Paying for double XP through the game isnt really any different from people buying mtn. dew and doritos for double XP on Halo 4
Suite of in-app purchases for Gears of War: Judgment ranges from 80 to 4,000 Microsoft points.
Gears of War: Judgment offers players a range of microtransactions for player customisation and to boost the rate at which they earn in-game experience points.
For 80 Microsoft points, players get double XP for their next 10 multiplayer matches. 320MSP nets the same but for 50 matches, whereas 560MSP provides double the experience for 100 matches.
The biggest microtransaction, which is being sold for 800 Microsoft points, confers two times the experience for 200 matches.
The game's 1,600MP VIP pass, which was detailed in February, also offers up a permanent double XP bonus on selected playlists solely for players with the VIP pass.
Gears of War: Judgment also comes with 16 purchasable weapon skins and 22 purchasable armour skins.
Weapon skins are sold individually, with Microsoft asking for 240 Microsoft points per static skin and 320 Microsoft points per animated skin. Static armour skins cost 320 points, with animated armour skins going for 400 points.
Skins can also be bought in bundles. The Epic Weapon Skin pack, which contains all of Gears of War: Judgment's animated and static weapon skins, is being sold for 1,600 Microsoft points. The static weapon pack on its own goes for 1,200 points, whereas the animated pack will set players back 800 points.
All of the static armour skins can be bought together for 2,000 Microsoft points. Buying the static and animated armour skins together costs 2,800 Microsoft points.
The Total Skin Pack, which contains every weapon and armour skin in the game, costs 4,000 Microsoft points.
GameSpot's Gears of War: Judgment review is in the works. For more information on the game, check out GameSpot's previous coverage.
I'm not sure I understand this. I played, and loved the first 3 gears. But I think I'll give this one a miss. (most series after 3 installments are just milking it, elder scrolls aside).
I dont get why people would pay for double XP if it doesn't unlock any bonus in the game. Or why people would even care about there level full stop? Or why you would want a weapon skin you havent earned? Lets face it, if you see someone in blops 2 with diamond guns, you think yea, that mofos earned it. Good on him. But this is like, meh, who give a flying figs newton.
@IJONOI who gives a flying fig newton about diamond gun and blops 2 seeing some some one at lvl 50 they earned it. there is also acheivements to obtain thats why i would buy it or the fact that you reach lvl 50 and then re-up for another tour of duty over and over again to get your 200gs
Selling experience gives an extremely unfair advantage to those with more disposable income. Im fine with weapon skins, but anything that alters gameplay or player progression and balance shouldnt be allowed. You are basically paying to be better than others, rather than actually being better. Hope this doenst catch on...........but it probably will :|
@navyguy21 You don't get anything for leveling in this game except a higher number and some medals. What "unfair advantage" are you talking about? Higher level doesn't make them good at the game intrinsically. The micro transactions are purely superficial. I would be upset if they had a tangible effect but you people are just acting ignorant.
@bigdg912 @navyguy21 i agree to a certain degree hardcore gears players are going to buy it because the instant gradifacation of reach higher levels acheivement seekers and completionists love this idea because of helping reach their goals....this is kind like a free giveaway of a pokemon at a event.
Well, to be honest, i was assuming you got weapons and things as XP and level rewards like most shooters. I havent been following Judgement really since i never finished 3. So if im wrong, i apologize. I still think paying to level is unfair if you got weapons or some other in-game items that gave you an advantage. If this doesnt, then good, i retract my statement :)
Look, as long as they don't make you pay to shoot or swing the weapons you use in these games, or worse, make you pay for game functionality, things will be A-OK.
Microtransactions have been around for a while you know. Valve has been doing it with TF2 for a few years now. All those small apps on your Android or iOS device, chances are a few of those also have microtransactions. Stuffs expensive! We know this. But you don't HAVE to buy a small useless skin or camouflage in order to play. The game works fine without it.
TL;DR Game's fine without this crap, stahp complaining.
This is bad. Thanks to EA many other developers are now going to try make microtransactions "normal". Do not support this!
A lot people on here complained when games cost $40, same people complained when they cost $60...then they complained when map packs came out. I swear if there was nothing to complain about your heads would explode...and yet these same people are still buying games. everything cost...nothing is free. Do I think games cost too much...yes. Knowing I can't buy every game that comes out I have to choose what I want now..get the rest I want on sale later. The world is not going to come to an end because they now charge you to change the color of your shiny play gun. It still shoots the same way. Who said you HAVE to get those skins?!
The game comes with only 4 fking maps on multiplayer and other 4 for overrun, dafuq? I suppose they are stupid enough to put the other maps as dlcs.... Screw you Epic Games.
This game is most definitely NOT pay to win. A player at lvl 30 has zero advantages over a lvl 1 player. Paying for double XP is just a waste of money, not "pay to win".
@SplitShift your use of logic will, likely, never be fully appreciated here. Too much "this is the first step on the road to damnation" talk goes on here. The problem is (another poster pointed this out already) that micro-transactions have been around for a while. On consoles, I have never experienced a micro transaction. Not once have I purchased anything that would be considered one. You know why? Because they, so far have not been necessary.
If anything, I feel this game did micro transactions right. "Let's throw some worthless skins out there for them. If they buy them, bonus for us. If not, they can still enjoy the game without being shortchanged." Paying for double XP? Oh well. So your level is higher than mine... who cares. Game plays exactly the same. Does that bigger number that that person has bother you? If it does, you're going to have some issues in the real world.
TL;DR - It's just skins and a number. Neither impact the game. Neither one make the purchaser better. Neither one give the gamer an advantage (other than the higher level number, which doesn't really give any advantage). I'm not saying it's right, just that this is micro transactions done the right way.
I'm really enjoying the game but REFUSE to purchase any micro-transactions that give an advantage, even by increasing XP. I know, it puts me at a disadvantage to players who DO "pay to win", but I'll live with that. I'll just have to "grind" to keep up!
The cosmetic stuff should be EARNED in-game though. I could care less that you BOUGHT a player skin...who cares?! But they'd count for something if they were a visible sign to all that you ACCOMPLISHED something, THAT would encourage the re-play-ability that publishers are so desperately seeking !!
WOOOT! Pay to Win is best play!
EDIT: In all seriousness I bet this is to make up for the game splashing out all over torrent sites. Still, avoiding the multiplayer on this one like the plague.
I know us gamers aren't FORCED to buy any of these microtransactions but..... this shit is just plain WRONG.
Ohh how I miss last-gen gaming when things were UNLOCKABLE in a game by completing certain tasks... smh
Stop bitching people. This is still a great game. Just don't buy any micro-transactions and you'll be good! No need to whine! I don't agree with microtransactions, but my god, some people on here are acting like the game is ruined because of it. Doesn't effect the actual game in any way.
@XboxGuy1537 It doesn't effect the actual game in any way....yet. I don't like the trend that all but guarantees that subsequent games will start tying our gameplay experience to our participation in microtransactions. Best to oppose the tide now before it sweeps over us.
Bethesda continues to carry the torch (imho) as the one company who really gives a rip about it's consumers. Perhaps there are others, but there are certainly few to name.
It wouldn't even bother me that much if there were more than FIVE unlockable skins and the rest were paid. So there's about 25 I can stare at that all cost money, and five that I can unlock. It's completely ridiculous. If the overrun mode wasn't so much fun, I would return this. I'm insulted as a consumer that I paid $60 for this game, when having all of the content would actually cost me, and this is no joke, $125.
So, are retail $60 games now just a down payment? Call me old fashioned, but maybe I'd like to feel like I experienced a complete product, not a goddamned storefront. The latter half of this generation has really soured me on the concept of DLC period. If it goes much farther down this path, I can find a new hobby.
Wouldn't it be funny if you bought this crap and the next day and MS had a double XP weekend? Would you get quadruple XP then?
CRAP! I just purchased this d@mn game. Oh well, I'm taking it back. I'm not supporting micro transactions that beef up online play. Done with EA and now done with Epic. I only hope Ubisoft and TakeTwo don't do the same thing.
@Cowboy-Bebop How do skins "beef up" online play? They are purely cosmetic why would you give a shit?
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@Tripwolf And what does that even unlock? Last I remembered it wasn't like CoD where you unlock every good weapon by ranking up. All the power weapons in Gears are on the map.
Meh. I don't play shooters all that much, but I purchase one every year or two because I do joy them in limited quantities. I was considering purchasing this one, since I had fun with the first Gears of War back in the day, but I am adamantly opposed to micro-transactions. I already hate that a lot of shooters make you pay a ridiculous amount of money for only a handful of new maps, but normally I'm willing to deal with it. This is just a bit too much. Sorry Epic Games.
Why does it seem like the more I read about this game the more it sounds like it was designed to be a mobile game concept that was changed into a full console release? The mission structure, story structure and micro transactions all say "mobile" to me.
The only microtransaction i would pay for would be one that would allow me to take the clothes off that Damon character. That is one hot ass male character design!
There's a reason people pirated your game, it's a F2P you pay for. Way to go, Microsoft and everyone who bought this game.
I am honestly over all this greed from game makers, I am totally over microcrapactions. Slowly thiis sort of thing will cause people to totally lose interest and not buy their nice looking short arse games (Mostly EA at this point) Until other game makers take a step back and look at a true customer loving company like CD Red (The witcher etc makers) and see how they GIVE its players HUGE content updates and such for free never asking for more after you buy the game and have the best of the best support.. The other companies who are greeding people with short games or rushed games both with DLC that should have been in the game from the start or already on disc or cmicrocrapactions will fail sooner or later.
I'm not a fan of microtransactions in pay to play but this isn't THAT bad. I mean really, who gives that much of a fuck about xp anyways?
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