Annual independent film festival selects game-based documentary for its 2012 lineup of in-competition films to be screened.
The Sundance Institute, founded by Robert Redford in 1981, holds the Sundance Film Festival each year to celebrate the best of independent filmmaking. However, next year's edition of the show will feature one film celebrating the best in independent game development.
The Sundance Institute announced its official film selections today, revealing that the much anticipated Indie Game: The Movie will be screened and in the running for the World Cinema Documentary Competition. The film looks at the craft of creating an independent game and highlights Super Meat Boy creators Edmund McMillen and Tommy Refenes, FEZ creator Phil Fish, and the "surprising story" behind the success of Jonathan Blow's Braid.
Indie Game: The Movie comes from Winnipeg, Manitoba, Canada natives James Swirsky and Lisanne Pajot. The two filmmakers spent a year following the stories and people behind indie games from across North America. The film's soundtrack comes from Jim Guthrie, the composer for Superbrothers: Sword and Sworcery EP on the iOS. Indie Game: The Movie was funded by two campaigns on crowd-sourced funding platform Kickstarter that raised a total of nearly $100,000.
The 2012 Sundance Film Festival takes place January 19-29 in Park City, Salt Lake City, Ogden, and Sundance, Utah. Indie Game: The Movie is up against 11 other films in its category.
@gatsbythepig Way to judge it before you see it. I'm definitely interested in seeing this. I love seeing the behind the scene stuff in game development.
That sounds rather interesting. I might even watch it if possible, especially since I found Braid so much fun.
I've been watching the progress of this movie for a long time now. I think about a year now. It looks like it will be a great film. The interviews with the guys that did super meat boy and the interview with Jonathan Blow of braid and witness fame were great. I can't wait to see the full thing.
Content you might like…
Users who looked at this article also looked at these content items.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT