Valve's popular shooter launches on Mac with cross-platform play, achievements, engine updates, and more.
Valve's content delivery and multiplayer communications platform, Steam, debuted on Macs in May. Since launch, the service has added Steam staples like Portal, Torchlight, Team Fortress 2, and the Half-Life series. Today, Valve added arguably its most popular shooter to the Mac service.
Counter-Strike: Source debuted on the Mac for Steam today and arrived with cross-platform play between PC and Mac, as well as achievements to amass, updates to the game's engine, stat-tracking, and more.
Counter-Strike: Source is a SteamPlay title, meaning that those who purchased it on Windows can download and play it on Mac for free. In celebration of the title's launch, Valve has reduced Counter-Strike: Source's going rate 66 percent to $6.80 now until Friday.
Released in 2004, Counter-Strike: Source is a total overhaul of the original Counter-Strike. Using Valve's Source engine, the developer improved the shooter's graphics and modified its physics.
Counter-Strike: Source pits terrorists against counterterrorists on a variety of maps. Gamers are tasked with either defending or detonating a charge, rescuing or holding hostages, or just gunning for the most kills. Money is awarded for kills and objective completion and is used to purchase weapon upgrades and items.
You would think Valve would understand Mac users don't actual play games. Heck I look at a Mac and I think o there's something made for someone with very little computer knowledge. That's why they always show PC as a nerdy smart guy and Mac as a hip kid that knows very little about actual computers but is impress by features that can already but done on a PC but made easier on a Mac.
Now all Steam needs to do is figure out how to make their platform work on internet-capable consoles. I know, it's probably impossible, but that would give the game industry exactly the kind of shake-up it deserves. I'm sorry, but I am getting kind of bitter about abusive DRM and nonsense like publishing contracts that try to stifle honest competition. Hey EA, Ubisoft, Activision, Microsoft, Sony, etc., get a clue! Steam and Valve are winning over the gaming community hands down. How??? Buy providing products and services that come accompanied by hard work, lasting support, and respect for their customers. Imagine that! What kind of new-fangled business model is that? Oh yeah, I forgot to add value for the dollar. How much does CSS cost? How much is the monthly subscription fee? How much do they charge for DLC? I don't even play the game myself, but wow, that's value.
Haha, I've had this game for a long while on Steam. Although it's great to know I could pull up this game (and the other Valve games) on any macs I decide to use. :)
This all reminds me of http://video.google.com/videoplay?docid=2282754844569110939# , all mac games come out 8-10 years after their pc counterparts.
you guys rank on macs, yet it had thirst mainstream 8 core system and bootcamp, aka was running windows as well.... while all you guys were crying about not being able to run crysis, the Mac Pro was able to do it very well. I do agree though, they take forever to update and are very expensive. I own both systems.
So now Mac users have Half-Life 2, Warcraft 3 and a HL mod. All about 6-8 years after the rest of the world has access to them. Well if this at those crap app games for iPods is the best Apple has, then suxs for anyone actually using their products for gaming
Good for you Valve and Steam. We need more people opening doors in the gaming world, instead of closing them (ala MS and R*). And, wow, could a game user possibly expect better ongoing support for no extra charge? How many years has CSS been out now? This is the kind of business model that deserves support, rather than $50 titles that are old news after 4-6 months and no patches are published after the first flush of sales is over.
@Pete5506 Do you have a link to your avatar? Fang is my favorite FFXIII character but I can't find any good ones..:(
hey pc, what are you doing? oh hey mac, im playing a game. oh really which one? you know,all of them...
I played many, many hours of CS a few years ago. Then people got too good with the AWP and it became no fun as the maps started becoming camp fests. If you can get on a map that restricts the use of the AWP it is fun.
@Pelvist The chances of Mac and Linux taking over PC gaming is quite small. I'd go so far as to say next to nothing. Yes, Valve is supporting Mac now, but that's only Valve games. There are a few other developers who will remember the Mac and might make a version of that, if not build their entire game on OpenGL. However, as of right now, that group is pretty small. Not to mention the fact that most people who buy Macs don't buy them for gaming, but for designing, and some potential ease-of-use over Windows. So to sum it up, the Windows market is nowhere near being destroyed, simply because Valve has made the decision to start supporting Macs.
im just glad i dont see those pc vs mac tv ads anymore. when they let you make Indie Games for kinect games on xboxlive im gonna make a pc vs mac game where it lets you bang both of those 2 dudes heads together over and over. and make a small fortune off it lol
I love what Valve are doing here, its a swift kick in Microsofts balls for neglecting the PC platform. I wonder what Microsoft will do now that Apple (and soon Linux) could potentially take over PC gaming and reduce the majority of their new operating system sales to next to nothning.
I wondered when CS was going to hit Macs. I can't quite figure out how they will use the right mouse button actions since Macs don't have a right mouse button.
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