It is funny to hear how on one hand, Rockstar makes an absurd amount of money on this, and then on the other hand how game companies cry how their bottom line is being hurt by piracy, which is more of an exuse to control the resale of used games. This is already affecting the PC, as gamers are forced to activate the games online, forced to use key codes, and in a lot of cases cannot resell the game anymore thanks to places like Steam and others. As a result, I don't buy as many PC games as I used to. This is coming to consoles at some point, no doubt. Next time a game company whines about the bottom line, point out to the game sales of games like Halo, GTA and numerous others. And honestly, they could have charged $50 for GTA and still made a boatload of money, but they were greedy knowing that they could charge $60 and get away with it, because everyone has to have this game, me including. Just a comment on this post, in canada I paid 70$ plus tax and as I live in quebec had to pay a tax on a tax brinign the total close 90$ and this is on any newly released game, which makes me rely on purchasing used games. I can honestly say that 75% of my game collection which exceeds 60 games have been purchased used, this is not including my vintage collection thats my own obsession lol...
GTAIV shatters records with $500M in week-one sales
Take-Two proclaims open-world actioner "largest launch in the history of interactive entertainment"; day-one sales top 3.6 million units, week-one sales over 6 million.
In the weeks leading up to the release of Take-Two and Rockstar Games' Grand Theft Auto IV, predictions were in abundance as to how well the game would do. While analysts' predictions were mixed, Take-Two execs themselves were reportedly under the impression that the game would shift 6 million units in its first week after measuring out preorder demand.
It turns out that prediction was spot on. The Rockstar Games parent said today that Grand Theft Auto IV has sold through to consumers 6 million units globally in its first week, generating income of approximately $500 million. First-day sales for the game hit 3.6 million and tallied a staggering $310 million--nearly double Halo 3's $170 million day-one take and $10 million more than the sci-fi shooter's entire opening-week haul.
Unsurprisingly, Take-Two was quick to tout GTAIV's new position as the best-selling launch of any entertainment property, gaming or otherwise, ever. "Grand Theft Auto IV's first week performance represents the largest launch in the history of interactive entertainment, and we believe these retail sales levels surpass any movie or music launch to date," said Take-Two chairman Strauss Zelnick.
GTAIV's unprecedented launch has been a primary point of contention in the ongoing takeover talks between beleaguered Take-Two and its rival Electronic Arts. With EA saying Rockstar and its open-world crime adventure--which is just the fifth game in GameSpot's history to score a 10--are of paramount interest in the $2 billion hostile advance on Take-Two, Take-Two has said that the company's value won't be fully determinable until after the launch of the game. EA's tender offer to shareholders--which was lowered to $25.74 in light of Take-Two's share-dilution poison pill--expires May 16.
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Related Game
Grand Theft Auto IV
- Publisher(s): Rockstar Games
- Developer(s): Rockstar North
- Genre: Action
- Release:
- ESRB: M





