Namco Bandai and TimeShift developer crafting new gravity-bending third-person co-op shooter for Sony's and Microsoft's consoles next year.
The laws of physics have been repeatedly violated by the gaming industry in recent years, thanks to the likes of Valve's Portal or LucasArts' Star Wars: The Force Unleashed. Today, Namco Bandai announced that it would be taking its own liberties with Sir Isaac Newton with Inversion, a new gravity-defying gaming property. The game is expected to arrive for the Xbox 360 and PlayStation 3 in 2010.
Described as a third-person co-op shooter, Inversion sees gamers manipulating gravity with the help of the versatile "grappler" weapon. The device will let players turn heavy objects into shields or high-velocity bullets, and it can also be used to expose enemy combatants hiding under cover. Namco Bandai notes that Inversion will feature destructible environments courtesy of the Havok Destruction engine.
Beyond its physics-heavy gameplay, Inversion tells the story of a near-future human race that has been overrun by a foreign enemy known as the Lutadore. The invaders bring with them the game's defining gravity-manipulation devices. These weapons' effects are complicated by a seemingly tangential rift in the fundamental physical force that ties objects together, causing various parts of the unidentified city to become zero-gravity hot zones.
Inversion is in development at Saber Interactive. The New York-based developer is perhaps best known for TimeShift, a sci-fi shooter that received lukewarm reviews upon its release for the Xbox 360, PS3, and PC in 2007.
I shall try it out. PS3 lacks good third person coop shooter games. Actually, may I say it lacks ANY third person coop shooter games ?!
Hope its not like timeshift or bionic commando.....both of them sucked big time!! I am with VXLbeast...it'll either be very good or very bad....lets see how it turns out!
I liked Psyops. it was pretty fun, but really, in this day and age, the "ragdoll" effect of gravity is really getting old... if this game's only claim to fame is a pit of gravitational magic, then they can keep it. Maybe if they used endorphin it'll be worth a gander.
This is one of those games that could be really, really good, or really, really bad. We will have to wait and see. Personally, I am excited to see how it turns out.
whhhaaaa???......~_- .... i guess ill try it, story mode will probably suck because messing with physics is generally only fun when theres 2 or more people trying to do really stupid stuff.... like make a car really lite then drop it on the other person at the same time increasing its mass....hehehe
Ummm ya... When the whole selling point is the ant-gravity gun, I'm with the others on this one. It better be a Bioware-type storyline or this is just another FPS that hopes to sell on a not-quite-new gimmick.
I like is being made third person. But I don't know if Namco has enough money and experts developer to really push the technology, because unless this game is very impressive technically, there is no way a new IP shooter will get attention needed, even if gameplay and storyline are good.
am increasingly exited about 2010, new decade, new console (for me!) and new place to live 2010 is going to be great
Well, we all know that games centered around one gimick have great lasting appeal. Just look at how great Fracture was.....oh, wait a minute.
either gonna be an amazing game that tops the review charts, or gonna be a 5/10. This should be interesting.
@Zerosumgame- The article clearly says that it is a "third-person co-op shooter" At least read the article before you decide to bash it...
" Inversion sees gamers manipulating gravity with the help of the versatile "Grappler" weapon. The device will let players turn heavy objects into shields or high-velocity bullets, and it can also be used to expose enemy combatants hiding under cover."
It sounds a lot like the grav-gun from Half-Life 2. I need more information about what it does!
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Inversion is a trite, third-rate shooter whose one saving grace is that it's so bad it's funny.
- Jun 8, 2012
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