Big deal. I won't expect a rape scene in a Tomb Raider game anyways, but if they did, congrats to them for trying to tell a story their way (Heavy Rain had two attempted rape scenes neither felt like cheap thrills). The gaming community and especially console gamers are starved of stories that dive into those more mature territories that movies have been doing for over half a century (and books for far longer than that). I hope sooner than later the general public will stop seeing gaming as a medium for children and allow more mature stories to be told. Unfortunately, I don't think the general public is the only ones to blame. Why would game developers shell out money for ambitious, mature story driven AAA titles when it's been proven they can just release a sequel to their flagship titles every year or two? It's no coincidence that some of the most recent games known for having mature or thought provoking stories or themes mostly come in the form of indie games on PC. Low production costs, less restrictions (both technical and moral). There was a time when I really welcomed the upcoming next generation consoles because developers have been saying for years now that the tech is limiting their potential, but the cost of making AAA titles isn't going to get any cheaper. Will developers still try to put out new IPs, and if so for how long? Can increased tech really help developers find new ways to tell a story or will the need to turn a profit cause devs to go the safer route and use the tech to focus on gameplay? ... What were we talking about again?
Crystal Dynamics denies Tomb Raider attempted rape scene
[UPDATE] Crystal Dynamics explains in interview that this scene represents a "huge step in [Lara Croft's] evolution" and is an attempt to strengthen the game's narrative; developer now saying, "Sexual assault of any kind is not a theme that we cover in this game."
Upcoming adventure game Tomb Raider will feature a scene where protagonist Lara Croft is the victim of attempted rape. Speaking to Kotaku, Crystal Dynamics executive producer Ron Rosenberg said that during this scene Croft is "literally turned into a cornered animal" and forced to "fight back or die."
Explaining further, Rosenberg said that this scene represents a "huge step in [Croft's] evolution" and that the encounter was devised as a means to help bolster the strength of Tomb Raider's origin narrative.
"We're not trying to be over the top; shock people for shock's sake," he said. "We're trying to tell a great origin story."
[UPDATE] After the publication of this story, Crystal Dynamics studio head Darrell Gallagher released a statement on the matter. He explained that Ron Rosenberg's comments to Kotaku during an interview were "misunderstood."
"In making this Tomb Raider origins story, our aim was to take Lara Croft on an exploration of what makes her the character she embodies in later Tomb Raider games," reads a line from the statement. "One of the character-defining moments for Lara in the game, which has been incorrect referred to as an 'attempted rape scene' is the content we showed at this year's E3. In this particular section, while there is a threatening undertone in the sequence and surrounding drama, it never goes any further than the scenes that we have already shown publicly."
"Sexual assault of any kind is not a theme that we cover in this game. We're sorry that this has not been better explained. We'll certainly be more careful with what is said in [the] future."
Rosenberg also elaborated on Croft's new look. As fans will have already noticed, Croft's curvy features and skimpy outfits from past games have been replaced by a more functional appearance. This, Rosenberg explained, was intentional.
"The ability to see her as a human is even more enticing to me than the more sexualized version of yesteryear," he said.
Lastly, Rosenberg explained that while Croft remains the hero of Tomb Raider, he has found that players don't often project themselves into the character, but rather act as her guardian.
"They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her," he said. "She's definitely the hero but you're kind of like her helper. When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character."
Tomb Raider was originally slated to arrive on the Xbox 360, PlayStation 3, and PC this fall, but was recently delayed to March 5, 2013. The game will tell the tale of how Croft came to be the crafty, nimble adventurer at the center of the long-running series. For more on the project, check out GameSpot's 2012 Electronic Entertainment Expo stage show demo.
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