Ready at Dawn job listing reveals studio is working on third-person action adventure for non-portable platforms.
Ready at Dawn has several claims to fame. The Orange County, California-based studio developed the Wii version of Capcom's cult classic Okami, as well as the PSP favorite Daxter. However, its biggest titles were the two PSP entries in the God of War series: Chains of Olympus and Ghost of Sparta.
While Ready at Dawn made its bones in the portable space, the company is now working on a title for non-handheld platforms. A job listing on the studio's site asks applicants, "Are you ready to work on an exciting new AAA IP for the home console?" Which console was not specified, but the game was indentified as a "third-person action-adventure."
Ready at Dawn was founded in early 2004 by former senior members of both Naughty Dog and Blizzard Entertainment. The cofounders of the studio included former Naughty Dog senior programmer Didier Malenfant, former Blizzard senior software engineer Andrea Pessino, and former Blizzard senior artist Ru Weerasuriya.
For more on Ready at Dawn's latest game, God of War: Ghost of Sparta, check out GameSpot's full review.
I liked the Daxter and god of wars they did for the PSP. Guess we'll see if they can do their own IP...
Good Job for ReadyAtDawn..they've been waiting to work on consoles for awhile now, Well Deserved.. *props
better be for wii as well im sick of lazy developers not giving wii any attention see test drive ,we need one of those
their games are good, but remember, they're not their own original IPs.. it would be interesting to see what RAD can do on their own..
@ MrJack3690 Not quite, it ended with a blood trail over the ledge of Mount Olympus. I personally hope it's something new though, love the God of War series, but I prefer innovation.
I've enjoyed Ready at Dawn's output so far, so it'll be interesting to see what they're cooking up in terms of a new IP.
I loved their Daxter game. Hope they have same qualitu results for home consoles as they are having for portable work.
I'm disturbed by how all companies are referring to their IPs as "AAA" but then the game doesn't turn out all that great.
Hmmm, their last foray into console development didn't go that swimmingly, though that could be attributed to the fact that they were doing a port, I guess. Clearly, based on Daxter and the GoW PSP games, they have serious chops, so I'll keep an eye out. I'd love to see what they could do on the NGP, though
Hate when devs brag they are making something "AAA" Hopefully they bring a more complex, deep game to the table. Instead of the button masher super short campaign known in their psp works.
"AAA"? does any major game start out aiming for less? (now comes the part where people ignore the word "major" and start bringing up Iron man2 or something equally crap)
another gaming company hiring and I still don't live in the right state...this does bode well though, I mean the game :)
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