Good work David you are great. Complete GOW trilogy ,let GOW 3 on both PS2 & PS3. with my best regrds for you
God of War designer tires of genre, wants to make games "that embrace interactivity in the most purest sense."
Developer David Jaffe made a stir with his blog last week when he gave a progress report on God of War 2, saying, "I am very confident of our chances to be able to complete the God of War trilogy." But while the designer may see his 2005 action adventure hit complete a full cycle, his latest blog post indicates a lack of interest in being the one to take it there personally.
"Since God of War, I have lost interest in the genre of single-player action/adventure games," Jaffe wrote in a post over the weekend. "In fact, I've really lost interest in making any kind of game that does not fully and only embrace interactivity in the most purest sense. I don't want to tell stories with my games anymore."
Jaffe likens the idea of telling a story with a game to etching a story into a wall with a trumpet; it might be possible, but it's not using the tool for what it was meant to do. He specifically notes that his change in heart doesn't mean the God of War series will be altered, but games he's working on directly, such as the PlayStation Portable game known only as HL so far, are intended to be "more pure game experiences."
Jaffe we love you!!!! don't leave Kratos, he ... kinda sorta... deep down inside hidden behind that 'i need to kill everything' exterior, he might possibly love you too. with that said, whatever game you make next, i will most likely buy.
Ripping off a gorgon's head was pretty interactive and I liked the cues and motions that go with taking out bad-guys pretty easy. He's pretty ambitious with his upcoming psp title but in an interview with EGM. He wants just to test the waters and if that doesn't work out he will understand. I'll say he has a good chance and he will make an honest effort.
Personally, I hope this doesn't affect the God of War franchise. If it wasn't for that game, the damned game Shadow the Hedgehog would turned me into those pathetic sloppering morons who called the game GOOD.
i personally don't blame Jaffe, a lot of games can't really be dragged out forever, it'll just get too bland at some point the story has to end. Yes a GoW 2 has to be made to finish the great start that the series has, but a third might be to much. buy the way i love the first
That's true. The one thing I really enjoyed about GoW is that, though it was a lot of button mashing, it seem to add a higher level of interactivity to the genre than near any other....I think al ot of that had to do with the diversity in gaming style. My fear is that if they do infact come out with part III, his lack of interest will hurt the final chapter.
I couldn?t agree with Jaffe more, although I think story-based games will be around for awhile so those that like this genre have nothing to fear. Myself, I?ve always been unhappy with games that forced me to follow a story. I?ve always wanted to make my own. Just give me an environment, a situation, and let me deal with it. Let me use my own imagination, my own creativity to find solutions and make it come out the way I want. But I?ve always realized that the technology was not there yet. Not only were the memory requirements impossible, but the amount of technical development necessary to create an environment like that was unrealistic. But that?s no longer true. For you doubters, keep an eye on Spore by Will Wright. This is the ultimate type of game Jaffe is talking about. Here you don?t just make your own story, you create and populate your own universe. If Spore doesn?t become a record-breaking, overwhelming success I?ll eat this keyboard. Just hang on. You?ll enjoy the ride.
GoW was good but sometimes it did come down to button mashing,:( the story was good, very interesting series start.
He's not talking about eliciting emotion. That's not hand in hand with interactivity. Who knows exactly what his projects will be in the future. However, there are tons of lauded, highly interactive games with little to no story. Can you really say that God of War - as amazing as it is - is more of an interactive game than Lumines or Katamari or Wario Ware or something? If he stuck with action-adventure games, then story would be a necessity, as you need to drive the action. But there are plenty of genres out there that can provide awesome gaming without a story, and I think that's what he's getting at.
Sounds like a paradox. How do you elicit emotion (as he talks about with his PSP game) without a story? Are we supposed to be moved my random images and no words? Bizzarre. You can't have emotion without telling a story. Even if there were no words and you were the main character, and you were controlling/following that person through a journey...that's still telling a story. To me they seem inseperable.
Story lines are important to gamers, that's why we play games. If it didn't mean anything we might as well play eye toy games and DDR franchise.
BelmontMaster You don't want to tell a story? Then why are you making games in the first place. All games have story. Tetris, Sim City, Mario Kart, Almost any racing or fighting game, Most Puzzle games, Chess, Checkers, Baseball, Football, Basketball, Hockey. Yeah, all games have story, right.
I am just waiting for when they are going to make a "Xena warrior princess" game that is like god of war so it's good and worth playing. That would be sweet.
Wow. From **** your trilogy", to God of War trilogy, to this...I guess the dude has a lot on his mind. Sounds like he's speaking Nintendo. Not that that's a bad thing mind you. He made TM1, TM2, TMB and God of War, so what ever his next project should be, I'm sure it'll rock. Maybe he took a look at Spore or Super Mario Galaxy and decdided he wanted to try his hand at a project based on gameplay. Not only is the production involved with these so called "next-gen" games is ridiculously time consuming, but perhaps he is like a few of us on this thread, is old-school and longs for the days when chillin' on your sofa playing games like SMB3 was refreshing. I think entertainment has become too technical these days.
dunnuck: "If you have noticed the Sims games and games with no story were always destined to do poorly and for the most part have." I hope you're kidding. The Sims games (old and new) are always on the PC's top-sellers list. Not everyone wants to battle monsters just to progress through a story. The Sims is one of the most popular games ever created because you essentially create your own story. It's not pre-determined how your Sims live their lives. Honestly, if you can't accept that there are people out there who enjoy games besides those in which you knock a few monsters on the head and become the world's greatest hero, then you're living a pretty isolated sort of life in terms of how you see games.
I agree 100% with Nradd99. Yes many games can be fun without storylines, but to me storylines are the lifeblood of the game. An action game without a storyline is just a bland hack and slasher that gives you no reason why you're running around killing everything that moves. Dumb move for Jaffe I say. "More pure game experiences." What does Jaffe honestly want? GOW was a pure game experience....it was fresh, it was never seen before, and it was legendary. Of course GOW would have only been half as enjoyable if the story wasn't present. I thought GOW had an excellent storyline, I mean damn it made me hate, and yet somehow respect Ares. If Jaffe is really that tired of the action/adventure genre, then he should take a look at those cookie cutter japanese action/RPG's where all you have to do is pound the sqaure button to make the guy slash the same 3 repetitive swordstrokes. Then hear the storyline of the same old bull$% of how the Hero can't remember who he is or what he fights for, or how the Heroine has the all-powerfull amulet to destroy the same old dude threatening earth. Yeah lets see him play that crap, then he'll see how important it is to have a fresh storyline and innovative gameplay mechanics. He himself said "A lot of games feel really soulless and heartless to me." Well Mistah' Jaffe if you said that in an issue of Game Informer wayyy back in October 2005, then doesn't it make you a hypocrite, reading what you are now saying. Sorry folks....I got a little wired because of this. Jaffe made such a classic game that it pains me to see him say that he's tired of the action/adventure genre.
Here is how I see it. Games with no story such as The Sims can be good games but you feel no sense of achievment after "beating the game". Games with a storyline may keep people buying just for the sake of the story itself. If you have noticed the Sims games and games with no story were always destined to do poorly and for the most part have. Designers should be aiming to make people cry at the end of the game, much like nearly all the Final Fantasy games which is most famous for their always new a original storylines. What is an RPG without a storyline? Another Sims more suited for a battle instead of suiting for a pool. Overall it would suck to have no story.
This kind of stupid comment is harmful to the game industry. I highly respect Jaffe for creating God of War, an excellent game, but he is 100% wrong in this case. Sure, games can be good with no storyline, but saying that is is somehow an improper use of the medium doesn't make any sense. Think of all the great games/series like Final Fantasy, MGS, KOTO, Blizzard games, bioware games, even Mario and Zelda to an extent, that have achieved sucess through their story lines. Who would want to play an RPG without a storyline? It is true that most games have poor (to put it mildly) storylines, but this highlights a failure by developers to incorporate unique and entertaining stories into their games, not a shortcoming in the medium. All mediums of expression have the potential to tell a good story. For every 10 sci-fi themed first person shooters, there is a game like Knights of the Old Republic or Psychonauts that shows the storytelling potential in interactive entertainment. I am generally not a fan of "gimmicky" games like Eye Toy, Wario Ware, DDR etc. The day they stop making an effort to incorporate storylines into games is the day myself and many other gamers will stop playing.
I think this is kind of sad. Jaffe believes that games aren't a good medium for telling a good story? Wait, hold up! The developer of God of War, one of the best examples of video game storytelling in recent years, thinks that games aren't a good storytelling medium? There hae already been some really great stories told in video games, and Video game writers have only scratched the surface of the medium. Jaffe deserves some respect, but I think this dude is getting a little too full of himself. He isn't a Miyamoto, he's not even a Shinji Mikami! That being said I hold out some hope that the guy will prove me wrong by making some stellar games.
I don't get why the Nintendo fanboys feel it's impossible to do a non-action/story game for Sony. Anyone hear of Guitar Hero? DDR? Any of the racing or sports games.
*Ahem* I just hope he makes some great games for 360/Wii, but not PS3. I feel bad for anyone who puchases that garbage for a system. Die PS3...die. Waste of time and money.
As grown-up as I am I cannot help but be a little hurt by his comments. So Duck Hunt is more of a pure gaming experience than God of War?
GoW is my favorite game. It would be a shame if Jaffe wasn't part of the design. After all, he made one of the best games of 2005.
.......first of all devilwillcry.... once GoW2 is done he cud quit and immediatly go to Nintendo...Sony doesnt "own him"...he is not a slave.....and personally i think that wud be awesome if he went to Nintendo... and i agree with japam..
i don't fully understand what he's saying. does what he said even make sense? i liked GoW and i believe that stories through games really brings the palyers into it.
I agree, even when I play MGS, I play the game, then when I want the really good story(Which is what I like it best for), I go to the main menu(For MGS3) and watch the demo theater, basically I play the game, then watch the movie. So if they want a game with a good story, why not just make it a cgi or something.
"that embrace interactivity in the most purest sense." OR he could just say I'm developing for Nintendo now.
He'll come around. I give him a year of indulging other creative interests before he realizes that nothing beats a story like an interactive story.
"...etching a story into a wall with a trumpet..."!? No wonder he's tired. Anyhow, I think what he's referring to here is that we don't play games to watch a movie. Remember that game Xenosaga? F*ck that. We're kickin' it Clu Clu Land style now, boys.
As was stated on his blog; "As of late, I've been enjoying the new SYPHON FILTER and TOMB RAIDER (on PSP), OBLIVION (on 360), and PREY (on PC). All of these have provided me hours of immersive, single player gaming. But as a guy who has DESIGNED one of these damn epic things, I can tell you that I no longer have any interest in making these kinds of games." It sounds to me that he needs a little vacation from action/adventure games for awhile. Take a break from the directors chair and maybe produce a game in a different genre. He just sounds burned out right now, maybe a little confused on what he really wants to do. Like he said in his blog, he has an idea in his head of what he wants the game to be. Then when it's time to do it, it takes a long while for his vision to come to pass. It's understandable on what he's feeling right now. He needs to drink a nice cold beer, watch some worthless TV and take a break from the action/adventure genre for awhile. But make sure to come back for the PS3.
A lot of action/adventure games are pretty much the same and are getting old news when it comes to story and characters. But God of War was very unique in both of those aspects. The gamplay felt the same though from the past games. All developers should try and make games in different genres just to see where they fit, and which one they like over the other.
Maybe hes lying wanting us to think were not getting GoW 3 or on psp and then..........bam! he released and gets everyone excited and rushing to buy. Maybe its a money plan?..Only a guess.
Wow. There are a lot of opinions here. While most make little since, others are kick ass good. I personally would too like to believe that Jaffe is wanting to leave Sony and in the direction of Nintendo or Microsoft. Hell, he just might. I think that he got the impifany one day reading a gaming magazine and realizing the potential of Nintendo's Wii and Microsoft's 360. It wouldn't surprise me though if he headed to Nintendo and started a project there. If anyone has noticed, Nintendo doesn't center their games around story lines, they center their games around great gameplay. Do they not? I think that if Jaffe did decide to go some place else, it would give the competion a huge boost over Sony. I'm just saying though.
realisticly, people are just running out of ideas for storys i think. its all been done, and now its all been reused, and now its all been done, reused, and mixed up. i mean i cant really blame him for his decision,. its hard to come up with original story line and keep people interested in it through a game. i cant even remember how many games i played and beat adn had no idea what it was about. im not a big mmo fan. but it looks like thats where its going. i just hope that they finish the god of war story and finish it strong, i would hate to see it get bad just because they got bored. (if you have a responce for me, please put it in a message because im not gona be checking back into this forum)
"making any kind of game that does not fully and only embrace interactivity in the most purest sense." Bet you anything he will end up making something for nintendo.
what the hell does that even mean??? games in the "purest" since? games with story are where its at, not the monotonous party games or sports games or wario ware crap.
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