Tecmo Koei and Team Ninja's first 3DS offering will arrive on Nintendo's new portable before Memorial Day.
Yesterday, Nintendo released its second-quarter lineup for all three of its platforms: The Wii, DS family, and 3DS. On the latter's schedule was Team Ninja and Tecmo Koei's Dead or Alive: Dimensions, one of the first fighting games for the glasses-free 3D platform.
Unfortunately for fans of the Dead or Alive series, the game only bore a "May" launch window. However, today the publisher gave the title a firm North American release date of May 24, less than a week before the US Memorial Day holiday.
As outlined in GameSpot's preview, Dead or Alive: Dimensions features 25 characters, including fan favorites Kasumi, Lei Fang, and Tina Armstrong. It will feature 12 modes, including an Arcade mode that will allow players to fight against an assortment of opponents in one-on-one battles. There will also be a story mode called Chronicle, which features a five-chapter plot complete with cutscenes.
In addition, the game will include a Throwdown mode that lets players use the 3DS's StreetPass technology to allow players to receive challenges. Tecmo Koei will also be distributing 34 new costumes via SpotPass from May 24 to June 26 and again from June 28 to July 31.
I really want to play this game, but the video actually makes it look bad to me. Its probably a good game, but anyone else feel like that?
@emanuek187 a poor mans...wait what? They're barely comparable, I normally love comparisons but both are aiming for an arcadey feel with one side being high speed counters and quick reactions whereas the other is stringing massive, cheap combos. I've played both a lot and Tekken is more technical but not particularly to good effect since DOA feels more freeform and quicker for it's part, it's a more fluid fight and that is just more realistic. Tekken has more characters but I tend to prefer Dead or Alive since the single player is more challenging and fun without chucking me into the new mode tekken has (forgot it's name) where you play like it's an action game which was never quite done that well. Overall I'm a bigger fan of Soul Calibur than either now since I like the character customisation and combat better but DOA is my runner up.
@Zerabp I think the last DoA I played was DoA 2, and now I am not even sure which platform it was on - PSX, maybe Dreamcast? As I had almost everything which ever came out from the console world until PS3 generation it is hard to be sure (except that it was not Jaguar, NES, SNES and early Sega system up to Genesis). It was quite a while ago anyway, and that was why I was not so sure if I remember it correctly, and I written it as such. Thanks for the correction anyway, I tried to explain what I remembered only because noone other seemed to do so. However I am pretty sure that the countering worked as I described, altghough if you did not know what was coming you certainly did not have it easy, as timing was critical. At least I remebered that it used four buttons correctly :-) I mostly remember that the fights in DaO I had with another player was very careful because of the countering and throwing (compared to Tekken or Soul Edge) and these techniques felt like one of the main components of the fight. Of course other games had it as well, but I never seen using them as much in anything else (maybe except of the King character in Tekken). It may have changed it later games however, that I cannot tell.
One more thing on the game being solely based on fanservice, if this is the case why on DoA4 were the top three characters always without fail Ryu, Hayate, and Ein (who is also Hayate)...
DoA isn't fan-service based, it is however one of the few fighters where a button masher can't accidentally beat a pro... edit @Tourquile Countering involves a lot more than a button press. In DoA as you said there is a kick, and a punch button, there is also however also a throw and a guard button. The guard button is used to initiate counters but it is based not on kick punch or grab but high, low, or mid, or middle kick. To perform a counter you pretty much want to know every characters combos to pull it off properly other wise you are fodder to an experienced player. You only wnat to perform a counter if you know the action coming next which can be difficult with experienced player who cancel combos specifically to get a throw in on someone countering them. Combos are performed both by pressing kick and punch in different orders but also using the directional buttons as well (though not the way it works in most games). Some throws do involve complicated inputs to perform but these are rarely worth the effort in terms of the damage they produce so most player stick to feints to catch their opponent off guard. It's the most complicated and simple fighter ever basically and as i said above one of the few where button mashing normally leads to a loss rather than a win.
Doesn't sound like there's character creation, that's a shame. Still the game might be decent enough, despite the tacky bounce bounce aspect.
As soon as I get this and RE: Mercenaries 3DS, fighting game will be 50% of my collection. Also, Tecmo-Koei games will be 50% of my collection and Capcom games, 50% of my collection.
This game does look pretty fantastic, but I don't know if I can have fighting games be 50% of my 3DS's library. Super Street Fighter 4 entertains as is.
What does the Dimensions thing refer to? Are we talking about "dimensions", as in, alternate realities or dimensions as in breast size? Cause...you know...the latter makes more sense for DoA.
Draxargh: If I remember right, the old games had a scheme where you had kick, punch, block and counter attack buttons, and of course direction cross. Most of the use is classic scheme of the Street Fighter(different combinations of the buttons and cross makes different moves), the difference was in counter attack button, with which you could catch the opponents attack and launch the counter attack (i.e. opponent kicked, you pressed the counter attack button and your character cought the kick and made a counter-move of their own). Judging by the video the button remained there. It was an interesting idea, but the fights tended to end in a both players waiting for opponent to strike and trying to catch his move, as it could not be easily blocked. The game also featured many layered areas where you could throw opponent (for example) through the wall or from the roof and continue fight in different area (some Mortal Kombat games used this as well). Not a bad games, but ridiculous breast sizes of woman characters was usually more attractive for male gamers then game itself.
As for this, I've never played a DoA game (I'm really a Tekken person, but got SSF43D out of lack of options on an overall dissapointing buy) Is DoA really that irrelivent? Can anyone loosely explain the control scheme?
SSF4 3D is exactly the same as SSF4. The 3D effects are useless and dont offer anything, and the 3D over the shoulder mode is straight annoying gimmick.
I remember when i was a kid playing DOA 2 - i used to play with the door open. Then i unlocked that gallery thing where you could watch boobs all day - then i played with the door closed. Sad but true
I want to say that although I'm skeptical to say the least about a DOA title without Itigaki i am still interested to see what remains of team ninja can do (most of them left with Itigaki and are part of his new dev studio.). So while I doubt this can live up to the DoA name I hope that they can still capture the essence of the previous games and remove my doubts.
No Itagaki, no Ninja Gaiden or Dead or Alive. It would be like playing a Metal Gear without the Kojima to it.
Dead or Alive hmmm id say its going to die. hell with out Tomonobu Itagaki this new DOA will suck i cant respect Tecmo after fing Tomonobu Itagaki like that he is one of my favourite game creators DOA is his it is because of him Tecmo did not die out in the 90s hint the name dead or alive. was because the game was going to be dead to ppl or alive. ture story and as a fan since day 1 i cant play a doa game without him behind it. if he were still around this would be doa 5...........xbox360/ps3
one of the reasons I wanted a 3ds.. I played the heck out of DOAU and DOA4 too.. glad to hear about all the extra costumes :D hopefully the online will be great
BlazBlue is coming to NA on the same day? did not know when it was coming. Does DOAD have online play?
ON MY BIRTHDAY!!! But I'm still gonna wait for the 3DS to drop a bit or if a newer model comes out that twice as good as the 3DS
If only this was a launch title... Oh well, I kinda suck at fighting games but this has won me over nonetheless. This will probably be the second game I get for my 3DS.
Nyeeergh... But Blazblue Continuum Shift II comes out the same day. I'll probably check Dimensions out some time after that.
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