Capcom delivers a double-shot of news as it lays out its PlayStation Store and Xbox Live Arcade slate in London.
Capcom will be launching a series of online games over the PlayStation Network, Xbox Live, and PC during the coming months as the company experiments with digital distribution.
Speaking at the embargoed Capcom Gamer's Day in London earlier this week, US vice president of marketing, Nique Fajors, said that downloadable content would be very much part of Capcom's strategy going forward. He told the audience, "Other forms of entertainment are far more successful when they're digitally distributed." This focus will also allow the company to focus more on "IP exploration," and become more cost effective.
Fajors then showed off an impressive array of up and coming titles. First up was Puzzle Fighter II Turbo HD Remix, which has already been released in the US and will be coming "shortly" to Europe. The game will also have added headset support for its European fans.
Rocketmen: Axis of Evil was next up and will be coming before the end of 2007 to both Europe and North America on Xbox Live and the PlayStation Network. Developed by A.C.R.O.N.Y.M. Games, the arcade shooter supports up to four players and has them join the heroes of the Alliance of Free Planets to free the solar system from the tyrannical rule of the Legion of Terra. The game will also have character customization options and an online ranking system.
Super Street Fighter II Turbo HD Remix will also be coming, although the developers warned that this will "ship when it's ready." The game, which was expected sometime this year, is now due during first quarter of 2008. Like the other downloadable titles, this will be a simultaneous launch in North America and Europe.
As previously announced, the game will be available on both Xbox Live Arcade and the PlayStation Network and is being developed by Backbone Entertainment. Super Street Fighter II Turbo HD Remix will feature all of the 17 original Super Street Fighter II Turbo characters and will have in-game voice chat, a spectator mode, widescreen support, and the original music along with a remixed music score. Data tracking will also allow gamers to track their own performance along with that of their peers.
Next up was the announcement that Commando 3 will be coming in December to PSN and Xbox Live. It will cost 800 XBLA points, or $9.99 on the PlayStation Network. The game will have four playable soldiers and support for up to three players playing simultaneously both online and on one console. The arcade shooter is also being developed by Backbone.
Last but not least was Talisman, which is being developed by Big Rooster for Xbox Live Arcade, the PlayStation Network, and the PC. Talisman is based on the Games Workshop classic board game--which is nearing its 25th anniversary--and is currently slated for an April 2008 release in both North America and Europe.
Talisman is a hybrid of board and role-playing games, which can be played by up to four players on or offline. It will feature a 3D virtual board onscreen, along with animations of the battles and creatures that stalk the board. Downloadable expansions will also be released, including character updates, adventure card updates, and alternate endings.
Super...... Turbo..... HD.... Remix.... ? *shakes head* isn't off adding so many adjectives, ever SF2 remake should have become a subsequent number.
Yey Talisman. Thet'll make an awesome video game, hopefull the unlimited replay value will follow through.
This gives me more time to train on with SFaniversery, this is a warning to everybody!!!! when SFIIHDremix goes online watch ya'lls back
Yeah, there are lot of cool downloadable games coming, Too bad that Xbox fanboys like MasterChief here feel the need to post their rubbish at every piece of news.
Wow! I haven't thought about Talisman for years - I used to *love* that game. And the expansions added extra boards to the game that you could get to from the main board, possibly picking up better stuff or acting as short-cuts to the end (or just giving Talisman veterans new environments to travel via). Come to think of it, it sounds ideal as an expandable computer game...
SSF2THDR delayed?! Ah well, guess I'll have to focus all my time and effort in Assassin's Creed, Mass Effect, CoD4, Halo 3, and what other big games going to cause me to go broke this fall.
Wow Capcom sure is a busy company. They are bringing back old favorites and making new ones. With games like Resident Evil 5, Devil May Cry 4, Bionic Commando, Street Fighter IV, and Zack & Wiki, Capcom may grow to be a powerhouse once again.
@-HCMF-: I think you might be confused about the PS3's install base. There are about 5 million out there with a NA price drop around the corner. Hardly anything I'd call "shaky".
Good news, i wonder how many units it takes them to sell to be profitable. The only reason I ask is due to the solid base the 360 has and the shaky base the ps3 has, if they can release on the ps3 and turn a profit, well, I'm in the wrong business...
I have been waiting ages to play (deep breath) Puzzle Fighter II Turbo HD Remix, here in Europe. I also like the idea of playing (inhale again) Super Street Fighter II Turbo HD Remix (cough, gasp, wheeze)
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