Square Enix announces new "back to the basics" Final Fantasy game for Nintendo's handheld, due October 5.
An all-new Final Fantasy game is coming out this autumn, Square Enix announced today. Final Fantasy: The 4 Heroes of Light will take the series "back to the basics," according to the Japanese publisher and will arrive on the North American Nintendo DS this October 5, with a European launch window set for autumn.
Four-player co-op has been promised for the title, which will be a turn-based role playing game. It will feature a class system akin to Final Fantasy X-2, with players being able to switch their character's class by changing the hat they're wearing, Square Enix said.
"Ease of play" is a focus for the game, with Square promising that users will be able to set their own battle commands to the DS's touch screen. The 4 Heroes of Light will feature over 20 different "jobs," including traditional black and white mages, a ranger, and the like. The cooperative elements will involve up to four players locally taking on dungeons and earning points that can be traded for items to use in the single-player campaign.
Visually, the game will draw from a picture-book aesthetic, with art direction duties taken on by Akihiko Yoshida, who looked after Final Fantasy XII and the DS edition of Final Fantasy III. Development is being handled by the team that developed Final Fantasy III and Final Fantasy IV for the DS. Final Fantasy: The 4 Heroes of Light tells the story of a young hero called Brandt venturing through the land of Horne attempting to rescue the land's youngest princess after discovering her missing on his 14th birthday. The game is rated 12 by PEGI and E10+ by the ESRB.
Its like Final Fantasy III or is Final Fantasy III...? :/ I dunno I worry for this game. And you ESPECIALLY don't need co-op for any reason. Now if it was Active Time Battle, That would be different.
I'm really looking forward to this game. I like the throw back to classic RPG elements that add a different challenge.
this game is on the top of my wanted list ( not really) i have one problem though... its a tiny bit to cartoonie
Gamespot, just a heads up, if you're looking to refer to something in a positive light then comparing it to FFX-2 is not a good way to go. Not only that, but the job system hit its stride and was done way better in 5 and Tactics. That being said, if it is anything like those systems I am quite looking forward to it :D
I played the Japanese version of this. Fantastic game, I really really enjoyed it. Highly recommended :D
Doesn't seem to be a "back to basics" approach as a generic, unremarkable attempt to get more money out of people who will buy anything with "Final Fantasy" in the title, in addition to alienating people who are actually playing real Final Fantasy games. And I agree with whoever said that they need new writers. A WoL, rescuing his kingdom's princess? REALLY?
I think its time the FF series went the way of the Elder Scrolls Oblivion, Open world exploration! Its just to Linear these days & is getting worst for every new game that comes out. Final Fantasy 6 was just perfect IMO.
@Gelugon_baat Well FF12 dose real time combat fairly well , the ATB bar needs to be based on stats,effects,position. If it was a bit more like dragon age I would have enjoyed taking command of FF12's battles but since it was missing a couple vital things combat was so so(which could be turned into turn based combat BTW) but for me FF12 failed on skills,classes and equipment/weapon making everything sluggish and boring..... FF13 is a real WTF even X-2 is a bit better than that 0-o I hope its a side project they slaped a main title on and verses is a real FF game and not another side project...... I think they should use the dress sphere system or class/job system of FF 4,5,6,9. The dress sphere system was pretty awesome as you can unlock from your main class to the nearest possible one allowing you to do a balanced dual class kind of thing. My only real complaint was the skills should have been more class specific and not just a thief gets speed and slow,ect. FF13 combat system is not inherently bad but poorly implemented IMO....
Yes a job class system! Thank the heavens. I haven't felt this interested in an FF since 7. Now lets just hope the game doesn't suck like every attempt at a Tactics remake.
People seriously like FF IVs story that much that I get massive thumbs down for pointing out it's dated? If that's the modern standard I really ought to look into writing fiction, there's obviously a huge market for unoriginal crap.
YES! but.... what about DS versions of FF V and FF XI? I played the GBA versions of both games, true, but a DS version with graphical make over and added features would sure be awesome (and honestly, I expected announcements on these games a while ago!)
Definitely looking forward to this--I just pre-ordered at Gamestop. If it is being handled by the same development team as Final Fantasy III and Final Fantasy IV DS, then I have every confidience that it will be a quality game. A must buy this fall!
Hmm... looks like we're not getting a spin-off, nor a remake, but a complete original Final Fantasy title on the DS this time around. With that said, I'm eager to see how it turns out!
Ever since Hironobu Sakaguchi left Square Enix the Final Fantasy series has been going so down hill the last title he help direct or directed in general was Final Fantasy X, FFX-2 was a flop then they started FFXI and took the series online? wtf? then destroyed the ATB in Final Fantasy XII and now in Final Fantasy XIII have completely lost the plot of FF games as they made it so liner. so yeah i am sticking to buying games from Mistwalker Lost Odyssey rocks! and Blue Dragon is siiick!
Ugh...shouldn't they be translating like ffvII?? Bring it up to today's consoles...graphics and such? EPIC!
ugh... There's so many quality games they could translate. This is just a generic rpg game with final fantasy tacked on. I have played the japanese version and it would have been a decent rpg in the 90s but it is far too bland for today's standards.
Good, I was not a huge fan of the CC or KH, DS games. I prefer turn based RPG's. Kindom Hearts and Crystals was to me just one boring slog of puzzles and platforming. The combat seemed secondary at times.
Great news! I was planning to import the Japan version of the game if it did not make it stateside by the end of the year. Moving the Final Fantasy series "back to its roots" is a step in the right direction.
I hope they really do go back to the basics cos XIII really sucks and the whole "western rpg gameplay" just doesn't work for Final Fantasy. If I want to play a western rpg, I will stick with Champions of Norath or the likes of Dragon Age Origins. I don't need to play Final Fantasy. When I play Final Fantasy I want a game actually play like Final Fantasy
@solidsnake726 I totally agree. There's a GBA version of FF6. It was FF3 on SNES, I actually own the SNES version. And I wouldn't change it one bit! I'd leave FF6/FF3's 16 Bit 2D graphics be. Just port it to the DS at $30 and don't try to fix what ain't broke!
Back to basics? Why not Final Fantasy 6 then? Its easily the best final fantasy of the traditional games(1-6).
@Gelugon_baat I do not think its the real time combat its a lack of design(good and fun non MMO generic skills,equipment,weapons) a lack of polish (making the said skills,equipment,weapon fun and balanced ) and pacing (keeping the game fun and kinda balanced but not bland to boreing during the whole game).
the basics to me is a solid skill/equipment/weaopn/accessory system not the BS thats been in FF8,X,X-2,12 and 13..... Innovation is not throwing stuff together and pretending it works well but uses tried and true methods in refined ways IE FF6 not FF13 whitch in size and scope is a action game............
Am i the only one tired with the shadow and light plot? its way beyond stupidity and done to death, get some REAL writers
Ok, this is SE throwing those of us with nostalgia a bone, so complain a bit less when they do something different with their main line rpgs. It's fine to keep releasing old school RPGs, but if there's something I've noticed this generation, it's that formulaic JRPGs have been tanking badly on consoles, so it's good for them to experiment there while keeping the old school stuff in portable and DLC form, where the cost justifies the actual size of the audience.
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