And I'm confident that I can wipe my ass 5 times with an EA game and not get colon cancer, but who's counting?
EA says it is "working non-stop" to rectify SimCity launch problems, and that it is "confident" issues will be fixed in time for the game's international release.
Maxis' SimCity revival launched in the US yesterday, but some American gamers have been left unable to play due to the game's servers collapsing because of "overwhelming demand."
SimCity requires an always-on Internet connection, alongside an account on EA's digital distribution platform Origin. Over the past 24 hours, users have reported problems both in accessing the game's servers and in even being able to download the game to begin with.
"Due to the high demand for SimCity, Origin has experienced delays impacting a small percentage of users. We're working non-stop to resolve," wrote the Origin Twitter account overnight.
In the meantime, Origin has said it is confident that the same errors which plagued the US launch will not affect other territories when the game launches later this week. "We're making changes to prevent further issues, and are confident that Origin will be stable for international launches later this week," said Origin.
Maxis has consistently maintained that its always-on DRM for SimCity will be of benefit to the end user, with the game functioning as a connected experience designed to be played with others. "You're always connected to the neighbors in your region so while you play, data from your city interacts with our servers, and we run the simulation at a regional scale," said Maxis senior vice president Lucy Bradshaw in December 2012.
SimCity is the latest high-profile title to suffer with connectivity issues at launch. Diablo 3 was notably troubled with issues when it launched last year, but popular online titles like Battlefield 3 often have their multiplayer servers buckle at launch.
SimCity launches in the UK on Friday. A GameSpot review is currently in the works.
And I'm confident that I can wipe my ass 5 times with an EA game and not get colon cancer, but who's counting?
Well that was flat out wrong, people could not install the game yesterday, servers were full this morning and fell over.
Good Job EA
I think people are gonna have more luck connecting to a Resident Evil Outbreak server than EA's shit Simcity servers anytime soon.....
GOT TO http://au.ign.com/articles/2013/03/04/simcity-review-in-progress FOR A REAL REVIEW ON SIM CITY!
How can these so called "gaming sites" not review the game? Getting paid much for a review? The game is flawed, it is not and will never be a multiplayer game. I should be able to do what I want with it. After all, we did all shell out $60 for this paperweight. Absurd. I don't play computer games, I am a console guy, however I have been playing SimCity since the beginning, and for it to be turned into what it is now, it truly is shameful. Never again will I be purchasing a game by EA.
PEOPLE DONT BUY EA GAMES! SIMPLE (LOOK WHAT THEY DID TO CRYSIS & MASS EFFECT!! WHEN WILL PEOPLE LEARN!!!
Games that underperform bankrupt the company, games that perform too well break the servers. Isn't there a nice middleground for everyone? >_<
GameSpot you cant keep waiting for the servers to be fixed so you don't have to give the game a negative review. Tell it like it is and just forget about the review kick-back from EA, it's not worth it anyway.
What I've noticed about EA is that they tend to learn from their mistakes and then repeat them not long after.
Here's what ppl have to say about this
I think we all know what the most pirated game of 2013 is going to be.
Always on DRM and turning games into a service platform for DLC just encourages piracy tenfold. It works on consoles, but on PC, nope. SimCity is traditionally a single player game so none of this crap is needed. For online features, give us a server browser and a decent server to run, and a DLC marketplace in the main menu if you really bloody need to. Stop screwing over the consumer AND the devs you have under your belt, EA. Because while it screws us and the devs over short term, it will screw you over long term. You are not immune, don't think for a second you are.
Exactly the same thing happened with Fifa Ultimate team in 2009 (the first launch of that mode). It was impossible to play it for the first 6 weeks (atleast) and when it was back online it was plagued with connectivity issues. Of course when Fifa 10 came out the mode was free dlc, a good will gesture it seemed.
Of course that just provided EA with excellent cover to wheel out the micro-transaction model of buying packs of digital playing cards. A model which has netted them well in excess of $80,000,000 on that game mode alone. I've read stories about people that have spent thousands on these digital playing cards. Its depressing at best, think about it, they're just worthless JPEG files and because these idiots are shelling out the price of a car to get them EA now think it's acceptable to bend us over like this with every new game release.
I digress. . .my point is that EA knew these connection problems would happen and proceeded with their stupid mandatory connection policy regardless. It wont be fixed for sometime (EA dont do hold up their hands and admitting they're wrong, trust me). If you pre-ordered I'd recommend you cancel now and spend your money on a game that isnt made by them. If you already paid I feel your pain, hopefully you've learned your lesson ( I know I did).
I miss the days when I could just go and buy a game (physical copy), come home and play it. I wont be renting SimCity until its dirt cheap and by that time I probably will have lost interest anyway.
thats what happens when you put "Always online DRM", havent these guys learned anything from Ubisoft when they made AC2?!?!
Pathetic, in 2 weeks or less, the game will be cracked, so all this wasted time to implement this DRM and problems faced from legit customers are for nothing.
GET IT A$$HOLES, NOTHING CANNOT BE CRACKED AND THE PIRATE WILL NOT BUY THE GAME IF IT IS NOT PIRATED BECAUSE HE WAS NOT INTENDING TO DO SO IN THE FIRST PLACE.
Focus on the game itself to attract more legit customers instead of wasting your time in implementing the crap.
But you know what, the blame doesnt go on EA, the most blame goes on PPL WHO BOUGHT THIS GAME, THEY ARE BIGGER A$$HOLES THAN EA
Sigh...the launch screen says "ready to play" but the in-game main menu says "unable to connect to server". EA has screwed up big time. I gave them the benefit of doubt by buying this game despite the always-on-line requirement. Well, I've learnt my lesson.
A monthly pay structure (transforming into DLC and micro-transactions) is supposed to guarantee quality, but most developers see it as a way to guarantee profits. Oh well, it's no surprise that in our world of predatory capitalism profits always come before quality or customer satisfaction.Our only way out of this is to think. As one person before me said: most people are idiots. Well idiots can think too so let's start doing that. Producers work for the consumer, not the other way around. So give them the finger and in this case hack & crack the shit out of their game and play it for free offline.
Check out Path of Exile for a good game that uses micro-transactions. Since they are only cosmetical, people will only buy them when they are enjoying the product. And lots of people are enjoying PoE.
they make such a big deal of the online thing then dont even have working servers at launch, seriously ridiculous but lets be honest its not a surprise!
well it comes out here tomorrow, but so does Tomb Raider, think i will just get that instead and wait a month or 2 till they sort this mess out
Is this any surprise? They want always-on Internet connectivity to Origin (of all things) and they can't even deliver. Always the same damn story everywhere.
Let's all pretend EA never existed and ban the games altogether. After all, games made by these assholes mostly suck and is a waste of our time. There are dozens if not hundreds of other great developers out there who makes better games than EA.
Oh come on people we all know what EA is like, and have been like for a good number of years. But people still seem to buy their games, in the vain hope that they won't get screwed over this time. Lets face it EA will never learn from their mistake because we keep giving them our money.
Can't even load my city, let alone play with friends... something about "error connecting to server"
Small percent of users? Are you serious? I haven't spoken to anyone either in RL or online that hasn't lost a city already due to server failure.
nah it be the same~ EA is consistent of f*ck*ng its consumer.
simcity4 is way better than this .
in a weeks time legit player/consumer will still have a hard time connecting to the server and dealing with occasionally dc. while those who pirate and already crack it are having a blast playing the game without interruption (dc,server crash).
So....about reviewers getting paid....
@Sorciere_basic No, the reviewers got to play in a private sandbox of servers that never got overloaded and never crashed. A sham puppet show put on by EA to fool them into thinking the game was ready for prime time.
You should see most of the "resident" reviewers there slap 80, 90, 100 score on almost every freaking game, it´s pretty lame. I say GS, dump metacritics :P
@Sorciere_basic Metacritics is a joke.
@Sorciere_basic I visited couple of review sites, some of them lowered their score for this game, but unfortunately metacritic accepts only their original score.
@Sorciere_basic Of course they are getting paid/ Either to give it a favorable score or to delay the review entirely. FUCK YOU EA assholes.
@Sorciere_basic Not to defend EA but most reviews that are out now will have been done before the game's public release before there was a critical load on the servers.
@surrealme No offence to you sir, but EA said this was a game that required online a long time ago. Most websites delay reviewing games like this because they can't accurately judge how the game will be once it hits the public. Why 12 critics (according to the pic) decided they knew better is beyond me.
I can only hope that stuff like this can finally unite gamers against bullshit business ideals that EA constantly forces on their own customers. And the gaming industry is getting worse and worse at screwing over the very people it depends on for survival.
Don't believe it! They just want to take your money. It's not a "few small problems"--it's hundreds of thousands of people who bought a game that they cannot play. Even if you log in, you will get a "cannot claim city, try again" error. Their press release says that anyone who isn't happy can have a refund, but the wait time to speak tot a customer services rep was more than 10 HOURS! Don't fall for the marketing hype and P.R. B.S.--this "game" is an outright scam.
@boaster Agreed- The game has been a sham from the start - anyone with half a brain saw through those "beta weekends" as the marketing teaser previews they really were. There's a reason their stress-test didn't prepare them for launch - no one played it because no one gave a shiite about the hour teaser a week before launch.
Be unmerciful gamespot for the rating, play it (or not lol), rate it. And don't change it ever. That will teach the gaming industry not to fuck with buck. 6.5ish would be fair...this will teach EA. Next time they will do a proper beta. Or no game at all.
I bet they keep telling you "don't worry it will work tomorrow, please don't rush your rating, give us one more day" and all the horse shit.
@GamespotBB The IGN review in progress is hilarious to watch unfold
@GamespotBB While I'm normally very against this type of rating, for SimCity, It's very much deserved. This is absolute crap. In the day I've owned the game, I've lost an hour spent on my city when the server crashed and I haven't been able to log back in since. This is absolutely NOT okay.
So EA is going to spend a boat load of money upgrading their servers just in time to realize their burned customers don't want to play anymore and EA no longer needs the upgrades they just paid for. Sound planning.
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