A quote from GdT about this game "With this new series of video games, I want to take players to a place they have never seen before, where every single action makes them question their own senses of morality and reality." Im looking forward to seeing how this turns out.
Director Guillermo del Toro indicates first installment in THQ trilogy has been pushed to 2014; THQ says no release date to announce at this time.
Guillermo del Toro is known for directing films as bizarre as they are beautiful, with a resume that includes Pan's Labyrinth, the Hellboy franchise, and the forthcoming Pacific Rim. He'll be bringing those talents to the game industry with the InSane trilogy, courtesy of THQ, but it appears as if the first of those games won't hit its scheduled 2013 launch.
As part of an interview with Wired this week, del Toro said the game is still "two-and-a-half or three years away." That time frame pushes the game's release, at the earliest, to early 2014. Responding to GameSpot's request for comment, THQ said, "We do not have a release date to announce at this time."
Beyond a possible update to the game's release schedule, del Toro touched upon how development of InSane is progressing.
"Up until the end of pre-production on Pacific Rim, we were still going up to Chicago, to Champaign, Illinois, to work with the developer," he said. "And every week we have a conference [call] where we exchange ideas about the design, the gameplay, about the models. I'm taking it little by little. I think it's going to be a fun, scary game."
Del Toro also noted that it would be a "big mistake" for him to approach InSane as he would one of his movies,
"With a video game, you don't have to solve one screenplay, you have to solve 20 screenplays, because you are giving the player the illusion of free will," he said. "If the character kills another character or destroys a building, the game goes one way; if the character doesn't, it goes another. It keeps you very nimble. I think that's the biggest, and the most fun, lesson I've been getting. We're being really, really nasty in the game. We're really trying a lot of stuff that I don't think would even fly in the movies."
For more information, check out GameSpot's previous coverage of InSane.
2014?! yeah right, because games that are released right at the end of a console cycle are always very successful... jeez... i hope that guy is joking or already working on a 720/ps4-version
I think they're delaying the game to make it more accessible to people, because they know that all this waiting will drive us insane and then we'll be able to more fully appreciate inSANE's gameplay and immerse ourselves into the mad world of HP Lovecraft's books.
@ZoTrAcK I actually wouldn't mind that, it would be a nice change of pace from all these CoD clones everywhere.
Wow 2014 insane most people will probably forget this game by then and would only remember again once they start releasing new for release.
A trilogy hey...so by 2025ish it'll be all wrapped up?? I'll probably be a father and husband with a career by that time....36 years old. I probably won't have the interest to finish the trilogy...what is taking so long...
GDT putting a lot of effort into any game's story will mean a damn good story. I'm excited to hear about this. =) I'm guessing it'll be a swan song PS3 game, maybe a junction between generations as God of War II was, or Persona 3 / 4.
@MelancholyDitz have to agree and the next gen was the reason for the hold up to make use of the up coming hardware i guess.
2014 ? Are they insane ? (no pun intended) I've had this game on my tracked list for already 2 years or something...What the hell is the freaking hold up.
It looks like they are putting a lot of effort into this. I'll definetaley be keeping an eye on this project.
Seems like this could be a Heavy Rain-meets-Saw(the movies) type of thing.....guess we'll find out in the next generation of consoles...
oh look, another game following in the footsteps of Dai-Katana ... we all know how its going to go down.
Maybe I'm reading too much into this, but this quote sounds amazing... "If the character kills another character or destroys a building, the game goes one way; if the character doesn't, it goes another. It keeps you very nimble. I think that's the biggest, and the most fun, lesson I've been getting. We're being really, really nasty in the game. We're really trying a lot of stuff that I don't think would even fly in the movies."
Not sure why they would want to push a new IP on new hardware with a much smaller install base. you think they would want to establish the franchise during the current cycle....
Probably because they want to make it on the next generation, we are going to start seeing alot of this.
@Evenios: Unfortunately, most words are in the dictionary, thus making it VERY difficult. Another game based on a dictionary word? - "another article comment based on dictionary words. Fun" what does that even mean?
@Gooper_Blooper @Ni6htSorrow Think Final Fantasy Versus 13 announced 6 years ago with drib drabs of info, same with GT5.... marketing technique, it's nice to know something is in development although it can get annoying if your dying to get your hands on the game such as versus 13
@Ni6htSorrow: This. Why on earth would you announce a game that is so slow to develop that it's been delayed two years before the original release date? Games shouldn't be announced until they're mostly ready. InSane could well get canceled at some point next year due to unforeseen circumstances.
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