Gone Gold: The Star and the Crescent!
Press Release
Hampstead, NC - September 8, 2005 - Independent publisher of fine strategy and war titles, Shrapnel Games, along with noted simulation developer, ProSIM Company, are extremely pleased to announce that ProSIM's latest title, The Star and The Crescent, has reached gold status. It will now be whisked off to production, and should begin shipping October 5, 2005.
The Star and the Crescent, powered by the most realistic land based real time simulation engine of modern combat available today—the ATF engine—is another historical title from ProSIM, much like their recent The Falklands War: 1982. Set in the Middle East, the title examines the contested lands in and around Israel through an examination of the Arab-Israeli conflicts of the past several decades.
Featuring scenarios from 1956, 1967 (the Six-Day War), and early 1973 (pre-Yom Kippur War), the centerpiece of the game is the Yom Kippur War. The lion's share of scenarios are devoted to this, and unlike previous ProSIM games that set up their scenarios with lengthy expositions, scenarios orders are short and to the point in an effort to make the player better understand the fluid nature of the conflict. The war was a short and brutal one, and the IDF did not have the luxury of creating detailed standing orders, rather strategy was more of reaction to the changing battle. Additionally, some possible future scenarios are included, along with the ability to create your own scenarios.
For treadheads who missed their armor in The Falklands War: 1982 you'll be happy to know that the hallmark of the ATF games is back in full heavy metal force. The Arab- Israeli conflicts were ones that featured the largest tank battles since WWII, and these have been replicated in The Star and the Crescent. The role of the air force also played a huge part in these conflicts, and close air support, along with a brand new modeling of radar systems (from air defense networks to aircraft based), figures strongly in the game.
New features to the ATF engine also include individual buildings and defensive structures, a refined bursting direct fire model, refined iron bomb effects, and all the upgrades to the ATF engine found in the most recent patches. Highlights include the elimination of the DirectDraw issue, direct fire suppression now reflecting the percent kill odds, suppression radius, and target protection value, and more.
Of course everything you already enjoy in your ProSIM games is still present. Real world topographical maps for the ultimate battlefields, the ability to edit and create your own scenarios, a top-notch AI, a well-written and voluminous printed manual, and the ability to play against others.
The Star and the Crescent is available only for the Windows OS and retails for $44.95. You may place an order for the game through the Shrapnel Games' e-store, Gamers Front. Order now and be one of the first ones to play the game when it ships. You may also download a two scenario demo of the game here: www.shrapnelgames.com/prosim/tsatc/6.htm
More information on The Star and the Crescent ,or any of our other award-winning lineup of games, can be found by visiting us at www.shrapnelgames.com While there be sure to check out our complete list of free demos to download, sign up for our monthly newsletter, and check out our blog.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT
Related Game
The Star and the Crescent
- Publisher(s): Shrapnel Games
- Developer(s): ProSim
- Genre: Strategy
- Release:
- ESRB: E




