Some people buy games, others choose to give their money to strangers in hopes that someday they'll be given a game in return.
Crowd-funding platform popular for games now requires creators to disclose "risks and challenges"; product renderings banned.
Kickstarter campaigns will now require creators to divulge and discuss "risks and challenges" associated with their projects. An entry on the official Kickstarter blog titled "Kickstarter Is Not a Store" spells out the new requirements for projects moving forward.
Beginning immediately, all Kickstarter pages will include a "Risks and Challenges" section where creators must not only disclose these issues, but also discuss how they are effectively prepared to overcome them.
Kickstarter says it added the new section to make sure that creator's projects are in development, and are not simply prototypes or fledgling ideas. With the new "Risks and Challenges" section, Kickstarter claims users will be better equipped to decide whether or not to back a specific project.
In addition to the new "Risks and Challenges" section, Kickstarter also announced new hardware and product design guidelines. The company said creators are now prohibited from providing product simulations, and are only able to display products performing actions that they are able to in their present state. Additionally, product renderings have been banned.
These new policy guidelines are effective immediately for all hardware and product design projects. A Kickstarter representative told GameSpot that past products--including the new Android-powered Ouya console that took in more than $8.6 million--will not need to retroactively adhere to the new guidelines.
Other gaming projects on Kickstarter that have reached target funding but have yet to release include Double Fine's adventure game, Obsidian Entertainment's isometric PC role-playing title Project Eternity, and a Leisure Suit Larry remake, among others.
Kickstarter said last month that if any project fails to come to market, after a successful campaign, the company would not get involved with refunds.
Once it got into the news Kickstarter clearly became a target for scammers, so I guess taking the precautions to help minimize the amount of money pumped into scams was a good plan.
On the other hand I do see Kickstarter as a place for "half arsed" ideas (in amongst the good ones), so people should still feel free to flush their money down the toilet with them if they're too lazy to think about what they're doing.
As for not allowing renderings, that seems pretty stupid, if you can't tell the difference you shouldn't be funding projects. If you can't show what your product will be, then you're pretty much making it easier to scam people, since most scammers wont be able to make a decent rendering/design document.
This is a good thing. Kickstarter, like anything else, in essence, is not a bad thing. The problem is that over time, people will always take advantage of the system. I mean c'mon, you put up pictures and videos to ask for money, and you have no obligation to pay those people back? I say those people deserve some assurance for they money they're giving.
And even then, who is gonna stop the project team from lying about their risk? Anyone with sense knows that Ouya is quite a risky project. The development of the console is the easy part. Market penetration and 3rd party support is the hard part. There's no quantitative method to evaluate risk of that magnitude. The risk would be completely overshadowed by outright lies and over-confidence, and there's no proper way to penalize them for it. It's basically a loan (from us) or a donation (by us) with ZERO collateral.
I will make a teleporter. I need 100 millions. You can check this photoshopped picture to be convinced. Thanks.
Thank you James "Angry Video Game Con Man" Rolfe. Without you, these new regulation wouldn't exist. :)
Who in their right mind would even waste their time with something like this when they know that there's requirements such as this you deadline is on the way and YOU KNOW you can't have it taken care of by then. SERIOUSLY People Have ya'll heard of the word LOAAANN?! Its very simple ugh You people make it so hard on yourselves for NO REASON!!
@Sesullio ummm, this money you keep and dont have to pay back, PLUS do you know how hard it is to get a business loan? most banks will reject almost ALL of the Kickstater projects, if they see it is not being made buy game industry "vets". Kickstarter suppose to be a place where REAL indie teams can get money that people will like to see them reach there goal. Kickstarter was not made for a place for gaming industry "vets" that already have over $100 thousand to ask for money to make games that they can fund them selfs.
@msfan1289 So Kickstarter is free, you can ask them for money and they'll give it to you (depending on your project)? WORD? Well say it is Do I choose the platform or is it going to have to be downloaded off the internet? Because if so that is my problem
the only downside to this is, some projects just plain need a rendering or simulation of what it will(probably) do when its done. a better solution to that end would be to slap a big warning saying "simulation" or "rendering" on or next to the images/videos
@Peter_Desert I agree. There is necessities that call for such types of examples - and correct lables of such. I wonder if there is a way to get this rule amended...?
@Peter_Desert this is pretty much for the OUYA, i got sucked in thinking that the images and controller for the OUYA was real, then i notice they were just rendered images
@msfan1289 well, maybe a little bit of extra research before you give money would go a long way, but nevertheless i understand that some just cant resist the urge to back something they might like, hence i suggested the warning labels or something similar. would you have backed the OUYA if there was a label next to the image saying "render" or "prototype" in large red letters?problem solved, right?in case that doesnt alert you enough, then kicksarter just isnt for you
Of course the games haven't been released yet. IT TAKES TIME TO MAKE GAMES.
You just can't say, "oh we got the money, here is the game" and shove 1 screen out the door.
God gamespot you are getting dumb and dumber by the minute.
@suprsolider Guess Mackooh should stick to the copying and pasting of articles if this is the drivel he spouts when he goes original.
eh in second thought, im in favor of this as a indie team going to use Kickstater for our project, we will list the risk,
want to know what the risk is? well we are a team of a REAL indie team, none of use NEVER worked in the gaming industry, some went to school for making video games and 3d art, some learn on there own. as a indie team we know hard work is put into making a game, we spend most of our time making games at home, in our bedrooms, at our living rooms, etc. we gave up a lot of our free time to work on the game. some even second guess if making a game is ever a good idea at all, but in the end we are still 7 people strong, push to make a games we once enjoyed, before the big greedy publishers, and developers just made games for the money in thus games became more of the same.
as a indie team the risk are that we are doing this in ANY free time we have, most of us are going to college full time, or are working full time, we will do our best to make the game we are currently working on. only reason we on kickstarter is because to release a game we can not use any student versions or trail versions of the software we are currently using, we need the money to buy the license for the software before we can release anything. I know $15,000 is a lot of money to raise but in the same time all the money will not go toward ANYONES pockets it will go straight for the team itself to buy and pay for things we need. So please help out a REAL indie team reach our goal so we can release our game (Under the Radar) to the world so all can enjoy, and if we fail at least you know we try and push to reach our goal, we put effort into making a game in a very deep indie level. so thank you to all who wants to support us.
Oh come on, if you don't know the risks of using Kickstarter you don't deserve to be in charge of your own money
@sortajan so what you mean is they should stay like that and not improving?will you die if they do that?will you suffer if they do that?
I still think they need to take lessons from World of Mass Development, where the developers give daily status updates and the whole game design document is up for inspection, plus they won't take funds until work on the game is actually in progress.
Yep, with the apperance of Ouya, a console *snicker* thats most likely going to not meet the shipping deadline AND flop, people now know that in the event of a product failing, their money is most likely gone and they have nothing to show for it.
Kickstarter is an investment, if the investment fails cause the company/creator failed, don't expect your money back, just like with regular business investments.
@yuunnnnna kickstarter is not an investment. true if an investment fails you lose money. but if an investment is successful you make money. alll you do whit a kickstarter is get some money back if any at all. take ouya for example $99 with kickstarter gets you the console and 1 controller it doesnt cost $99 to make probably 50-60 so your losing 49-39 bucks. people that invested in apple, ms or at&t when it was a small company have big time returns now you will never get any of this from a kick starter.
How can you do this Kickstarter? If project founders are no longer allowed to deceive, how am I going to be easily manipulated and want to flush money down the toilet?
THank god for this, the place was being choked with iOS rip-offs, ridiculous things like "commerical space suit" project with nothing but sketches, crap like the gaming "controller suit" and lots lots lots more. And if they could do something about all the gorram photographers trying to get free round the trips out of it too that would be great.
I'm a little concerned about the timing of this change... Does Kickstarter know something about Ouya that we don't? It sounds like they're preemptively covering their liability.
It's just one of those things that happen when something small time goes big time. Kickstarter was designed for artists that just needed a few grand to finish a sculpture or a short film or something along those lines. It operated for years like that. It's only been recently that some high profile mega-projects have forced Kickstarter to reconsider their approach.
@Randofu Nah. Besides they were always covered they are just trying to keep people more informed. No one was ever getting refunds.
Here is a prediction : in the near future, tons of people will be whining and crying about the money they lost funding Kickstarter projects that achieved nothing and failed.
I've only backed 2 games. One of them was Wastelands, which hopefully will be completed by the end of the year. Kickstarter is just he middleman. They aren't a bank. Whatever funds that are given to these developers are an investment for a product. People need to realize this and not see it as a done deal. If a project does fail, the developers and company will be hurt the most, as gamers will no longer what to invest or purchase any of their future games. All those people who invested in the Ouya were crazy. Even if the product does get completed and shipped, it may still fail a couple months later. In the end you'll have a mini game console with just a couple of old games to play. I can't believe it took in $8.5 million.
@blackace Isn't this based on Android which would mean that even if it fails there will still be all of the Android based games currently and future games to play on it. That would mean that even if it fails commercially the people that want it will still get what they wanted.
I never got into Kickstarter since I dont have the money to back any project to begin with. But I do believe this will help people back the projects are more likely to become reality. After all, something that I learned when I was in my engineering classes in school (Project Lead the Way), I learned that in order for most projects to get the proper funding and support they need from investors, the designers and engineers need to lay down specific risk and challengest and how exactly they plan on overcoming them.
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