What, there are still arcades and with modern games nonetheless? So you can still get nickel-and-dimed, literally. That's nice to know.
Epic Games proclaims new revenue milestone for sword-swinging mobile game series; Infinity Blade II tallies $5 million in first month.
Epic Games and Chair Entertainment are ringing in the new year proclaiming big sales for their popular mobile game series. The publisher today announced that the Infinity Blade franchise has raked in revenue of $30 million since the original game debuted in December 2010.
Infinity Blade II--developed by Chair Entertainment and currently on sale in the iOS App Store for $7--launched on December 1, and it has amassed $5 million in revenue. According to Epic's figures, it took the original Infinity Blade three months to reach the same revenue mark. That game--created in just five months--went on to reach $10 million by last June, and it now sports total lifetime sales of $23 million.
Other Infinity Blade-related streams of revenue for Epic include digital novella Infinity Blade: Awakening, the Infinity Blade soundtrack, and Infinity Blade FX, a coin-operated iteration of the sword-swinging game currently housed at arcades in the US.
For more on the latest iteration of Infinity Blade, check out GameSpot's review of Infinity Blade II.
I think an infinty blade for live, or psn with move, or kinetic support would be cool, but that's just me... wow, 30M great job guys
Not sure what people saw in this game. Tried it out on a friend's iPad, and thought it was terrible. I guess because it's on a mobile device like an iPad the standards are lower. Dissapointing.
@ahpuck You bring up a good point... I am wondering if either the first or second Infinity Blade can stream to my LCD via AppleTV. If so, that might be interesting...
I'd be more interested to see how much of that is from purchasing the game and how much of it from in-game gold purchase. IB2 practically forces you to buy gold by not allowing you to sell weapons/armor unless you have duplicates. And I'm on Bloodline 13, 1/3 of the way through 2nd playthrough, and haven't gotten a single duplicate. I'd so much rather pay more for the game than have to pay for progress. This is the achilles heel of ios gaming (well, besides lack of physical controls) - though you can't blame devs completely, because when they try to leave it out, lazy players demand it, as happened with IB1. Though you CAN blame them for slowing down the resource gathering to the point that it's practically required.
Im not at all into smartphone gaming,I never expected it will become this healthy and strong.These are some good sales...
Infinity Blade is pretty freaking awesome. It's the only iOS game I have any interest in whatsoever.
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