This comment has been deleted
id Software co-founder John Carmack confirmed during QuakeCon 2012 that his studio has shut down its mobile gaming division to concentrate on completing Doom 4.
id Software co-founder and technical director John Carmack has confirmed that the studio has closed down its mobile gaming operations in order to focus on the development of Doom 4.
Carmack revealed his studio's decision during his keynote speech at this year's QuakeCon.
"We did make the decision to close up our mobile development, which saddens me a lot, in that I love doing the mobile work," Carmack said during his keynote. "But we had some developers on there that we wanted to bring on to the Doom 4 project.
"I hope we get back to mobile in various ways in the future, but the big real aim is blockbuster, AAA titles, and for id that means Doom 4."
Carmack revealed that his studio is sitting on a finished iOS project, but gave no more details. The studio head also stayed silent on the topic of Doom 4's release date, saying that the project "will be done when it's done", and that "every decade, there will be a Doom, but hopefully we can do better than that".
Doom 4 has been the subject of several cancellation rumours over the last two years. Last October, word spread that Doom 4 was "indefinitely postponed. At the time, Bethesda replied by saying: "Games are done when they are done, and no title under development at id has been postponed--indefinitely or otherwise."
The publisher was again forced to reassure gamers of Doom 4's existence earlier this year, saying: "Doom 4 is not cancelled. When we are ready to talk about it, we'll let folks know."
The game's existence was first acknowledged in May 2008, when the developer sent out a press release stating that production had begun on the game.
At the 2011 Electronic Entertainment Expo (E3), Carmack said that the core team on Rage would move to Doom 4 development following the release of its latest shooter.
In my opinion, it is great that id Software are fully focus on Doom 4, I just hope it is not a disappoinment like Rage.
Please do not rush and let it be error free and ready to play..........Also, battery last longer that the previous games(flashlight).
Honestly, id's games on mobile haven't been that strong; the Unreal engine stuff has surpassed it. Still, it would have been interesting to see them make a really top-end game for both Vita and iPad - now that they use the same GPU, they could have hit a pretty large market with (I presume) minimal cross-platform graphical difficulties.
Ain't many people on this site with a positive attitude anymore. Always someone finding faults in something. Maybe some of you need a new hobby.
I'll be happy with doom 4 so long as you can mow down demons at speeds exceeding 80 mph with a chainsaw!
I just finished reading Masters of Doom, great book if you were around in the late 80's and early 90's and remember when Doom first came out along with Quake. I think John Carmack is an amazing programmer, but I think the design and great game ideas only came from Romero. No Doom will ever be as good unless he brings back Romero.
@RedSaynt Wasn't Adrian Carmack the guy who designed the monsters, the character and all the textures?
I read Masters of Doom too, and if I recall correctly by the time they made Doom John Romero was little more than a very good level designer.
Anyway by now Adrian left id too, so we'll have to wait and see what becomes of this next Doom...
@Gomtor I don't know if you noticed yet, but all id games are now being sold under Bethesda. Zenimax bought id not too long ago. You can also find several Bethesda titles like Fallout 3 and Skyrim being on sale last weekend on Steam, it was a Quakecon sale.
@Gomtor The funny thing is, back when Doom 3 was released for PC it was published by Activision.
But it was strictly just publishing. Development was handled independently by id fortunately.
Finally! I've been waiting for this for quite a while! I am a little disappointed they aren't implementing the horror theme they had with Doom 3 and going back to more a shooter style. Either way though I'm sure its going to be AWESOME!
@MoreThot What!? Aww...
I know Doom is just an action shooter at heart since its beginning, but the horror in DOOM3 was so well executed i'm kinda sad to see it's being dropped.
Especially since games that can actually scare you are so scarce nowadays...
@Icepick_Trotter yeah same here. They aren't completely dropping it, its just not going to be a point of focus in the game like it was in Doom 3.
Big blow and im happy why . because soical gameing and moblie gameing dying out. Im happy there working on doom 4 could be best for them . Since social gameing on fb dying out as well.
For me this is just fantastic news. I have enough stuff on my mobile devices.
I want some Doom 4, and if it means them shifting people over, I'm all for it.
Oooooh good. so by doing this now Carmack can give us an engine where we can see characters sweat....
All will be pointless if they do to Doom what they did to Duke Nukem.
I used to be a FPS fan back before Counter Strike and Call of Duty ruined the genre.
Duke Nukem Forever had everything (or almost) to be a great game, but they just HAD to include stuff that made modern FPS awful on it: So many quick-time events, auto-regenerative life, limited weapon inventory... If Doom 4 comes with any of that, I know I'll just lose hope the genre ever becomes fun again.
But I guess it's inevitable, seeing as those crappy features are what made the genre appealing to the new generation, a.k.a the generation who hates challenge.
@Bahamut_10th Gearbox was the developer that completed and released Duke Nukem Forever. id Software is making Doom 4. The poor quality of DNF was largely a result of its extremely long dev cycle, and jumping developers several times. Doom 4 doesn't have either of these problems, at least not yet.
I don't see how the two are related.
@Bahamut_10th You realize the "They" is different in this case, right?
@Bahamut_10th im totally in with your last comment "a.k.a the generation who hates challenge" the FPS genre is now quite linear, and easy even on the most challenging dificulties.
Doom already had its legs broken with Doom 3. Looked nice sure. Fun? Nope.
I have a feeling that Doom 4 will incorporate the engineering mechanic from RAGE which, if implemented correctly, will actually be a very welcome inclusion. I do hope that in terms of story and feeling - id Software can employ the mind behind the way Half-Life 2 implemented this sense of constant vulnerability into the world, within Doom 4.
This comment has been deleted
If Doom 4 turns out to be great, I hope it sells a bundle and elevates id back its former status as one of the pioneers in the industry. If not, I hope it gets the RAGE-esque treatment it deserves. Personally, I enjoyed playing through RAGE PC (after the initial issue with bugfest was addressed), but the game was so hyped up that it was destined to "fail".
Hmm, I wonder how Doom 3 BFG Edition will turn out? If it performs very well financially, is it possible that id management would shift the focus back to mobile development?
I sure hope they dont make Doom 4 into a silly arcade shooter like Doom 3. Doom 3 was still enjoyable but it got boring when I knew where every enemy would come and all that. A shooting gallery at its finest I guess. But I suppose thats one of the reasons why doom 1 and 2 were so charming.
Here's me hoping he gave up on iPhone for good. Controls are horrible in any game they ported, I quit Wolfenstein iOS version after struggling with it 5 minutes.
As a PC-only gamer and having enjoyed Doom 3 I say: better them than us. Bring on the blockbuster, AAA, BFG (Big F*cking Game)!
I love Doom 3 and am very excited for the upcomming BFG edition...with that said, I really want Doom 4 to be totally different than Doom 3 was and hopefully much less repetative.
i have zero care for mobile telephone gaming whatsoever! Im glad to hear they are focusing on Doom 4 as much as possible, i think they have to do a lot of things right to make it a smash hit. I was not that impressed with doom 3. I would like them to go back to roots, more fast paced gameplay, more monsters at once. Doom was a very violent and bloody game for the age that it came out, so keep on par with that. keep all the monsters, but add some new ones too. lots of secrets.
i want this game to be solid, and definatly DO NOT look to duke nukem for inspiration, that was an abomination of a fail.
I really think Doom 4 is a pivotal release for Id that will help them prove they're still relevant in the industry. I want Doom 4 to be successful, and pulling resources from other operations to focus on the title tells me Id is taking it seriously as well.
I'm very pleased to hear this!
@Richardthe3rd Completely agree. Let's hope they put their talents behind some real next-gen goodness...i.e. decent A.I.... which I've felt has ALWAYS been missing from their games.
@laowaigeez We don't need to go into next gen for better AI. They can improve a lot with today's consoles' CPUs. They just don't because AI doesn't sell as well as better graphics. And is even more difficult to code.
@laowaigeez Are there any games with decent AI? I always hear companies telling us about their advanced AI and constantly hear people complaining about weak AI.
@Spartan_418 Agreed and don't forget the original Operation Flashpoint and like ggregd said Fear 1. Far Cry 2 also had pretty good AI, but they are very rare, at least in the types of games I played
The original F.E.A.R.
@Hurvl To be honest, if I had to name a shooter with good enemy AI I would name Halo 2 or 3 or Reach. Not just because I'm a Halo fanboy, but because Halo's enemies behave differently depending on difficulty setting, and because the enemy types all act differently.
You often hear developers talking about how their AI makes the game "never play the same way twice", but Halo is one of the only games I've played where that's actually true. The AI is at least to certain extent unpredictable, and can do surprising things.
Games like GTA IV and Rage make AI characters seem intelligent through great animation, which has nothing to do with the AI making decisions or anything.
Content you might like…
Users who looked at this article also looked at these content items.
Emmy-winning writer Jon Vitti, who penned "Mr. Plow" episode of The Simpsons, working on 2016 film based on Rovio's game. Full Story
- Posted May 20, 2013 12:23 pm PT
Bankrupt publisher hoping to bring in at least $22 million from upcoming asset auctions. Full Story
- Posted May 23, 2013 9:43 am PT
Network journalist acknowledges one-sided violent video game report; invitations to Bungie and the Entertainment Software Association were declined. Full Story
- Posted May 20, 2013 10:45 pm PT