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Gaming's head cheerleader delivers E3 keynote address

Brendan Sinclair
By Brendan Sinclair, Senior Editor

E3 2009: Entertainment Software Association president Michael Gallagher delivers unrelentingly optimistic State of the Industry address.

LOS ANGELES--Ordinarily, the Entertainment Software Association president's keynote address at the Electronic Entertainment Expo is an upbeat assessment of a cutting-edge industry's exponential growth. Given the recent economic downturn, there could have been some question about whether or not the trade group head, Michael Gallagher, would be quite so enthusiastic with this year's State of the Industry speech.

Such notions were quickly dismissed in the executive's opening remarks. Gallagher acknowledged a recent slump in the NPD Group's tally of US retail sales, but he said the gaming industry is weathering the storm better than many comparable fields. As a significant part of the economy, Gallagher said gaming is not entirely immune to the ups and downs of the marketplace but added it is poised to outperform its peers.

Gallagher pointed to a March Nielsen report that noted gamers spent 64 billion minutes playing games in December, second only to the four largest TV networks in terms of usage time. Citing the ESA's own research, Gallagher said 42 percent of US homes have a game console, and 82 percent of parents say they play games with their children because it's fun for the whole family.

It's those families that offer the most potential for gaming growth in the years ahead, Gallagher noted. Games can provide better bang for the buck, he said, in that they can be played again and again, often lasting many hours longer (and being more economical) than a night at the movies.

Gallagher also pointed to social gaming as a growing trend. He said social networking is a 21st-century business built on a close relationship between game creators and their audiences. The field is so competitive, he said, noting that the companies are in an arms race to boost their gaming communities with such features as streaming Netflix movies through Xbox Live.

The integration of games and movies was a recurring theme of Gallagher's speech, pointing to recent excursions into gaming by Steven Spielberg and Jerry Bruckheimer. It was (appropriately enough), the same old song for the music industry, as Gallagher alluded to games like The Beatles: Rock Band and Guitar Hero: Aerosmith as blurring the line between the gaming industry and the music industry.

Mobile gaming, in-game advertising, and server-based gaming were all trends that Gallagher embraced, dropping special mention of President Barack Obama's campaign ads that appeared in such games as Burnout Paradise. Some industry watchers expect in-game advertising to reach $1 billion within five years, but Gallagher said for that to happen, the industry needs support from academia and the government.

One such helper in the government is Texas Governor Rick Perry, Gallagher said. Perry, who delivered a keynote address at last year's E3, has followed up on his appearance by championing pro-industry initiatives, according to Gallagher.

Not every lawmaker is so eager to help, Gallagher said. That's where the Video Game Voters Network comes in, as Gallagher implored all in attendance to register for the group while at the show. He pointed to the governor of Utah vetoing a recent bill as demonstrable proof that the VGVN's work can stop bad legislation from winding up in tangled court cases (like the one California recently appealed to the Supreme Court). On the academics front, Gallagher rattled off a list of schools that have added new gaming courses to their catalogs and mentioned the charitable ESA Foundation's work promoting scholarships and internships for game-related fields.

In closing, Gallagher stressed that the artistic and technical advances made in the industry over the past decade--and the ones sure to come in the next decade--leave little doubt as to the bright future of gaming.

"Our best, brightest, and boldest days lie ahead," Gallagher said.

Brendan Sinclair
By Brendan Sinclair, Senior Editor

Brendan Sinclair has been a games journalist since 1999. His tastes are eclectic, though he has a definite affinity for games with arcade roots. He's Canadian, but has also been at home in Atlanta, Austin, Chicago, and San Francisco.

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raptor400k 5 pts

64 billion minutes. Videogames are still relatively young and yet just one country alone spent 64 billion minutes playing!! Lets hope for a great future for games and gaming. PS(I actually think that videogames can even replace or at least merge with movies, seeing that nowadays a lot of them have great stories that u can interact with them, its like a movie but u can star in it. Oh and GS, NEVER use the word cheerleader for this guy c'mon).

SSBFan12 5 pts

@g max: I agree that is alot of minutes.

gmax 5 pts

64 billion minutes. That's a lot of minutes.

Rottenwood 14 pts

I was hoping it would turn out to be Jack Thompson.

sequekhan 5 pts

Hell yeah! Gaming is better than movies!

Humorguy_basic 6 pts

Nearly everything good for the industry seems bad for hard core gamers (especially PC gamers!) it seems to me! The future for hard core games and hard core gamers, on any platform, is going to be an interesting one over the next couple of years!

Hedfix 5 pts

Damn I was hoping they were calling Reggie a cheerleader. and I second the "Oh..."

Gamer4Iife 5 pts

Cheerleader? Did I hear cheerleader? :o *Sees Michael Gallagher pciture* Oh... :|

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