I would like to see more of what Demon's Souls was good at...more difficulty...more complex and mysterious yet logical and accurate stats, abilities, and items to decipher. I like realizing they had stats for everything, even stats you don't see, like poise. I would like the combat to likewise follow suit with these new abilities, new attacks, and new stats and become increasingly more complex. More mysterious atmosphere with top tier voice acting for every NPC. That was Dark Souls biggest weakness in comparison to demon's souls and the weakness of many successful games, they don't improve on what they were good at. There were so few new moves or attacks between the two. The mechanics were virtually the same. It was great that they gave a larger world to explore which was one aspect of an improvement of demon's souls, but also give more spells, more complexity, kind of like how castlevania improved in castlevania 3, there was a huge change in the battle mechanics of the three new characters you could play, while retaining the old stuff too or how WoW constantly adds new moves to its basic classes. I don't want them to lose what is already good. Just be more creative and add to it.
Producer Hidetaki Miyazaki says new role-playing game will not be significantly different from predecessor; reveal trailer contained no in-game footage.
Fans worried about Dark Souls II straying too far from the original game have reason to relax. Producer Hidetaka Miyazaki said in the latest issue of Japanese gaming magazine Famitsu (via Polygon) that From Software will protect core experiences in the sequel.
"If we're going to announce this as a sequel to Dark Souls then I think there's certainly a core that we need to protect," Miyazaki said. "I'm talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design."
Dark Souls II director Tomohiro Shibuya previously said the game will be "more straightforward and more accessible," later adding that accessibility for newcomers will be a "key topic" during the game's development.
Elsewhere in the interview, Shibuya said the Dark Souls II reveal trailer did not contain any in-game footage and declined to talk about its characters or creatures. That said, the designer did say the Dark Souls and Dark Souls II settings will be connected in some, albeit distant, way.
"I can't completely answer this question, but the two settings are connected, yes," he said. "However, I wouldn't say there's a direct connection as far as story is concerned. The game is set in a different part of the same planet; to put it another way, if the first game was set in the North Pole, this one would be in the South Pole; that sort of contrast. 'Time' is one of the central keywords we're keeping in mind as we create this. I can't give concrete details about this yet, so hopefully you'll be able to use your imagination for now."
Dark Souls II was announced during the 2012 Video Game Awards and is due out for Xbox 360, PlayStation 3, and PC.
I hope to god that they don't dumb this series down as most developers have done to cater to a mainstream market for the almighty dollar. I'm a gamer that only gets enjoyment from a hardcore and difficult gaming experience that isn't linear and doesn't hold your hand all the way through. I personally enjoyed the ambiguity of Dark Souls and Demon's Souls. There are virtually no games out there on the market that target gamers who enjoy a difficult experience. I am hoping and praying that they don't fix what wasn't broken. If you don't like the ambiguity, weirdness, and difficulty of this series, stop complaining and play all of the other games out there - they are more than willing to be "straightforward and understandable."
Furthermore, I seriously hope that they do not make the combat quick-action combat style like every other game out there. I personally don't like being stopped in the middle of a battle to press a series of 2 or 3 buttons followed by a video of me killing the enemy. I want to have control over every move I make. Anyone else with me on this?
Dark Souls needs the things that generic RPG's have like...an extensive crafting system, extensive dialogue and dialogue options with more people and more cities and civilization (it feels like were in some prehistoric period b/c there's hardly any people in the game), multiple alternate endings based on who you kill and dialogue choices, a more "human" story instead of the dead guy story, i liked Demon's Souls story better with a hero trying to save something instead of feeling dead the whole time. I think they should make classes more distinct, something WoW and Baldur's Gate have a strong grasp upon which allows people to identify and attach to their characters. Even though you pick a thief or Wizard in Dark Souls it doesn't play like a thief or Wizard. Another thing is there needs to be a unique, more dramatic backstab cinematic for different monstesrs. Nonetheless Hidetaka has moved the RPG genre ahead light years with his contribution of mood, atmosphere, combat. There is an authentic creativity to his world while not altering what we know as RPG worlds in a bad way. He has the right idea that everything needed has already been created and draws most of his lore from original Dungeons and Dragons. I thought skyrim...putting vikings and dragons together was cheesy and its weird that you can pick some cat dude.
@SevenStyx I both agree and disagree here. I hope that the areas of crafting and character development are the "straightfoward and understandable" changes they've made and not the combat. That being said, making the classes a little more structured but not too much so that you don't have freedom to mold your character would be great - finding that balance has proved difficult for most devs and I'm not sure that changing anything from Dark Souls would be of benefit to the sequel.. Adding a more sophisticated, deep, and slightly more intuitive crafting system would also be great - but Dark Souls has to keep its integrity, creativity, and uniqueness on this point. The crafting can't change too much to become a run of the mill RPG. I think if the devs keep a good balance - and don't dumb down the game - they can actually surprise us and improve upon Dark Souls instead of making it too easy and forgettable.
@SevenStyx This is why you're not a game developer.
@SevenStyx No way man, you're talking about turning this into a run of the mill RPG. Dark Souls is magnificent the way it is. It has its own style and personality and please don't take that away.
Demon's souls and dark souls fits right in in terms of difficulty when compared to earlier console titles, like super metroid, or zelda a link to the past. It's good that more people are playing video games these days but it's annoying that the market has such a potent effect on developers. It seems like the only way we can get a pure game experience these days is if a game is still somewhat unknown, and obscure. I guess they call them the unwashed masses for a reason.
@TANKER_LINK You are totally right and I couldn't agree more. It is sad that once it gets pushed into the mainstream - it loses its integrity. This is the sad truth about all forms of art unfortunately.
@TANKER_LINK Oh god no. Both Dark and Demon souls are several notches higher in difficulty than Lttp and Super Metroid.
I have a few concerns with this now, after full researching it. I'm not going to rule this out until I play it though. Tomohiro Shibuya has his work cut out for him...
@Thanatos2k That's precisely it. So what is the definition he is using for "core experience" then? Just the setting? I hope to god they don't start changing the combat to quick action buttons like most other games have. If they do - I will be seriously pissed and will refuse to play it.
@Thanatos2k agree, its kind of set aside for either people with some serious natural skill, or tenacious gamers who don't give up. if they make it so people with down's syndrome can play this too, it'll suck
@SevenStyx A very thoughtful response, you should be proud . How about a game that can't be played by imbeciles like yourself.
@SevenStyx I appreciate the apology and so you know, would have given anyone a hard time about it. Even if I didn't work with or know anyone with a disability that would have been insensitive. But sometimes we want to be funny and say things before thinking, me included.
@SevenStyx That was almost sincere until the end. I work with individuals who have Down's Syndrome and MR. Call me overly sensitive, but I do feel it's cheap to use them as an example of something stupid or dumb. "I'd like a game that's not so easy even SevenStyx could play it". Feel's good doesn't it?
@Thanatos2k made you wanna punch a baby
Core experiences are irrelevant when the game can't even protect itself from it's own M-content...All considerations of what the game has to provide after that are completely meaningless, it is a game that can't be played and certainly not enjoyed the way it was meant to...
Instead of making the game easier, retain the current gameplay as HARD mode and add another even fuckin HARDER mode. Yes, I know, basically NG+, yes?
So "fuckin HARDER" mode will be 4 NG+'s harder than the playthrough you are already in, and it can be turned on anytime.
It's simple, From Software:
Step 1: Hope they (the whiny "mommy whys it hard?! i want e-z!" newcomers) didnt play Demons Souls (or even know what it is).
Step 2: Take all the Demons Souls copies sitting in warehouses and just change the menus/do almost inexistant aesthetic changes, and also switch out the box art for the upcoming Dark Souls II box art.
Step 3: Sell that lie (which is still the best game of 2009, but at least they will face its challenge like most of us did, or be mentally ass-raped) to the whiny newcomers.
Step 4: Make Dark Souls II as planned for everyone who already loves the series and for the new people willing to accept its hardness.
Step 5: EVERYONES HAPPY!!!
don't like the idea of dark souls being "more accessible." i kind like the feeling that it takes somewhat of an elite intellect and reflexes to beat the game and solve its mysteries. if everyone can do it, that takes away a huge chunk from the experience. i'm not even saying i'm that group of "elite", but if you aren't then, i think its better that people have to go online and look up stuff from gamers who have gone before them and give credit to those who solved it first. i didn't think the game was very hard to learn in the first place, so i get really frustrated everytime this Tomohiro Shibuya makes a comment. He's clearly targetting the people who didn't like the game. Fire this guy please.
Invading Knight can't wait for DarkSouls 2... My opionion for beginner players "go back and play skyrim" game of year! whatever... lmao DARKSOULS RULE is The GAME OF THIS CENTURY!!!
just tried to play Dishonored for a day, was not very fun despite the high rating on gamespot. Demon's Soul's has ruined a lot of games for me including skyrim...i don't think i can go back to cheesy combat anymore
Better accessibility for newcomers can only be a good thing. I almost quit Demon's Souls when I first started playing it because, every time I loaded it up, I'd end up spending more time reading the wiki than actually playing the game.
I'm glad I didn't quit because I would've missed out on, in my opinion, two of the best games ever made. I had a much better time with Dark Souls but that was due to my time spent learning the ropes with Demon's Souls.
If FS can find a way to make things more understandable for newcomers, and at the same time not ram tutorials down the throats of veterans, then I'm all for it.
They have to do a better job of play testing for glitches this time, and there are way too many people who just run around trying for backstabs in pvp so they've got to make those harder to execute when fighting other players. Getting backstabbed multiple times in a row should not be possible, it really takes the fun out of pvp when thats all they try to do.
I feel the same way you felt while playing Darksouls at first - but now it's addicted once i mastered the perry and backstabbing move - if you don't want to get backstab don't run to them and always stay your gound. DS(invading/killing or be kill and tauting) is what i'm all for 24/7 on Darksouls. All other games are not fun now after i start playing ds...lol
@InvadingKnight I have no problems with parrying first. I just think normal backstabs should be harder to execute to they aren't so prevalent in fights. It should be a big deal to actually get one in a PvP fight.
@xtraflossy it is used to speak and understand the language of the spider queen covenant or whatever it was called...
A little obvious the first video didn't contain game footage, we know the difference between random scene CG and gameplay CG. Anyway, my best to DS II, please don't ruin it!
Tomohiro Shibuya. please fire this guy. Not only does he make inconsiderate stupid remarks about our beloved game, his only experience is Resident Evil Outbreak. That's bad!! Lets get a petition going. We can't let a guy with no credibility handle dark souls 2. Why is Hidetaka Miyazaki stepping down? We need to find someone who's designed some really good games. or make him feel the pressure of how good and great this game is and how many people will be cranky if he screws this up...he seems so clueless about RPG and fantasy lore in his interview. Why is he "learning" everything from Miyazaki? this game needs like the top experienced designers who know a lot about this stuff. Please come back and be the director Hidetaka Miyazaki!!
@SevenStyx Outbreak serie is a masterpiece that was wayyy ahead of its time
well its 8 years later and its rating is still 7, and the resident evil series is drowning. but that's all the info i had to go on. if you say its a masterpiece and no one else cares that this guy is directing dark souls 2 then I guess maybe you know what your talking about
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