I would like to see more of what Demon's Souls was good at...more difficulty...more complex and mysterious yet logical and accurate stats, abilities, and items to decipher. I like realizing they had stats for everything, even stats you don't see, like poise. I would like the combat to likewise follow suit with these new abilities, new attacks, and new stats and become increasingly more complex. More mysterious atmosphere with top tier voice acting for every NPC. That was Dark Souls biggest weakness in comparison to demon's souls and the weakness of many successful games, they don't improve on what they were good at. There were so few new moves or attacks between the two. The mechanics were virtually the same. It was great that they gave a larger world to explore which was one aspect of an improvement of demon's souls, but also give more spells, more complexity, kind of like how castlevania improved in castlevania 3, there was a huge change in the battle mechanics of the three new characters you could play, while retaining the old stuff too or how WoW constantly adds new moves to its basic classes. I don't want them to lose what is already good. Just be more creative and add to it.
Dark Souls II will protect 'core' experiences
Producer Hidetaki Miyazaki says new role-playing game will not be significantly different from predecessor; reveal trailer contained no in-game footage.
Fans worried about Dark Souls II straying too far from the original game have reason to relax. Producer Hidetaka Miyazaki said in the latest issue of Japanese gaming magazine Famitsu (via Polygon) that From Software will protect core experiences in the sequel.
"If we're going to announce this as a sequel to Dark Souls then I think there's certainly a core that we need to protect," Miyazaki said. "I'm talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design."
Dark Souls II director Tomohiro Shibuya previously said the game will be "more straightforward and more accessible," later adding that accessibility for newcomers will be a "key topic" during the game's development.
Elsewhere in the interview, Shibuya said the Dark Souls II reveal trailer did not contain any in-game footage and declined to talk about its characters or creatures. That said, the designer did say the Dark Souls and Dark Souls II settings will be connected in some, albeit distant, way.
"I can't completely answer this question, but the two settings are connected, yes," he said. "However, I wouldn't say there's a direct connection as far as story is concerned. The game is set in a different part of the same planet; to put it another way, if the first game was set in the North Pole, this one would be in the South Pole; that sort of contrast. 'Time' is one of the central keywords we're keeping in mind as we create this. I can't give concrete details about this yet, so hopefully you'll be able to use your imagination for now."
Dark Souls II was announced during the 2012 Video Game Awards and is due out for Xbox 360, PlayStation 3, and PC.
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Related Game
Dark Souls II
- Publisher(s): Namco Bandai Games
- Developer(s): From Software
- Genre: Role-Playing
- Release:
- ESRB: RP







