Q&A: Newly appointed label head Andrew Wilson explains the consumer-focused approach driving expansion into cross-platform services, Kinect- and Move-capable FIFA, and consumer apathy for 3D games.
Earlier this week, GameSpot caught up with former EA Sports president Peter Moore at Gamescom to get his appraisal of an array of industry issues now that he has ascended to the position of chief operating officer of Electronic Arts. Moore's EA Sports successor, Andrew Wilson, also sat down to discuss his new domain with GameSpot. During the discussion, the executive covered the early gamer reaction to the Season Ticket program, EA Sports' spotty support of handhelds, customer apathy over 3D support, and bringing Move and Kinect support to FIFA 13.
GameSpot: Are you expecting to make any changes to the direction of EA Sports, or simply following through on the approach put in place by your predecessor?
Andrew Wilson: The good news about my predecessor, Peter Moore, is that he worked with the entire leadership team building a strategy for EA Sports. And as recently as a month ago, Peter and I and the rest of the executive team spent a lot of time in the studio delivering what that strategy was. And what I look forward to now is following through on that strategy. For us, I don't think anything changes. We'll miss Peter, of course, but the strategy that was put in place is going to drive forwards.
GS: What has the response to the Season Ticket program been like so far?
AW: It's been good so far. We've had a lot of feedback, a lot of downloads of the app, and certainly some people taking up Season Ticket. The feedback is the concept of early access is something that's very valuable to people, and certainly if you download a lot of content in Ultimate Team modes, then the concept of the DLC discount is also very valuable. And we think it'll come into its own about three days before Madden launches. There's been solid take-up already, but as we get five days out and people are thinking about playing Madden three days early, that's when we'll see the big shift.
GS: Could it continue every year even if only the most diehard of EA Sports fans supported it?
AW: Absolutely, and that's who we built it for. They were the people who came to us and said they play our games every year and would like some benefit for that. In all honesty, it's built for them, and we will evolve the program based on their feedback.
GS: EA Sports' coverage has been spotty on handhelds, with only the biggest series making the leap to the DS and PSP. Can we expect better representation of the entire lineup of EA Sports games on the 3DS and PS Vita?
AW: Again, we try and build the games that people want to play on those platforms. Right now it's been the big games that people wanted to play, and if we get feedback that people want to play things other than what we'll launch there, then we'll look at that as well. But at EA Sports, we're now trying our darnedest to be a consumer-driven games-making group. So as long as people want to play the games we make on those platforms, we'll make them.
GS: What's your feeling about the PS Vita?
AW: Having played FIFA on Vita, it's cool. It's a PS3 game in your hand, and it's pretty spectacular when you get to play that.
GS: And that's something you think EA Sports fans want?
AW: I think so, yeah. I've played a lot on DS, a lot on PSP. I think one of the things is it's always been kind of a cut-down version of the console experience. But now the ability to deliver that frontline, next-generation engine in the palm of your hand? That's pretty cool.
GS: How about PCs? Is the plan to feature primarily free-to-play titles on the PC platform, or will EA Sports be bringing more of its primary installments in its sports series to computers?
AW: One of the things we see as a company is that PC is making a resurgence for gamers. Typically sports games have not been a big PC gaming [genre], but we've got FIFA there. We're launching Tiger Woods on PC. And I've challenged the team to really think about what their games look like on PC in the future. That may be a twitch-based game like we have on console, or something completely different that makes more sense on the platform. But certainly as a company, we think PC has a bright future. And as a label, we're challenging our teams to look at it.
GS: So will PC grow stronger or maintain at current levels?
AW: Again, I think that's driven by the consumer. Right now, people are doing lots of things on PC. We have our Superstars games on Facebook. We have free-to-play games with Tiger and FIFA in Asia. We have a strong representation in PC already, and based on consumer feedback, that will drive how we use that platform in the future.
GS: How do the hardcore sports fans engage with free-to-play?
AW: There are different ways people play at different times of the day. The way we build our strategy is that if you're a sports fan, there's going to be a time you play on your console, a time you play on your mobile phones, on your social networks, on free-to-play games. The important thing is not just to build all those products and services; you have to make sure they're connected so that everything you do adds value to each other.
GS: Can you share any data on the percentage of players for your free-to-play efforts who choose to pay for content?
AW: We don't share that data. I think what the industry would tell you is it's anywhere from 10 percent, 20 percent, if you're doing really really well you get to 50 percent. But certainly, it's different per product, and the important part of free-to-play games is that the world is enriched by people who pay and those who don't. It's actually the symbiotic relationship between those two groups that drives that world forward. So the important part is we make sure to build games that cater to both those groups so they can enrich each other's gameplay experience.
GS: The difficulty being that you don't want free players to feel like they're getting a poorer experience?
GS: At Develop, you were talking about multiple cross-platform access, that one connected experience. What else can you tell us about that?
AW: You're going to start playing FIFA on your console. You're going to have challenges pushed to you two times a week based on your local club, from the Web pushed onto your console. You're going to play those, share that experience on Facebook, and be able to take that to mobile. When you think about the mobile game launching later in the year, you'll be doing things that also add value to your progression as an identity. Then next year you'll play FIFA Street and that will also add to your identity.
You get to a point where no matter what you play on what console, none of that time is wasted. Everything adds to who you are in that world. And that's our vision, because we know that people are playing on more than one console, that people are playing across years. The important part for us is to make sure we can deliver value and reward that gamer for that type of play.
As a company, we started investing in the core strand of DNA for this experience, which is a single identity that spans across platforms, about four or five years ago now. At the time, people looked at us and said that seems odd to spend that much investment against this single identity. But we get to today and we're the only publisher of our kind that has the ability to build an experience that truly goes across platforms and builds status with everything you do on those platforms.
GS: Social's a huge push for EA, but it seems 3D isn't. What's EA Sports' approach to 3D?
AW: Our approach for everything is that we're looking to build games for hardware that our gamers have, that our gamers want to play on, and that our gamers tell us they want to play on. Right now, that has not been our focus because that has not been the feedback from gamers, that they want us to invest in it. That could easily change in the future, and we are primed and ready to invest there when they say, "Listen EA Sports, here's the game we want you to make us." Right now they're asking us for a game where they do things on console, on mobile, on the Web where they add up to each other. And that's our focus.
GS: So it's not in the same vein as social where you want to be investing four or five years ahead to get in on the ground floor?
AW: The 3D technology is a different kind of investment. That's a rendering investment for us. And our rendering engines are more than capable of doing it. But for us, it's about focusing on the things gamers really want us to focus on. That's why we're driving this cross-platform experience, because that's how people are playing games now.
GS: What's your feeling personally on sports games in 3D? Because we get some football in 3D in the UK, and it's amazing.
AW: Yeah, and I've watched my favorite club Chelsea play in 3D, and it's very cool. But the take-up has been slower in other parts of the world, and certainly the take-up has been slower with gamers so far. At the point that take-up increases, we'll start getting that push from gamers and start investing in it.
GS: We heard at the Sony conference that there's going to be Move integration in FIFA 13. What can you tell us about that?
AW: All of our products are going into their preproduction phase for next year. One of the challenges we've given to our teams is to say there are more people playing with Move and Kinect, so how do we integrate that in our games and take advantage of those control schemes? We don't have that problem solved yet. We have some very cool ideas, but the team is working through that now in preproduction.
GS: So it's about adding to the experience, not basing FIFA 13 on motion control.
AW: Yeah, FIFA 13 won't be based on motion control. It'll be based on great 11-on-11 twitch core gameplay. But we think there's a gamer out there who has the Move, and we're looking to see how we can enhance the game with Move.
GS: And not just with Move, but also Kinect?
Every few years I think about upgrading my sports games, but I have a hard time caring. All the games are geared toward online modes and 'social' features that I could care less about. I understand they want to put out a new game every year and cash in on the 'fans', but their model leaves casual followers jaded - wondering why every year their game is obsolete when there really wasn't that much of a change. As for me I'm still playing TW golf 09, I thought about upgrading, but there are no features I would use by upgrading it. You would think by now I would be able to play 100 courses around the country if every year they only added 5 new ones. Every few years I would upgrade my copy in that case. Fans would dive on it every year because they are fans. Casual fan though... '11 is still close enough to '09 to not care. I also wish they would find a way to supply baseball fans with a game that is fun to play too. I popped in NCAA baseball 2006 this week and I still like it, but they put in too many 'it's in the game' features that just annoy me. (example, every time I watch a ball go by the batter I have to watch the animation of him fixing his dang gloves, or tapping his shoes...). Fan's might want those 'touches' casual fans just want to play some baseball. There are a lot more casual fans than fanatics... I think their model is backwards.
thats BS.......They listen to whatever game is making the money at the time and what thier competition is doing to make the most money, then they copy it, make it really user friendly so all players feel they have massive control with thier controllers and sell it. One day theyll take NBA 2K , copy it make it realyl REALLY user friendly and less sim, buy the license and no one will be able to make NBA games either.
I am sure the mass opinion doesn't have much say for EA Sports, but they do take the time and investment to listen to a small sample size with their new features and whatnot. I do playtests at the studio and they listen to us and have the designers in with us to listen to feedback. A bunch of the minor features in the game are because someone spoke up in these groups. We have no sway with the engine type stuff, but I know for a fact they do listen somewhat.
Upgrade your ancient game engine for your games and for god sake streamline the tedious loading screens already.
K well as a fan I wanna b able 2 play online even if I buy it used..............guess they won't hear this will they
wow,,really? and here i was thinking with the introduction to BF3, EA's focus was to start flame wars with every other competitor and then make EA's fans back them up and stomp on the competition and start awful blogs and become trouble makers in the industry, then to target direct competitors with thier fans to incite violence and to destroy STEAM as a sales place and mock Valve and call of duty fans to get more sales while taking market share...............................i could be wrong? but the ever faithful BF3 fanboy crowd suggests im not and they really do want all EA's competition to crumble and die. No competition is not healthy EA BF3 fanboys . I LOVE valve and CS and Half life 2 and EA has even insulted CS and half life players by picking on Valve.
Just tell me why do they have to release a new madden and nba fifa every year? only a years time to make a game is not enough to add stuff and make it fresh and new you need more time how about a new one every 2 years?
So, why is it that Madden 12 didn't come out for 3DS? 'Cause they might have to actually have an online mode?
For all of EA's shortcomings at least they haven't jumped on the 3D bandwagon. I will have to give them major kudos for that.
That's because 3-D is still a stupid gimmick. When it becomes more of an incidental thing that adds value to a game without trying to be in your face about it then it might catch on. If they can get it to us without having to have a bunch of special equipment like those stupid glasses then maybe it will catch on. Until then nobody will really care that much about playing in 3-D because they aren't going to shell out the money on the equipment for a feature they would just as soon not have anyway.
I don't know why, but something makes me think Jane never described 3D football (soccer) as "amazing".
.. and another thing. I don't believe EA is simply following what the consumer wants. EA is more concerned with pumping out annual games for profit(which is why I am heavily invested) and including online passes, to make sure thaey don't lose any money to resale, than giving the consumer a new and evolved iteration of the previous game. I have gotten the impression that EA is more focused on the business end than the effort that should go in to programming.
Consumer apathy? I wouldn't call it that. We haven't seen 3-D that works well yet. I am sure we'll all be more excited when it is consistent and cheaper.
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