I worked at the Redwood City office (the global HQ) as a game tester for Rock Band 2. For us, a typical work day (if we had a deadline) would be from 10 AM to 9 PM, including some Saturdays. Lucky for me, I got paid overtime and it was optional, so if I was busy I didn't have to stay. I'm sure it is worse for the artists, but at least they are paying their employees now, ha ha.
EA settles OT dispute, disgruntled "spouse" outed
Publisher will pay $14.9 million to programmers for overdue overtime; identity of blogging "EA spouse" that brought matter to attention revealed.
In late 2004, Electronic Arts was tainted by the public revelation of a class-action lawsuit that asked for unpaid overtime to "a good number" of EA employees. The suit contended that several EA employees were not paid properly for long work hours--EA claimed they were exempt.
Jaime Kirschenbaum vs. Electronic Arts was filed earlier that year on behalf of many of the company's graphic artists. Kirschenbaum was, at the time, a member of The Sims 2 team. The suit was settled last year for $15.6 million.
The matter really came to the forefront of the media when a blog post by someone who claimed to be the spouse of an EA employee ripped into EA for unfairly treating its workers. The blogger compared working at EA to being incarcerated, making note of time "off for good behavior" and describing a typical workweek as stretching from 9 a.m. to 10 p.m, Monday through Saturday.
Though the blog post had no legal firepower behind it, its description of an EA widow hit the heartstrings of fellow "EA spouses" and employees. The words were simply a personal account of what one person was going through, but they rallied a movement among employees against EA, which the blogger described as a "money factory."
A few months later, a second lawsuit against EA came to light representing EA's engineers and programmers, also seeking unpaid overtime wages. The lawsuit was brought on by Leander Hasty, an engineer from EALA who claimed that he and fellow workers "do not perform work that is original or creative and have no management responsibilities and are seldom allowed to use their own judgment." In short, Hasty claimed he and others were simply part of an assembly line.
Today, EA is settling Hasty's suit to the tune of $14.9 million, which will be divided among "former and current [EA] computer programmers." In addition, EA is reclassifying nearly 200 positions as eligible for overtime pay--however, they will no longer be given stock options.
The proximity in timing of the suit's filing and the blog post are more than simple coincidence. In the wake of the settlement of the EA engineers' class-action lawsuit, the San Jose Mercury News today revealed the identity of the "EA spouse" that helped EA employees bring their matter to the courts. Mercury reporter Nicole Wong posted an interview with Erin Hoffman, who, until today, had remained anonymous. Hoffman is the formerly disgruntled and current spouse of Hasty, the first plaintiff in the EA engineers' class-action lawsuit.
Hasty resigned shortly after his contract with EA expired, and he and Hoffman moved to Troy, New York, where they both work at independent developer 1st Playable Productions. Hoffman has since started the Web site GameWatch.org, a forum where game-industry workers can openly discuss their employers' operations.
Though Hoffman and Hasty had their differences with EA's policies, one company edict wasn't ignored--EA's old motto of "Challenge Everything."
Content you might like…
-
Employees readying class-action lawsuit against EA

A lawyer representing the plaintiffs addresses a proposed class-action lawsuit seeking unpaid overtime from the world's biggest third-party publisher.
- Nov 11, 2004
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT





