DogBen Posted Sep 12, 2008 12:47 am GMT The master chief hero should be able to take out the whole covenant by himself if this game were realistic compared to halo 3 What you've gotta know, is that an RTS isn't like an FPS. In Halo, Master Chief dies, and then you re-spawn. That's not gonna be the case with an RTS. Because Master Chief himself is so powerful, he won't re-spawn. Re-spawning in the FPS makes the Master Chief look indestructible, but think about how many times you've died in the game...in real life, or an RTS, when your unit dies, it stays dead.
Halo Wars figured out by McFarlane
As low-key as Microsoft has been about the real-time strategy spin-off to its Halo franchise, rest assured that Halo Wars will arrive alongside a wealth of marketing tie-ins, one more of which was revealed today. McFarlane Toys, maker of the Halo 2 and Halo 3 action figures, is continuing its...
As low-key as Microsoft has been about the real-time strategy spin-off to its Halo franchise, rest assured that Halo Wars will arrive alongside a wealth of marketing tie-ins, one more of which was revealed today. McFarlane Toys, maker of the Halo 2 and Halo 3 action figures, is continuing its partnership with Microsoft for Halo Wars.
Given that Halo Wars operates on a much larger scale than its first-person progenitor, it would be impractical for collectors to replicate the game's massive battles with McFarlane's original line of full-sized Halo action figures. Instead, the Halo Wars toys will stand 2.5 inches tall and feature waist articulation.
The first series will consist of four bundles with three figures each. Three packs will include Spartans and Marine infantry units in a variety of colors and poses, while the fourth pack will include two Covenant Elites and a Grunt. Each pack will sell for $10.
The toys will be available in spring 2009, while the actual game Halo Wars has a more vague "early 2009" launch window. For more on the game, check out GameSpot's previous coverage.
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Related Game
Halo Wars
- Publisher(s): Microsoft Game Studios
- Developer(s): Ensemble Studios
- Genre: Strategy
- Release:
- ESRB: T





