Misher Entertainment production executive says more Team Ico adaptations could happen if Shadow of the Colossus is a box-office success.
Team Ico's The Last Guardian received substantial play as part of the 2010 Tokyo Game Show, with Sony Computer Entertainment trotting out a new trailer (below) and a holiday 2011 release window for the anticipated action adventure. Gamers who liked what they saw may be pleased to know that should Sony Pictures' film adaptation of Team Ico's Shadow of the Colossus find success, a Last Guardian film is also on the table.
In an interview with movie blog Play Till Doomsday, Misher Entertainment production executive Kevin Ping Chang opened up the possibility of Ico and Last Guardian film adaptations as the possible start of an ongoing Team Ico franchise.
"[Team Ico head Fumito Ueda's] vision is amazing and despite those games not being literally a part of the same series, there is a spiritual connection between them," Chang said.
He continued, "It is certainly something we've fought for as a production company, making the case to both SCE and Sony Pictures and saying 'If Colossus works, this is a vision we can continue translating for at least two more episodes.' We would love to do that."
Released for the PlayStation 2 in September 2001, Ico cast players as a horned youth who had to escort a princess safely from her prison. His task was complicated both by the princess's comparatively limited agility and by the fact that the two protagonists didn't speak the same language.
Four years later, Team Ico's Shadow of the Colossus followed a young warrior who had brought his fallen love to a faraway temple in the hopes of restoring her to health. According to a mysterious presence that dwelled within the temple's walls, the only way to save this girl was to hunt down and destroy the 16 massive beasts that roamed the surrounding lands.
As for the game's film adaptation, Justin Marks has been attached to pen the script, having found less-than critical success with 2009's commercial embarrassment Street Fighter: The Legend of Chun-Li. Misher Entertainment, which is headed up by Kevin Misher, is handling production, having previously worked on blockbusters such as the Nicole Kidman-starring The Interpreter and Michael Mann's Public Enemies.
I don't care if it doesn't seem like it'll work because knowing Sony and Team ICO it might work after all.
I think you have to actually play the game to grasp the emotion the character is going through.For example when you take down a colossus feel sad for killing them but you have to do it for the sake of your loved one.
I still fail to see how a SotC movie can work. The plot was minimalist that worked in the game but may not for the big screen.
Shadow of the Colossus would have to be like Enemy Mine or 2001 a Space Odyssey because both of those movies were able to film scenes of no dialogue with music or a soundtrack carrying the scene for a while.
Shadow of the Colossus sounds like a difficult movie to make and will probably be a bust. Not because of the source material, but because the story and gameplay don't lend themselves to a movie.
Shadow of the Colossus. I hope the dialogue is minimal and with what dialogue there is it remains an unknown tongue with subtitles. I think it would be fascinating to see a movie with emotionally-charged physical acting, emphasizing the loneliness and deep relationship between Wander and his horse that the game does so well in conveying. I know a movie is different than a video game, but I think minimal dialogue and visual storytelling, if pulled off right, could be potentially awesome. And the colossal fights could be epic. Altho coming from a film like Chun-Li, I'm pretty sure my hopes will be dashed. I already feel let down.
i can see a shadow of the collosus being a good movie (as long as Disney doesn't have anything to do with it)
OK guys, don't get ahead of yourselves too much here. Wait to see how Shadow of Colossus goes, and go from there.
The movie will only be successful if the original creators take part on it and its mostly done in CG with some real actor scans. I just lost Avatar's great opportunity (last airbender) and now I am about to embark to see another great loss of another great franchise to succeed on the big screen... Anyways the games will always be better.
Egads... comparing Ico and SotC to Lost... there's a huge dropoff in terms of quality. After the first season, Lost was just random made up stuff. The "mystery" of that show made no sense at all when things were trying to be explained. It was as aggravating as Star Wars, episode 1. I think these games did such a great job of bringing the player into their worlds, that the endings were ultimately failures. These games were begging to have some sort of explained plotline, or sequel, but instead, we were just left with nothing (except, of course, having played a great game).
TheTrueMagusX1 and delcidanddarth Even though I am probably instigating, you both bring up valid points and although I would definitely state that some games are harder to translate than others, even the most barren of stories can still be made into film. Lest we forget films like Cast Away, The Road, or even Wall-E, which have little dialog and can still support a strong story visually. With good performances, and great visual storytelling, Just about any game can be translated into a film... Yes, video games do have interactivity, and based off a players choice, it may be different for the viewers, but that certainly doesn't mean that a film can't interpret the original story a certain way. I for one don't mind watching movies that pick one way or the other. It is a different media after all. Whose to say that what we see was the original intent. I think you may be right to say that some games are better left alone. Something like Katamari Damacy have a hard time working. But ICO is clearly a linear story, which can easily work in the context of film. It just needs to be properly written and properly shot. With the right funding, an ballsy independent filmmaker could make that movie work, with minimal surplus to the story. You get Fumito Ueda, ask him some major story elements, and elaborate without sacrificing the spirit of the game. I for one think it can and should be done, just so long as it is done well... (which unfortunately, it probably wont) :(
I actually did explain my thoughts on it quite well. You just wanted more...detail from it which is fine, but personally I got to the point right away for it. Now as for adding those details. I find that some mysteries are best left unanswered. Lost...is a great example, as that I found that the mysteries that were left in the show, were best left unanswered. It was a closure to the characters stories and that is how Team Ico games should be. I would prefer not to learn the motifs, as that it derides from the mystery of the games and the awe of it all. Some cases mysteries are best left unsolved in some they are not.
@TheTrueMagusX1 Ok, so finally you are explaining yourself. You see how rather than just stating that the games are emotionally involving and cannot be translated to film, you are explaining why? I would agree more from the Mass Effect side, as SotC doesn't have too many choices to make. You can interact with the horse, very minimally, and it doesn't impact the story whatsoever. So, yes, a Mass Effect movie would be very weird... as weird as making a Fallout movie (which will probably happen, too). Those weren't ideas I was throwing in for an SotC movie. That was part of the plot. At the very end of the game, there was a human faction that showed up, and we are left to wonder who exactly they were, and what they had to do with the story. SotC is full of questions like this, which could make for a good storyline. Where did the colossi come from? What is this spirit that wants you to kill them? Why does killing them make the protagonist appear more and more evil? What is up with the baby at the end? Who are the soldiers who appear at the end? Who is the girl? How did the protagonist get there? I guess what I would prefer is, if an SotC movie does get made, it should definitely answer a lot of these questions, and maybe revolve much less around the actual game.
@delcidanddarth I did explain it. The relationship between your character and the princess or the Horse are dependent on your actions. In a film that you have no control over that. That is why the game is emotionally involving. Say, they make a Mass Effect film, and Shepard in the film chooses say Ashely, but you chose Liara. It ruins the interaction and the emotional involvement of the game. Now I am not deriding film, but I think some things are untranslatable. For example do research on a play called, "Rosencrantz and Guildenstern Are Dead". They made a movie of it, but the movie, sort of destroyed it. But it was not that it was bad, it was because that play is just unstranslatable to film. It was made only for live Theatre, and it in itself is a examination of Theatre. Its the same thing with these, games they were made for Gaming not to be translated. Somethings are just not translatable. Now no offense, but those ideas would ruin the ambience of the game. An extra faction was not needed in the game, and adding one would be odd. Adding extra ideas to the plot will not enhance it, it will simply add unneccesary context, and ruin the story. Some stories need to be complicated, some donot. Ico does not need extra complicated aspects added to it, for it works as it is.
I really hate to say it guys but once again OUR games are being taken and pillaged by Hollywood. Now that the industry (film) has seen such a marketable success in gaming, they have broke down the door and are taking any money making franchise and thinking that they can make a parallel story of it, usually to the chagrin of true hardcore gamers. There have been many movie/gaming transition flops, I dont need to elaborate on them all. But the bottom line is, people relate their games and seeing their heros on screen to a supposedly enjoyable experience. ANd it RUINS it for all of us, because we all have different interpretations of those games. No two gamers are going to see any character the same way, and when we ALL have to see the same character it just destroys it for us all. I suggest that Hollywood, stick to making their genre of high ended films (no story, big on CG, and bad acting), because once they figure its okay to steal our story lines then they will keep on doing it and the fact of the matter of it all is that there is CASH, and huge profit in jacking game story lines. Its been done before, and until we stop supporting this onslaught of bad gaming movies and let the film industry know that its NOT okay to make a crappy gaming movie, im afraid this is going to continue to happen. Film is film, gaming is gaming, they are unique.. lets keep em that way...
@TheTrueMagusX1 You explained the relationship between characters? Where did you do that? Again, a re-statement of your hypothesis is not evidence. To mention that the relationships between characters in Ico is too difficult for a movie to capture is not explaining anything. What, specifically, is too difficult to capture? Ico and SotC, if literally adapted to a movie, would indeed be boring with a lot of unnecessary traveling. However simple the gameplay is in these games, I would argue that the underlying plotline is incredibly open for interpretation, and thus "could" make a very good movie. Especially in SotC, all we are left with is the protagonist trying to save some girl in a mysterious temple by killing large beasts, and there is some other human faction (who are not part of the gameplay) that is bent on stopping him. The details of how and why the story starts, progresses, and ends is left to our imagination. Done right, I think these games would make excellent movies.
@delcidanddarth Actually I brought several points of "evidence" as you say to call it. I explained the relationship between characters and in Ico and Shadow. You just chose to ignore it for the sake of your "argument." Ico could not be made into a movie becuase one, the story of Ico is built as a game. As Ico progresses, Ico would be alot of traversing, and thats not fun to watch in the movie. You would have to put unnecessary filler into the movie, or expand the plot unnecessarily for it. Ico and Shadow of the Collossus, may not have the most complex stories, but its their immersions that make it work. In film that would lead to unneccesary changes. I again I did state evidence, you just chose to ignore it. I am sure you will choose and say that my arguments are not valid as they are. I understand better then most that some things can translate well(A Halo movie could work if done right) but something like Ico could not. It would be like saying lets make a movie based on Tetris, Zuma or even Portal.(Sorry a portal movie would be in the same boat as Ico and SOTC)
I hope they get a better writer, and a proper director (Peter Jackson would be awesome but I know I'm just dreaming) or they don't make it at all and ruin possibly my favorite game of all time for me...
@TheTrueMagusX1 I did read your entire 4.5 sentence paragraph. I guess my argument with your points is that you brought up only 1 point of evidence, the rest is just statements of opinion. You say that Ico was built to have an emotionally involved story that only a game can capture. Are you suggesting that movies cannot involve people? It is difficult, yes, but a good director can do just that. Your only valid point was that playing SotC and scaling the colossi yourself would not translate to a movie, as merely watching someone do that is boring. That is true... if this movie was going to replicate the game. I would hope that the director would take many artistic liberties to involve the audience, without any dialogue whatsoever. Could you please expand on your thoughts that Ico could not be made into a movie? Merely stating that it cannot is not evidence for anything. Stating that Ico was built as a game and cannot be captured as a movie is just a useless fact, as useless as saying any movie taken from a book is not as good. If Ico simply cannot be made into a movie just because it is a game means there is nothing special about Ico to begin with (w.r.t. being made into a movie), relegating Ico to be on the same level as Doom. I would argue that Ico is far better than Doom for the purposes of movie-making, because Ico (or SotC) has emotion behind it, and not just gaming plot devices to advance a silly story. All it needs is the right director.
As long as I never hear "Brought to you by 2 of the 6 writers of Scary Movie!" I'll be fine. Though, apparently the Street Fighter movie sucked so maybe they should consider a different writer? This is Shadow of the Colossus. It deserves no less than terrific.
Prince of Persia was really awesome though. Captured the game perfectly I think, and they even through in the red and blueish scarf from PoP 08. But that was done by the guy that made Pirates of the Caribbean. This movie is being done by the guy that made Street: Fighter!?
What a sad fate to a beloved franchise. I come from a film/3D background. I hope to one day to have the opportunity to keep the integrity of these wonderful games and capture it on the big screen. Of course people will try to capitalize on it. It just makes good business sense. I will never understand why they get the crappiest writer to attempt the feat of fleshing out a game story, adapted for the screen. I believe it is possible to make a great video game movie, but I also think it is all about capturing the essence of the game. If the spirit can be captured, and keep enough "story" and "Fan service," then I think a great video game movie is possible... The same way so many people think Mortal Kombat is still the best Video Game Movie Adaptation. It is not to say that MK is a great movie, but it did the fans justice in some cool fights, and some fun fan service. Now take a game that is much more serious, like SOTC or MGS or MAX PAYNE (Which by the way could have been awesome, but wasn't) and it is a whole different ballgame. Video Games are a new media ART FORM. Just like film is. That doesn't mean every game that comes out is art, but it certainly has the capacity to be. Until the filmmakers with the ability to make these games into movies understand that they are charged with translating one art form to another, and to maintain the integrity of the original, nothing will change... We need a "Frank Darabont" to come out of hiding and make a good adaptation.
This could be so good. Though, most likely it will fail. They will try to make it fit a wide audience to sell well, so they put in sexy scenes and cheesy ending. By all means, prove me wrong, i do hope i am. These games are art, it will take a bunch of amazing minds to really do this justice.
What a dumb decision- handing out a legenday game's rights to mediocre film makers is like handing out scolarships to dropouts. Sorry, if these guys want a chance at film adaptations of videogames then I suggest you do something original and well-executed in the first place.
I want the Ico film to use Steven Geraghty's You Were There in the ending, just to remember the ending of the game. By the way, Shadow of the Colossus has really no dialog, except for the horse calling and the next monster opening!
Such a lack of original ideas for films meaning they look at one of the least brought gem of a game to make a film based on that?
@TevoxZi: that's definitely right, prince of persia, tomb rider, tekken, king of fighter, street of fighter now what? sotc? NO WAY!! I will definitely kill justin marks, i may not really care about other game, but sotc? sotc was fumito ueda masterpiece and even the hollywood screen writer will do no justice to write this game to movie, movie and game are two different thing, you can't let the movie director to direct game into movie. why not fumito ueda let himself to direct sotc to cgi movie rather than using actor to make live action? hollywood filmmaker doesn't know what is the meaning of game either, they just only think as a toy in a screen that we controlled.
@picori100 they could do a silent movie, which might help considering the dialogue is usually done terribly in game movies.
but the game had virtually no dialogue, how on earth will they convey the same feeling of the game when surely they'll have to put more dialogue in? Maybe the horse will talk. Sweet.
I rather they don't. There are things that can be only done in video games and not movies. It'll be like ripping the soul of the games if they were made into live action movies.
@mrhagane So wait, your gaming experience suffers because of a movie.. Wow. Even though I - as well think movies made out from good games are always crappy and vice versa.
The main reason i say that is because video games nowadays are just better than movies. I hardly see any movies in the theater anymore because story driven games and fleshed out characters i find on my 360 and PS3 are by far more interesting. These two mediums (films and games) work for different reasons and as such should stay apart from each other.
god. i'm gonna cry my sotc that i loved so much will gonna ruined by box office bomb, reviewer, and non game fans who will gonna humiliate sotc the movie. Fumito ueda will lose his face cursed justin marks!!
First of all, SOC is not the kind of movie that lends itself to movie adaptation. Secondly, Justin Marks? You gotta be f***** kidding me.
Well this seems like a very bad idea. When are publishers going to stop whoring out their franchies to Hollywood to make a mess of?
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