Firaxis' PC strategy game adding religion, nine new leaders and Wonders, 27 units, 13 buildings, more; price TBA.
Civilization V was released in 2010 and already has a Game of the Year Edition available, but the strategy title isn't finished growing just yet. Today, 2K Games announced the Gods & Kings expansion for the game, which will bring a host of new additions.
Due out during late spring 2012 for an unspecified price, the Gods & Kings expansion for Civilization V adds 27 units, 13 buildings, and nine Wonders. Additionally, the expansion adds new civilizations: Carthage, the Netherlands, the Celts, and the Mayans. According to 2K, each civilization will have distinct traits, units, and buildings.
Gods & Kings will also bring nine new leaders to the game, including William I, the Prince of Orange, Boudicca, and Pacal the Great. On top of that, the expansion brings new scenarios allowing players to experience the fall of Rome and the medieval period and take on the empires of the Smoky Skies, which 2K says is a "Victorian science-fiction scenario."
Religion--which was offered in Civilization IV--is also added to Civilization V through the Gods & Kings expansion.
Developer Firaxis is also tweaking existing game mechanics via the Gods & Kings expansion. According to 2K, the expansion brings a "reworked" combat system, as well as more educated artificial intelligence. Further, 2K said the game's naval component will be split in two with the new update, allowing for both melee and ranged types.
Lastly, the Gods & Kings expansion for Civilization V adds new Mercantile and Religious city-state types, as well as "enhanced" diplomacy and espionage options. Players can unlock spies--another returning feature from Civilization IV--and use them to steal information from foes, and can even rig elections and stage coups.
For more on the Gods & Kings expansion, check out GameSpot's new hands-on preview.
It hasnt crashed on me yet. I just have a problem with having to pay for the rest of the game I should gotten on my first civ 5 purchase. That seems to be a growing trend. Make a game. Remove a portion of the content. Sell it again later. Bottom line is 60 + 30 = 90 dollar game. Brilliant!
@moc5 Dude I understand what you're saying about breaking games apart but this is not DLC content, it's an entire expansion pack, something that games have been doing since the 90ies, AoE, RoN, D1, D2, SC1, etc. This is nothing new.
@katanaguy well it hasnt been released yet so I dont have an opinion about the expansion. All I am commenting on is that the original game felt unfinished because of what they took out that was in the previous title, Civ 4, which they are now claiming to add in with this expansion. Heroes of Might and Magic started this expansion idea. It was a good idea, but the profit hounds have gone too far. :)
What about fixing the current game? Everyone knows it is the most unstable game in existence, crashes on dime for everyone. I was 'attempting' to play it again with the latest patches to see if it was fixed, boy was I wrong ~ it is still a major crashfest.
am i the only one hoping they put the random events and quests from beyond the sword in this expansion ?
I was amazed that they didn't divide this expansion in three or four DLC, they were going too far with that. Nice for Firaxis, and hope they add some forgotten religions!
Never really got used to hex combat in Civ V. Here's hoping they are working on VI behind the screens.
My problem with Civ 5 is that the AI doesn't know how to play, rendering the game fundamentally broken. I'm all for bringing back Religion and Espionage, but I'd feel better if they'd fixed the AI before layering more complexity on a broken foundation.
Were is Civ 5: Colonization I was hopeing they would do this as an alternative gameplay addon rather then a stand alone? Also is this an expansion if so plz o more addons or dlcs include evrything on this and start making Civ5 : Colonization.
Very glad they are putting religion back in, I was hoping for that. I loved it in in Civ IV, how it added that extra layer. Spies...OK, I guess. A combat revamp could be VERY good, depending on what they do. Guardedly optimistic here. :-)
Though I wasn't expecting it anymore, these are great news, for sure! I loved Civ V, but at first it was so shallow, its features (specially diplomacy) so incomplete... But over time the patches and DLCs added some simple but interesting mechanisms (ie. the buildings became more useful, AI's diplomacy became somewhat smarter) and features, making it a enjoyable-to-addicting game to me. And I believe these returning features will make it even better and complete. Since espionage is returning, I do hope they completely revamp that "demographics" panel. You're dealing with civilizations, the best part of the game should be when you look for information to compare your progress with your opponent's. Right now you just know who is the better and who is the worst, there isn't an actual ladder, graphs and this kind of thing... Also, I'd expect more than just 4 new civilizations... but I guess they're keeping it to future DLCs...
@mnrunner "Reworked" doesn't mean "fixed". It mean it's going to be altogether different in various ways. This is an actual , not some crappy DLC, you'd be paying for more than a patch.
It's great that it is an expansion, not a DLC. I like expansions, not DLCs. DLCs is paying $15 for 3 maps, expansions are paying $30 for tons of new content (map packs vs. Shivering Isles) Now that I'm done, looks like a quality expansion. I will most definitely pick it up. Also, seems a bit odd to have a GOTY edition out before this is released....
I was just thinking about buying the GOTY edition of this game, too. Looks like the "thinking about" just turned into a definitely.
So, basically this will be the game it should have been at launch with diplomacy restored. Maybe we'll be able to switch from Civ IV after it comes out, then.
But... I have the Game of the Year Edition, which has all DLC and when I thought no more DLC would be announced, another one is being released? Thank God. I want as much content as I can get with this game.
@Grovilis: Trust me, if I had anyone that played Civ 5 in my area that I knew, I'd play with them in a heartbeat.
At last i thought civ5 was wasted cos of the stuff they left out cos lets face it the DLC was pretty rubbish and before u say im a civ hater im a long time fan of the game played all of em since amiga days including the spin off AC.
" the expansion brings a "reworked" combat system, as well as more educated artificial intelligence" Is this in a planned patch or the DLC? I only ask because I'm not a fan of paying for patches. Just fix your game.
@abompro I guess. I personally, though, refuse to play with random people. I just don't find that fun in these types of games.
I'm all over this. I don't have time to wait for long-running MP games, so jacking up the difficulty among the provided leaders/scenarios is a huge plus for me. Adding the Religion-based aspects is a welcome change; it's an entirely different way to play the game.
This is nice and all, but I won't buy, especially since I can't even find a game to play in the lobby, since they only show you games that are in your general area. Stunts the growth of the game, if you ask me.
Civ 4 makes DLC: fans praise the heck out of it Civ 5 makes DLC: fans get bent out of shape Makes sense. Seriously, though, Firaxis has obviously seen their glaring mistakes and decides to fix/add features that fans have been literally begging for only to end up getting spat in the face? Whether you like it or not, this DLC is giving MUCH better fan service than a LARGE majority of DLC packs out there and I'm grateful for that.
Sounds good. I'm guessing there will be some large scale fixes since they're reworking a bunch of stuff.
I didn't play Civ5 yet, but there are NO religions in the standard game?!?! What blasphemy is this?! How can this be a simulator of a proper civilization without religion?! HURRRR!! Being an atheist myself, I just LOOOOVE switching religions constantly and have anarchy reign in my Civ4....
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