Criterion announces RenderWare for the PSP
Criterion will be showing its RenderWare toolchain for the PSP behind closed doors at the Game Developers Conference in San Jose this week.
Criterion Software today announced that its entire suite of RenderWare tools and technologies will be available to developers working on games for Sony's upcoming PSP handheld. The RenderWare toolchain for the PSP incorporates the RenderWare Platform in its entirety and also provides full support for the PSP from within RenderWare Studio.
"The PSP is a truly revolutionary platform, and it has been a pleasure to work on it. Demand from RenderWare users for support for the PSP has been phenomenal, and we're looking forward to delivering the full RenderWare toolchain for the PSP to them," said David Lau-Kee, CEO of Criterion. "RenderWare has long provided the underlying power behind many AAA video games, and in an increasingly high-stakes world, it is a brand that people know and trust to deliver. Producing RenderWare for the PSP reinforces Criterion's commitment to empowering the publisher and developer communities with open, flexible, and future-proofed production solutions."
RenderWare is used extensively throughout the game development community and currently powers more than 500 games that are either already available or still in development. Games already published that use RenderWare include Sonic Heroes, Grand Theft Auto: Vice City, Burnout 2: Point of Impact, and Mortal Kombat: Deadly Alliance.
Criterion Software will be showing the RenderWare toolchain for the PSP behind closed doors at the Game Developers Conference (GDC) this week. The company also announced today that it will be unveiling RenderWare 4, which is designed specifically for use in the development of games for the next-generation of consoles and PCs, at the event.
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