I read that Miyazaki was taken off the Dark Souls 2 project against his will because he did not agree to all of From Softwares changes, but they hired Shibuya (who's only experience is art for resident evil) because he wanted to make the game easier and more accessible to the people who did not like dark souls. This is a petition to put Miyazaki back as the director and remove Shibya. This is a link to From Software that you can state your opinion. http://www.fromsoftware.jp/en/inquiry/.
Dark Souls director says difficulty serves satisfaction
From Software's Hidetaka Miyazaki says toughness should have purpose; PC version of game made largely in response to petition.
Dark Souls director Hidetaka Miyazaki says his game's notorious difficulty is a means to a more satisfying end. The From Software developer told Metro about his game and how fan demand for a PC version eventually led to the creation of the Prepare to Die Edition.
"I personally want my games to be described as satisfying rather than difficult," Miyazaki said. "However, I suppose gamers do not particularly prefer easy games. What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end."
He said the game's PC version, Dark Souls: Prepare to Die Edition, was not planned during original development. But a successful fan petition was one of the "main factors" that pushed From Studios to release on the platform in August.
Miyazaki remained non-committal about a sequel to Dark Souls, itself a spiritual successor to 2009's Demon's Souls. Dark Souls' console versions sold 1.19 million copies as of the end of March, pushing publisher Namco Bandai to its strongest fiscal year since 2008.
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Related Game
Dark Souls: Prepare to Die Edition
- Publisher(s): Namco Bandai Games America
- Developer(s): From Software
- Genre: Role-Playing
- Release:
- ESRB: M






