well, you just gotta love execs decisions...one day they think this will be fine, the other day they decide they wanna try something else and will close down a whole studio for it...that xxx people will lose their jobs, three years of work will be undone and xxxxx fans will be disappointed means nothing, simply the Wii makes better numbers so that's that....not even trying to think in a "what if" way, trying to think that things could change tomorrow...no...we have to act on evidence we have today, we cannot give in to chance it might change tomorrow...
Halo MMORPG had $90 million budget pre-cancellation
Ex-Ensemble developer Dusty Monk says Ensemble Studios spent three years developing a WOW killer--before Microsoft suddenly pulled the plug.
In July 2005, evidence surfaced that Age of Empires developer Ensemble Studios was working on a Halo-based massively multiplayer online role-playing game. Two weeks after Microsoft closed Ensemble in September 2008, reports surfaced that the project in question had been set in the Halo universe. Apparent art assets from the game surfaced, showing a sci-fi world that bore a resemblance to the wildly popular fantasy MMORPG World of Warcraft.
Two years later, a former Ensemble developer has pulled back the curtain on the stillborn Halo MMORPG to IncGamers. Ex-Ensemble Studios member Dusty Monk, who founded indie shop Windstorm Studios last March, told the game site that Microsoft had planned for the Halo MMORPG to be a full-on competitor to WOW.
What made Ensemble think it could take on the biggest MMORPG in the world? Money, for one. Microsoft allocated $90 million to develop the project and, given its deep pockets, would have likely given more. Secondly, its tight-knit team had confidence. Ensemble had success taking on Blizzard's real-time strategy games and had studied its opponent enough to think it could compete against WOW. Third and foremost, it had Halo, unquestionably one of the most popular brands in gaming.
Unfortunately, after more than three years in development, the project was undone by one little white box--and a lot of office politics. "There was a bit of a changing of the guard at Microsoft at this time," Monk explained to IncGamers. "Microsoft, from its gaming division, was really changing directions. They were looking really hard at the Nintendo Wii and they were really excited by the numbers that the Wii was turning. This was about the time that Microsoft decided that its Xbox platform and Xbox Live Arcade really needed to go more in the direction of appealing to a more casual, broader audience."
As a result, the Halo MMORPG--code-named "Titan"--was quietly canceled in 2007, and eventually Ensemble itself was closed down. Ironically, some of the game's former developers found jobs at WOW developer Blizzard Entertainment, and Monk feels that many of the game's concepts can be found in the DNA of other MMORPGs.
"We were developing a cover system. This cover system is in Star Wars: The Old Republic," explained Monk. "We had the idea of quests…between 2004 and 2007, before Warhammer Online had been released…where you could participate and pull [characters] together without having to be on the same team. This would be a public quest that everyone in a particular area could work on. That idea went into Warhammer Online."
Content you might like…
-
GameSpot's Best of 2012 Awards

The year has almost come to an end and it's time once again to determine the best games of 2012. Check out all the videos, nominees, winners, and more.
- Dec 7, 2012
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Xbox One has preowned fee - Report
Microsoft confirms all discs must be installed to HDD to play; secondhand owners required to pay an unspecified fee. Full Story
- Posted May 21, 2013 11:44 am PT
-
Xbox One will launch this year
Microsoft formally announces Xbox 360 successor during media event; will support live TV and Skype; features 500GB hard drive, 8GB RAM, Blu-ray drive; 64-bit architecture. Full Story
- Posted May 21, 2013 10:09 am PT
Featured Stories
-
The Simpsons writer signs on for Angry Birds movie
Emmy-winning writer Jon Vitti, who penned "Mr. Plow" episode of The Simpsons, working on 2016 film based on Rovio's game. Full Story
- Posted May 20, 2013 12:23 pm PT
-
Grand Theft Auto V premium bundles revealed
$150 Collector's Edition includes money bag, snapback hat, blueprint map, artwork, and various in-game items and bonuses; all preorders receive access to pilot atomic blimp vehicle. Full Story
- Posted May 23, 2013 5:44 am PT
-
Atari to sell RollerCoaster Tycoon, Test Drive franchises at auction
Bankrupt publisher hoping to bring in at least $22 million from upcoming asset auctions. Full Story
- Posted May 23, 2013 9:43 am PT
-
38 Studios court case begins
Arguments in legal battle between defunct Amalur developer and Rhode Island presented in court today; state claims it has "avalanche" of evidence against 38 Studios. Full Story
- Posted May 22, 2013 1:51 pm PT
-
Katie Couric acknowledges one-sided violent video games report
Network journalist acknowledges one-sided violent video game report; invitations to Bungie and the Entertainment Software Association were declined. Full Story
- Posted May 20, 2013 10:45 pm PT







