The headache and strange aversion to any sound other than the music in Journey after watching it played reinforces my insisting that the game should have been so much more than a mere platformer with primitive-but-stylish graphics and a haunting musical score to carry it out of mediocrity. It was clear after watching that this game NEEDED and really badly suffered from a lack of interactivity, since the only part of my brain working here was really my auditory and perhaps a bit of visual and memory. More parts should have been firing here, and to give examples there was definitely a missing element of suspense and perhaps urgency to get the adrenaline up just enough to wake players up from the hypnotic presentation. No, this game could have been more, and I feel cheated by what we have been left with.
@tgwolf Go play Call of Duty Black Ops II -.-, Journey wasn't meant to be action packed thrill ride, it was as good as it was and I liked it much more than any Call of Duty game.