I would like to see more of what Demon's Souls was good at...more difficulty...more complex and mysterious yet logical and accurate stats, abilities, and items to decipher. I like realizing they had stats for everything, even stats you don't see, like poise. I would like the combat to likewise follow suit with these new abilities, new attacks, and new stats and become increasingly more complex. More mysterious atmosphere with top tier voice acting for every NPC. That was Dark Souls biggest weakness in comparison to demon's souls and the weakness of many successful games, they don't improve on what they were good at. There were so few new moves or attacks between the two. The mechanics were virtually the same. It was great that they gave a larger world to explore which was one aspect of an improvement of demon's souls, but also give more spells, more complexity, kind of like how castlevania improved in castlevania 3, there was a huge change in the battle mechanics of the three new characters you could play, while retaining the old stuff too or how WoW constantly adds new moves to its basic classes. I don't want them to lose what is already good. Just be more creative and add to it.
Artwork for upcoming role-playing game shows two-headed skeleton horses, chariots, flaming creatures, and crossbows.
The concept art shows a range of locations, creatures, and weapons. One image depicts a two-headed skeleton horse dragging a chariot, while another reveals weapons like a crossbow and a spiked mace. Head to All Games Beta to see all the artwork.
Though Dark Souls II was only just announced this month, it has already drawn much talk surrounding its new notions of accessibility. Dark Souls II director Tomohiro Shibuya previously said the game will be "more straightforward and more accessible," later adding that accessibility for newcomers will be a "key topic" during the game's development.
Producer Hidetaki Miyazaki addressed some of the concerns recently, saying in the latest issue of Japanese gaming magazine Famitsu that Dark Souls II will not be significantly different from predecessor with regards to its "core" experiences.
Good idea but hoping not too much mysterious monster out there - that would be like going into Deadspace gaming and we don't need that copycat shits too much - unless if you're in dead/spirit forms then you can maybe meet those dead person/monsters alike...lol We need to be more realistic of Dungeons & Dragons types of gaming with Knights/Warriors/Witches/Ghost & Gobblins and etc.. this would make more of a complete Darksouls gaming. Also hoping they'll let us changes our colors (red/blue/silver/gold) on our armor/uniforms from the blacksmiths - then again have us to be able to summon 4 to 8 or 16 players (pvp online) on deathmatches type style like games like COD/BF3 of taking over a Covenants/Castles/Kingdom or Land.
Dark Souls needs the things that generic RPG's have like...an extensive crafting system, extensive dialogue and dialogue options with more people and more cities and civilization (it feels like were in some prehistoric period b/c there's hardly any people in the game), multiple alternate endings based on who you kill and dialogue choices, a more "human" story instead of the dead guy story, i liked Demon's Souls story better with a hero trying to save something instead of feeling dead the whole time. I think they should make classes more distinct, something WoW and Baldur's Gate have a strong grasp upon which allows people to identify and attach to their characters. Even though you pick a thief or Wizard in Dark Souls it doesn't play like a thief or Wizard. Another thing is there needs to be a unique, more dramatic backstab cinematic for different monstesrs. Nonetheless Hidetaka has moved the RPG genre ahead light years with his contribution of mood, atmosphere, combat. There is an authentic creativity to his world while not altering what we know as RPG worlds in a bad way. He has the right idea that everything needed has already been created and draws most of his lore from original Dungeons and Dragons. I thought skyrim...putting vikings and dragons together was cheesy and its weird that you can pick some cat dude.
@SevenStyx Although I agree that the souls series would probably benefit from a little more dramatic class differences, I think that having more people in the game would ruin it. Both demon souls and dark souls are purposefully solitary games, being the only sane human for miles adds to the atmosphere of the game. It makes the player weary of the npcs they encounter and a little paranoid. I know that I accidentally stabbed a couple npcs in dark souls thinking they were going to murder me. These are dark games and if they are set in heavily populated areas it takes away from the mysteriousness of the game. This being said I think they should completely take away (or at least heavily alter) the backstabbing mechanic when it comes to player vs player combat, I can't tell you how many times I have been "backstabbed" by someone who rolled towards me and then magically teleported behind me to preform the backstab animation, very frustrating.
@dumpleviathan @SevenStyx NPCs don't ruin the game. Given there shouldn't be too many in certain areas...Cities should have several NPCs...at least 10 for a small village. Swamps should not have a lot of NPCs. There's one NPC in dark souls's swamp at the bottom of Blightown as far as I can remember and that's enough, although I'd be okay with one more. It a matter of putting them in the right place with the right dialogue and proper voice acting. But if you think NPCs ruin that "mystery" I disagree. Games like Fallout pull that off pretty well. You feel isolated and there is tension and mystery, especially when you run into an NPC.You don't see people for miles on end, and when you finally do, its a sigh of relief. In Dark Souls, you just run into a handful of creepy weirdos. All the NPCs have this insane feeling, albeit well voice-acted, but it just feels too isolated...there's no normal human in the whole world. I think the game needs to more open world too. Everything has a purpose in the game...every character says something...important...and i know that's a weird complaint, but Fallout is superior in that respect of letting you wander and really feeling lost, yet is still full of depth and loaded with an amazing amount of stories and plots. That said, Demon's Souls is my favorite and has done things with the RPG that no game has ever done before with the crisp and gritty, responsive, well balanced combat and dark artistic atmosphere setting a very high bar for the next generation.
More accesible to newcomers isn't necessarily bad. Dark Souls was kind of extreme in some parts. Personally speaking, a more "reasonable" game like Demon's Souls is something I'm looking forward as a series fan.
@Rheinmetal I'm interested in what you're saying. Can you elaborate on how dark souls was extreme and demon's souls was more reasonable?
i'm not sure why so many people are already complaining about a game that may or may not even have code written for it yet, Considering Dark Souls is one of the best releases ever (in my opinion), i'm pretty sure From Software will make an even better sequel. So just enjoy whatever info they release and stop complaining.
@famekiller I would have to agree, considering demon's souls was so amazing, and then dark souls surpassed it, I can ONLY imagine what is in store for the second iteration, yet scared at the same time.
It may be a little late, but here are much better quality concept art images almost at the end of this interview page:
(just open the images link in a new tab and select the left option of the two that appears above the image to see them in full-size, they look like this: ? (o) ??????? ( ) ?????? ? hehe)
That's not the best part though! There is a translation by NeoGAF user Zefah and it really makes me feel a lot less concerned and renews my hope for this game :), must read if you're interested or worried about it (thanks YouTube user SBCurley for the link!):
Quoting SBCurley:"everyone should check out this interview from 4gamer, who talked to both Miyazaki and Shibuya. Included: more details of miyazaki's role; Shibuya's opinions on the direction of the series (spoilers: its good, no screw that: its fucking awesome). Also some details about the new graphics engine. I went from concerned to hype hype hype"
"Dark Souls II will not be significantly different from predecessor with regards to its "core" experiences."
This is really great. The core experiences were what made Demon Souls and Dark Souls so amazing. Dark Souls was one of the best games ever made and can't wait til this comes out.
If I had one suggestion for improvement, I would say that Dark Souls needed more variation for customizing your avatar. Some weapons and gear were completely useless. I wish the magic, occult, and divine weapons were more useful. Still, one of the best gaming experiences I ever had was with Dark Souls. I loved the monsters and enemy mobs.
@BoomBetty agree...those classes you select at the beginning don't really make that big of a difference. I think the classes you select SHOULD affect your gameplay. a thief should play like a thief, w/more sneaking and backstabbing, and maybe disappearing in clouds of smoke. That aspect about WoW was a strong. Their class differences were so clear. in DS...its a much more subtle.
@SevenStyx No, just no. If anything, they should get rid completely of the classes. This is a role-playing game.
@SevenStyx Sorry but I disagree. Classes should not be implicated in the Souls series, builds are more optimal for this game type.
@Rovelius I just get way more of a kick out of playing classes. I am so surprised to see that trend in RPG's where everyone can do everything. I know in the classic D&D system i thought it was so cool and what made it more fun for a group players, in that they could choose to identify with a certain class and have their niche and role and responsibility in the game. I find it kind of weird when anybody could do any body's job...so that kind of means the less agressive or less chatty guy aint gona do anything. Sucks for him...and rpg'er aren't particularly super social in reality so the system you're selecting sort of selects against them. That's one aspect that kind of sucks about dark souls and demon's souls is that, there's no straight up wizard wizard, and no Thief Thief. But there are "paladins" and clerics and warriors, fighters...Imagine you could be a ranger or hunter like in WoW and have an extra pet back you up, yet the difficulty was still the same as Demon's Souls. That'd be way cool. If only only made it so their combat was more visceral like DS that would be a really fun game, Or if skyrim adapted combat like DS it would be a much better game as well, although I can't stand vikings.
Looking pretty good, much more menacing than most enemies from the first game.
Enemies in Dark souls seem more pathetic and insane than evil.
Makes me wonder how the state of Lordran is now considering.
Can't wait for this to release! OMFG, Dark Souls was SO GOOD. One of the best games I've ever played.
Hey, FROM SOFTWARE... How about a port of Demon Souls to XBOX? *WINK* LOL
@Kabbalistica how bout you buy a real console and not a fucking toaster that reads discs
@GamerOuTLaWz Are you kidding me? Did you just attack me because I have an Xbox? LMAO! Go f*ck yourself, fanboy.
Since I played Elder Scrolls, I love rpg, and cannot wait for Dark Souls 2 to come out :D . By the way, those are some Awesome creatures there, in the photos
the first time I played dark souls I just kind of meandered and managed to get both bells rung and hung out down in the catacombs because I didn't know where to go. The second time I got to the Duke's Archive, got my shit pushed in by Seath, until I eventually figured out where to go. It's a good thing I'm a patient man because this game made me simultaneously furious at not having a clear objective/ enjoy the oppressive ambiance and art design.
I got about half way through dark souls 2 before I moved on. I want to finish it but I don't have the time/energy to keep going. I'd be interested to see the numbers on how many people quit around the "half way" point or sooner.
There does need to be a game in the difficult realm. I just wish I had the time and patience to spend finishing the game.
@kappamercDark Souls 2 is not out yet. I suspect you meant Dark Souls, as the successor of Demon Souls.
@kappamerc woah, this kid got Dark Souls 2 before it was even finished! How is it man? Same or too different?
@kappamercKeep pushing on. You can do it. I'm about halfway (I think) done and loving it. I want to beat the game so I can start all over again.
Content you might like…
From Software's role-playing game goes double platinum since launch in October 2011.
- Apr 12, 2013
Users who looked at this article also looked at these content items.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT