What, there are still arcades and with modern games nonetheless? So you can still get nickel-and-dimed, literally. That's nice to know.
Infinity Blade franchise rakes in $30 million
Epic Games proclaims new revenue milestone for sword-swinging mobile game series; Infinity Blade II tallies $5 million in first month.
Epic Games and Chair Entertainment are ringing in the new year proclaiming big sales for their popular mobile game series. The publisher today announced that the Infinity Blade franchise has raked in revenue of $30 million since the original game debuted in December 2010.
Infinity Blade II--developed by Chair Entertainment and currently on sale in the iOS App Store for $7--launched on December 1, and it has amassed $5 million in revenue. According to Epic's figures, it took the original Infinity Blade three months to reach the same revenue mark. That game--created in just five months--went on to reach $10 million by last June, and it now sports total lifetime sales of $23 million.
Other Infinity Blade-related streams of revenue for Epic include digital novella Infinity Blade: Awakening, the Infinity Blade soundtrack, and Infinity Blade FX, a coin-operated iteration of the sword-swinging game currently housed at arcades in the US.
For more on the latest iteration of Infinity Blade, check out GameSpot's review of Infinity Blade II.
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Related Game
Infinity Blade
- Publisher(s): Epic Games
- Developer(s): Chair Entertainment
- Genre: Role-Playing
- Release:






