I'm glad that not everyone is following the sheep and just assuming something is crap just cause some morons on the internet say it is (and I'm not directing this at Kevin who reviewed it but a select few).
@TxtBin Indeed. I expected a clever, exciting game that looked good, played well, and made me laugh. The game failed on all of those fronts. If anyone else was satisfied by the product, their expectations must be so low as to drag along the ground. I guess that makes them lucky, to be so easily entertained, but I could name 1,001 better ways to spend $60 and I bet you could, too.
@Rottenwood Sorry man, but you're views are subjective. So are mine, but I know many who enjoyed Duke Nukem Forever (and I've also played DN3D to death). I think people purchased the game expecting something completely different. Myself and others were aware just by it's lengthy production time and how it's being overtaken by several companies so it's not surprising to me that DNF isn't the gem we expected but by no means is it the 'turd' that you make it out to be. I think the majority of casual gamers would agree with me.
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