Gametrailers did a review of case zero and what makes me sceptical is the god damn race against the clock thing, which I hated in the first Dead Rising.
$5 segue sequel between original Dead Rising and its upcoming follow-up due out exclusively on Microsoft's network next month.
Zombies eat the brains of humans, but Capcom will bring the foaming-at-the-mouth undead to gamers' living rooms this August with Dead Rising 2: Case Zero. The publisher today announced that the game will hit the Xbox 360 exclusively on August 31 bearing a $5 (400 MS points) price tag.
Case Zero is a prequel to Dead Rising 2 and is set two years after the original game and three years before the events in the sequel. The title will give players a first feel for the game's new yellow-jacketed protagonist, Chuck Greene, as well as a taste of what's to come in the game's deep gore department. Specifically, the title takes place in a desert city infested with zombies that Chuck arrives at prior to reaching the full game's metropolis, Fortune City.
Additionally, players who buy Case Zero can transfer various character attributes attained in the prologue like their level (up to 5), prestige points (earned by killing enemies in unique ways), and other earned downloadable content.
Dead Rising 2 was recently delayed from August 31 to September 28 for the Xbox 360 and PlayStation 3.
For more on the downloadable game, check out GameSpot's hands-on preview with Dead Rising 2: Case Zero. And for the latest on the full sequel, check out GameSpot's most recent preview.
Can't wait. As long as it has a good 1-2 hours of content, and is as addictive as the first game's demo... then it'll be loads of win.
i dont plan on getting dead rising 2 but i think ill probably be getting this so i dont know why everyone is freaking out. if you dont want to pay for this then dont
I'll buy $5 for an early glimpse of this. I loved the first Dead Rising, and as long as they can work out the major flaws from the first one, then it should turn out great. We'll see.
this should pass the 2 weeks in between this release and Halo reach and it'll also show wether or not they've improved on the original.
@snake3rules I know exactly how u feel for me it was my 360 cracking my copy of splinter cell conviction a week after I got it after that I can no longer trust the 360 anymore. I would get case zero on the 360 but there's a good chance that this will release on psn sooner or later probably after the exclusivity deal expires.
ahhhh dear, a new marketing method has come. Paying for demo's that have their profiles linked to the full game, if you get it.... not too pleased...
Looks like Capcom's learned nothing about outdated, annoying gameplay. That girl keeps repeating the same lines in the video, along with overlay text that keeps popping up, the phone keeps ringing, and the action looks repetitive. You'll probably have to walk 20 minutes fighting endless waves of the same 4 zombies just to find a save point again. No thanks.
@ snake3rules: The only difference that I see between DLC and a full-blown sequel is magnitude of scope. Sure, you can argue over expenditures of physical vs. digital content, but you've still got to cover labor and, usually, make some profit, though supposedly DR2:CZ will make Capcom no profit (take it with a grain of salt). Either way, I don't really care to argue over our minor disagreements. But with the bad (in this case, more paid-DLC, though I hesitate to call it "bad") comes the good. Alien Swarm just came out from Valve. I've downloaded it but have yet to play it, but seeing as how it hasn't cost me a dime, I can't really complain either way. Likewise, there's tons of great, free (as in free lunch) stuff out there, and it's ten times better when it's free as in freedom as well. In light of this, I would also hesitate to say that there is an all-encompassing trend to charge more for less content. Again, unless Activision is involved :)
@dsb333-- to a degree it wiill always be a conspiracy theory, as any dev would have to be a real idiot to preview a part of the game and then move it to PreLC or something ... And obviously stuff like sequels shouldnt be the same, but clearly we are talking about a different situation than that, as we are with most DLC, probably. I love gaming, and i get this cycle og games takes longer to produce and these co's need to maximize their profits(especially in a falling economy too) ... but as I said, i dont want to start paying for every little thing, and turning a full game experience into an 100 plus price tag. But we're bascally saying the same thing here, just looking at the half-full /half empty glass with different eyes
@ snake3rules: It very well may have been copy-pasted, I have no idea. On the one hand, yes, that sucks. To take a piece of the full game and charge separately doesn't make much sense. On the other hand, you're paying, in this case, for some DR2 play before the full game is released (suspicions of delays and "coincidental" release date of DR2:CZ on August 31st, DR2's original release date, aside). You're paying for convenience. Then again, DR2:CZ may be its own piece. I don't know, but to some extent I do agree with what you're saying. Seeing DLC prices climb (thanks Activision!) on DLC doesn't please me, but seeing the extra story piece for the game I love come out a month in advance for five dollars does. In general, I do hope that this practice doesn't go out of hand, but as I said before, purchasing DLC has always been your choice (if THAT changes, we have a problem). In THIS case, I'm too much of a DR sucker to pass it by :) And as a P.S. to your P.S.: Classically, "what you don't know won't hurt you". Though I don't agree with splitting games into segments with separate charges (SC2, anyone?), this DLC doesn't detract from the experience any more than any other DLC for any other game, unless you have the conspiracy mindset of "I almost got this as part of the full game, until they cut-pasted it out!". In the end, it's extra content at an extra cost. You've got to draw the line somewhere. I bought Halo... should I get the sequels for free? I won't argue for or against this, but it illustrates the need to draw the line.
@dsb333 -- I hear ya, i tried to be somewhat amenable, and as I said, for that price, I'm enough of a DR fanatic that i will buy for that cheap... And ya, im exaggerating about just a couple lines of code, but really, if all content was originally in the main game, it could be copied/pasted out of it, and amended or made into a separate game with a few simple lines of code for opening menus, carrying over acheivements and pp etc. But generally speaking, and either way, we need to start putting a stop to these practices, not encouraging every new money grab these companies come up with.... if we're not careful PreLC will become just as prominent as DLC, and believe it or not, i dont want to spend 80+ on every new game going forward (especially if that extra 20 only grants me a couple extra hours of enjoyment... again back to the price-to-content ratio, and lack of physical costs, its absurd these things cost as much as 15 bucks for a 3-map pack, etc. ANd P.S., if the content was supposed to be int eh main game and was taken out to add this PreLC, then yes, it most certainly DOES detract from the experience of anyone who opts to skip out.
@rasputlin2011, pointing at devs other bad dlc practices as examples doesnt help your argument. My rant from just a few posts down (clearly too far for you to read, or at least respond specifically): That being said, everyone else here is right, there is very little chance this wasnt originally conceived and coded/written with the intention to be in the main game ... these companies do need to be stopped with the excessive dlc, we are now buying games AND paying monthly subscriptions to play them, not to mention being gouged for random crap that used to be in the main game... which rarely, if ever, has a price-to-content ratio that is remotely equivalent to buying a game.... and despite the fact a real game has physical production costs(disc,manual,case), whereas dlc is just the opposite, no physical production investment at all.
@ snake3rules: Firstly, I'm confident that it would take more than a couple SLOC to reproduce something even remotely playable on its own. However, I'll give you the benefit of the doubt here and assume you're exaggerating. Sure, devs can do and sell whatever they want to, but in the end you make the decision of whether to pay for it or not. My argument was never "Is it worth five dollars?"; my argument was over whether the game is technically a demo or not. Depending on your definition of "demo", maybe it is, maybe it's not. Is it worth five dollars? To me, yes it is. I plan on buying it at my earliest convenience. Is it worth it to you? I have no idea, and it doesn't really matter. It's out there, and the people who will buy it will believe that it's worth their money. In the end, its out there for anyone to purchase, and that fact doesn't detract from the experience of anybody who opts to skip out on it.
@ParisSun people don't get it because they CLEARLY have no idea what they are talking about! "Paying the $5 is basically like paying to rent a small portion of the game early, so it's really not too bad in my eyes." "what i want to know is how long is this, are we basically paying for a demo, or does it have enough content to be an actual game?"
So now Capcom is trying to squeeze money out of what is basically a demo? While $5 is no big deal now, you can be sure that they'll try charging $10 next time.
cant really grumble about 5 bucks considering all the other small addons that have come out for certain games at 800 and 1200 points. I guess its true what they say people will complain about anything just for the sake of it.
what i want to know is how long is this, are we basically paying for a demo, or does it have enough content to be an actual game?
Paying the $5 is basically like paying to rent a small portion of the game early, so it's really not too bad in my eyes.
UrbanMessiah, it's not a demo. It's a totally separate story. It's a small dl prologue that you don't have to buy. Why can't you people get that? No one is forcing you to buy this stuff.
There will also be a free demo that is coming out sometime before the release of DR2 hopefully before or the day of the release of C-0. That demo and C-0 will hold me off till DR2 drops price, I can't afford anymore 60 dollar games at the moment...
OK, Capcom...I'll pony up the space bucks and buy your pay-to-play demo, but in return I'm buying the actual game Dead Rising 2 used, thereby denying you my cash. Sorry, but you only get one bite at my wallet, guys. -=p
I am all over this like one like white on rice! What I really hope happens is they release DR2:CZ and then release a demo for DR2 so people who are too cheap to invest in DLC can stop flappin their lips... Like seriously look at some of the DLC for Dragon Age and it's prce tags.. DR2:CZ is coming out beofre the game BUT if capcom waited months after release to drop this "prequel" people wouldn't be doing as much belly aching and that seems ridiculous IMHO.. Just saying
sadly they will do money with that...Save a bit more and Buy LIMBO or DeathSpank Way better Money Value.
@marky360 -- I am on the fence on this one too ... since the level and PP stuff all caps at relatively low levels, and there are likely to be only one or two unique weapon schematics or whatever, i think i might buy the ps3 version anyway, even after getting the 360 case zero ... Im much more interested in finishing the game before my 360 RROD, like it did literally the first time i put DR1 in my console, and before i had a chance to play.... worst two week repair waiting period ever
wow I'm really torn by this. I fully plan on buying DR 2 on PS3 because my 360's has broken down on me too many times for me to trust it any more plus online is free and ms can't fool me into paying for gold but I have 400ms points sitting in my online wallet just wasting away. so should I buy this considering I'm buying the full game on PS3?
@dsb333 --- guess what, basedon your criteria, every dev in the world could release a paid game witha couple lines of code rewritten out of the main game (as thats all it takes to circumvent your key points) But personally, having been so worked up over the rumored prices up to 20 bucks, i am very happy with the price and will probably buy it either way. That being said, everyone else here is right, there is very little chance this wasnt originally conceived and coded/written with the intention to be in the main game ... these companies do need to be stopped with the excessive dlc, we are now buying games AND paying monthly subscriptions to play them, not to mention being gouged for random crap that used to be in the main game... which rarely, if ever, has a price-to-content ratio that is remotely equivalent to buying a game.... and despite the fact a real game has physical production costs, whereas dlc is just the opposite, no physical production investment
@sk8oridie44 It would be nice, but unfortunately, they're competing, and they have to have ways to attract customers to their machines.
Didn't Sony have an exclusive content coming with Dead Rising 2? Guess Microsoft bought them off too. lol. Games that come out for PC and/or PS3 and/or 360 Need to stop giving out exclusive contents to one of the consoles. Seriously, the platforms don't matter, we're all gamers here, developers need to learn that, but guess they're just getting greedy. Yes, greed, one of humans weakness that we still haven't learned to defeat.
I loved the first game, plan on at least playing the second, and buying the Case Zero. With all of that said, I still think this is a $5 demo. Either that, or this will be the first time you can buy DLC before the game even comes out. The more I hear about it, the more it sounds like something that A) should have fit on the disc, or B) been made available for free to the people that pre-ordered the game. Who wants to bet that if this "game" takes off, we'll see more "Prequels" being sold on Live and PSN?
Anybody ragging on DR2:CZ for being a demo needs to go back and play the DR1 demo. Now THAT was a demo, albeit a good one :) There are a couple of differences between this and most game demos: 1) It's not actually a piece of the full game, it's a completely separate entity. As such, it holds its own, exclusive piece of the overall story. Colloquially, a game "demo" is a restricted, sometimes unfinished piece of a full game. Though this acts as a demonstration (demo) for DR2, it's not your typical hype demo existing solely to grab your attention and wallet. 2) Progress persists and carries over. Definitely not characteristic of a game demo. Levels, PP, DLC, etc. carries over from DR2:CZ to DR2. Technically, it does "demonstrate" DR2, so it can be considered a game "demo", but at least give it the respect of being differentiated from other game "demos". And hey, at least Activision has nothing to do with it, or it WOULD cost $10, at least.
Slap a sub title on it, put a two page story in it and sell a demo for $5.......pass. @ResidenEvil777 The people who buy $15 MW2 map packs play the game over and over, so to add more maps to a game you've played for days (that's accumulated time) on is worth it to them. Yes it's a little pricey for 5 maps but at least it's not a hour of game play and them never touch it again.
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