Source says unannounced game to boast drop-in, drop-out multiplayer; snow planet setting, human enemies, plasma cutter overhaul also rumored.
Gamers will be able to buddy up in the unannounced Dead Space 3, according to a source speaking to IGN. Series hero Isaac Clarke will be able to journey through the game next to another character--described as "a man with a gnarly scar on his face"--who will act as Isaac's guide.
According to the site's source, Dead Space 3's co-op mode will feature the same story as the single-player campaign, but with some differences. The example provided was that after a traumatic event, Isaac may experience hallucinations in single-player. But in co-op, this psychological breakdown does not occur. Additionally, players will be able to interact with the environment together, share ammo, and heal each other.
The site also reports that the plasma cutter weapon is being completely overhauled for Dead Space 3 and that for the first time, Isaac will be able to crouch as a means to stealthily maneuver through environments. Additionally, the game is to be set on a snow planet, with events focusing on a mysterious facility.
The tipster also spilled the beans on enemies in Dead Space 3. Players will again fight the nasty necromorphs, but will also take on human enemies for the first time in the series. Lastly, Dead Space 3 is rumored to boast "skyscraper-sized" foes, including a "massive worm-like beast."
the co op may be a good thing u never know but what they should do is make a sorda complete different story line for co op like they did for portal 2 and they might make something out like side missions or make it a free roam maybe ( that's just an idea that i'm not sure about) but if they do make co op they should do like they did in portal 2. and what i'm thinking they should do is if they have several different playable characters for the co op person then they should have a special weapon for that specific character and regardless for the co op person if they have a survival option. the only thing i foresee in a co op option is that u might get online with somebody who is uncooperative then that is y u be smart and play with friends that u know r. in addition to the co op they might do decisions like from infamous not necessarily to earn karma but to affect the end of the game maybe like the mass effect series does and to maybe go off and affect u by going into a death scene. and i'm only a sophomore in high school and even i know that repetition doesn't work after the 2nd or 3rd time. they need to put an evil character in the game and make appear several times in the game not to irritate people but to make a plot twist or something, and make that character do some good things to help Isaac out but only to try to lead him to his doom, cause i know that some of u guys ' comments said that they were getting smarter as well as evolving.
bro, you need to play 2 as well, you've got plenty of time, since DS3 is coming out on february 2013
coudl this be the first ever super scary split screen co-op game???? resident evil doesnt count nor does FEAR because both sucked. Singleplayer FEAR was good but in split it was terrible. Please o please, give me split.......
That is disappointing they are putting co-op into single player. I absolutely love DS, played both game and finished both of them at least 10 times each and completed all of the achievements and still kept playing them. The best thing about it was that you were alone, you can't just bi**h it and get a buddy to come help you out. What they really should do is put in a multiplayer co-op mode like a wave survival mode or side missions that make a back story to the single player game wihtout directly affecting singleplayer. DS thrives on it's singleplayer, and because of that if they add in a co-op they'll have to pretty much re-write the scares and gameplay to fit the co-op mode sacrificing the integrity of singleplayer, even if you were to never even touch the co-op side of it. My thoughts as a DS veteran anyway.
@Jeebes007 I'm on board with that statement! The Fear factor will be almost non-existent in a co-op campaign. DS has thrived on it's single player format, making you feel helpless and alone are what gives the title it's edge in working so well. I must admit though, I wont be surprised if this campaign co-op appears, I think we all new it was coming. I appreciate a franchise has to grow and try new things but really, if it isn't broken, why fix it? The series would clearly be in danger of losing it's core fan-base and personally, the reason I enjoy DS is solely for the fact that I can get stuck into a game on my own without the need for others. As you said, a Horde variant could be fun but I believe they should leave the single player alone, we shall have to wait and see.
@Jeebes007 I absolutely agree with ur opinion on dead space 3 co-op.....i mean look at games like F.3.A.R. and Resident Evil 5. Both feature co-op and supposedly belong to a 'scary' franchises. I've played both and the only time i got scared was when my A.I. buddy got knocked down and i had to fight a boss alone. Now just imagine that happening in a classic game like Dead Space. I mean WTF dammit, its supposed to SCARE us!!.
Come on co-op in a arcade survival mode, or some optional side missions is fine. But to get scared, u gotta be the only one who got 'teared', if u know what i mean :-)
Stop putting co-op into games that don't need it, it'll ruin the isolated feeling you get while playing this kind of game and subtract from the horror element that it's widely known for.
Games like this should always be single player only, lets hope they're just joking about the co-op.
It doesn't have to be played in co-op. It really depends on how the game is designed. If they design it around co-op like Resident Evil 5, then it could end up a huge failure. I'm a huge Dead Space fan. You probably wouldn't find a handful of people who is a bigger fan of the DS Universe, but this may not bode well if it centralizes itself around co-op.
So with that said, I agree with you if my above comment is right. Let's hope I'm wrong.
To add, in order to make co-op strong, in a game like Dead Space, they would have to hit a home run with the atmosphere, level design, and challenging foes and A.I.
One of the things I miss is the incredible feeling of "survival...horror." Even when played on hard difficulty, Dead Space 2 lost that isolated, desperate feeling in Dead Space 1. Although I enjoyed both immensely in their own ways, I can't help but to point out that prominent feature that seems to be lacking nowadays in this genre.
Ill probaly play co-op with my brother but only one selections i have already beat on single player remember kids co-op is optional (high pitched girly voice on the optional) as long as its long great atmospheric game as well as challenging ill get it. (Beat dead space one and two one hundred percent and it felt like an accomplishment beating hard core i hope they bring it back for single player only cause looking after a second person or having the game reset after i assume one of you died would suck.)
EA demands multiplayer and yet again devs give in rather than keeping their integrity and walking, well I guess you got to make a living somehow.
Dead Space was much better than Dead Space 2 and with stuff like this it seems that trend is destined to continue. Corporates are ruining gaming.
As long as EA is writing their checks, does Visceral Games have a choice? They're most likely under a binding contract.
In a perfect little world, I couldn't agree more with you. Corporates suck major ass. They turn people into puppets. It's rare to see a developer have full reign over a project without it getting snipped into little pieces, or turned into an oversized oragami.
I really, truly hope that this co-op design doesn't ruin the game. Because it can...
@moonlightwolf01 ;co-op is good Vs is bad
man i got to many games on my buy list, I wanna get bf3, mk 9 complete editon, undead nightmare and now fricking dead space 1 and 2( and 3). ...$%^&, gotta save up a f^&% load of money and im only a dam sophmore in higschool
Co-op would sort of detract from the whole "being alone in an 3ffed up place" theme that has worked well so far. Still, if they could add co-op without just tacking it on or taking away some of the excitement, it would be a welcome addition for me. Killing necromorphs with a friend would make for a badass, unstoppable, and majestic wave of unforgettable violence. The horrors of war are only a slight mispronunciation away from being even more awesome.
This game is not meant to be a co-op. it is a solo campaign playing this all alone in dark room with full blast sound. If there is then it should have a totally different campaign
Left 4 Dead is a good co-op survival horror game, but that is because of how chaotic it is. A slower crawl like Dead Space might not lend itself too well to co-op. I like the solo experience for survival horror games, plus if you don't know the person in co-op, often times strangers are not very concerned about you and are more self preserving when it comes to health and ammo anyway. I am more interested in the single player aspect.
if well done NEXT to a good singleplayer i welcome coop. Anything must be better then the DS2 MP that was tacked on as an excuse to sell online passes (although i have a feeling this coop is another excuse for that as well).
Also a 'skyscraper sized wormlike boss'.... Is the final boss from DS1 ready for a rematch or something? lol
I like co-op in most things, but mostly with friends or family locally not over the internet but when the game is suppose to be atmospheric scary and jumpy then it takes away from those alot, it'll turn into an action shooter just like crappy Resident Evil 5 did.
I hope they're gonna keep you apart, maybe helping each other from a distance or something if they do go ahead with this idea.
look closely at the "human" enemies in the screenshots... i think the necromorphs learned how to use guns.
this is supported by the screenshot of a soldier firing on isaac with his head bent more than niety degrees in the opposite direction
In the words of Dr. Emmett Brown,
I'm glad to hear that they are doing more with the hallucinations for the SP but keeping it out of the CO-OP. That should make for a good difference in play style. Crouching actually doesn't sound like a good addition though, because it was never about stealth. It was always suspenseful when the necros could find you no matter what.
Sounds very interesting even though I don't like co-op in Survival horror games (RE5) i'll wait and see how it pans out before coming to a conclusion.
hmm after i heard there would be a dead space 2 i was like "nooo, don't ruin an awesome game with a probably lousy sequel!" and then dead space 2 was awesome too. more so featured the ultimate challenge in hardcore mode (which i think they did solely for me but i'm not sure). so i'll shut up until i see sth of dead space 3. optional coop is ok as long as it's optional, as we all know it takes away the suspense.
Great, as if Necromoprhs needed anymore references to the Thing.... I'm pretty sure I will have a pathological fear of snow after this comes out...
@Centurion95 Exactlly what I thought when i heard it was going to be set on a "Snow Planet", The Thing is awesome! And Deadspace is probablly the closest game we'll ever get to a Awesome "The Thing" Game.
@Norrie91 There already is an awesome "The Thing" game. In fact, it's totally awesome! It came out in 2002, Developed by Computer Artworks And Published by Konami & VU Games. John Carpenter even lent his likeness to the character Dr. Faraday. You should check it out, it's basically a sequel to the John Carpenter film,
@KMFDM725 aah, what a classic, think i might go fire up the old PC and blow the dust of the disk, that game was great fun!
I'm happier with co-op than the idea of another unbalanced multiplayer. Well scratch that, i would be alot happier if they scratched co-op and multiplayer and focused everything on the single player story mode.
At "skyscraper-sized foes" I was like sweet. Then he said "worm-like beast" and I was like meh. Is this foe kind of like the giant worm-like beast in Mass Effects 1 and 2, and Jedi Academy, and Dead Space 1, and The Witcher? And I haven't even played 99 percent of games? Those are just the ones that I did play that happened to have: "skyscraper-sized massive worm-like beasts" who are very easy to design and implement because they're diving back into the ground half the time! Allowing developers to have that epic feel of a "massive" foe yet who isn't even on your screen half the time allowing developers to duck out early on occassion. What dev can resist? A massive worm-like beast? Just kidding. Isaac Clarke is one of my fave protagonists as you can see from my av.
First one was great. Second had more action and was too linear, the pattern became predictable, and the allucinations were a wasted potential (too much "in your face" to be unsettling). It lost the suspense. You already knew there was going to be a necromorph breaking down that closed door, etc...
It was more oriented to the action, and that weakened the game for me. But I can't blame them for changing... The "suspense card" they pulled on the first one wouldn't work twice. Too bad they didn't have other good tricks up their sleeve, and they resorted to: "more monsters, more frequently!".
This one seems to be following that path...
EXACTLY WHAT I though oops cap lock was on, yea i was assuming that it might be her, meh having her follow you around, meh that is the coop, ugh, hope they at least split you up and make your headsets go off when you get seperated if they have enough sense to do that. The only way horror will happen is if that happens, but we'll see i already heard coop and thought oh ea your going to ruin yet another game. i hope to god it is not the case but i have no hope of that.
Oh, shit! not RE5 shit again!....coop and multiplayer are diseases to the gaming industry these days...and I thought Dead Space was going to be my new Resident Evil and now they ruined it also...DISGUSTING!
i knew it gona happen but the question, is it going to be TPS or FPS? theres was a rumor about it being FPS
hmmm a snow planet and skyscraper like enemies....GREAT! I want to see more of this co-op it looks good.
The first will always be the best to me as it's survival horror done properly. Now they're just becoming more action oriented and the horror is becoming more forced! And as if Isaac needs a co-op partner!? He's survived perfectly fine on his own so far...
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