Devil May Cry PC port outsourced
Polish QA and localization studio QLOC handling port of Ninja Theory's upcoming action game; won't arrive until after console versions hit in January; Dante confirmed as only playable character.
Capcom's new DMC: Devil May Cry is coming to the PC, but it won't release until after the console versions hit, and it won't be developed by Ninja Theory. Speaking to Eurogamer, Capcom producer Alex Jones said the team is working to launch the PC version as soon after the console iterations hit in January 2013, but no firm date has been nailed down.
"I can't give you a day and date," Jones said. "What I can say we're endeavouring to get it out as shortly after the main game as possible so there's as little a gap between those two as we can reasonably get."
What's causing the PC version of Devil May Cry to arrive after the console iterations is the fact that developer Ninja Theory has outsourced the project, resulting in "logistical things" slowing the effort down. Polish quality assurance and localization studio QLOC, which has worked on past Capcom ports before, is handling the project.
Elsewhere in the interview, Jones confirmed that Dante will be the only playable character in Devil May Cry, shooting down speculation that Virgil's appearance in the game's newest trailer indicated he would also be playable.
Devil May Cry will follow a redesigned version of Dante, envisioning a younger version of the gun-toting, sword-wielding demon slayer in the modern world. Ninja Theory has said it wants to give the series a fresh start, with a scythe and axe added to his standard arsenal. The game is due out on January 15 in North America and Europe for the Xbox 360 and PlayStation 3.
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