One question though...can I submit a game that was developed using XNA or do I really have to make an engine from scratch? I'll go to their website then. I'm honestly too late to be able to submit a game for the dream-build-play challenge of M$.
Would-be indie darlings have until November 1 to enter their projects for consideration in 12th annual Independent Games Festival Awards.
The Independent Games Festival has honored a variety of games that experienced quite a bit of mainstream success in recent years, including Braid, Desktop Tower Defense, Everyday Shooter, and World of Goo. Indie coders who'd like their current projects mentioned in the same breath as those efforts have an opportunity to make that happen, as organizers today put out the call for submissions for the 2010 IGF Awards.
Entries for the main competition and its student-focused offshoot can be submitted to the IGF through November 1. A group of between 100 and 200 judges will assess the games' merits for seven different award categories in the main competition. The field will be narrowed down to a handful of finalists in each category in January, and winners will be announced at the IGF Awards ceremony, set to take place March 11, 2010, during the Game Developers Conference in San Francisco.
Last year's IGF competition was the biggest to date, with a field of 226 entrants for the Seamus McNally Grand Prize eventually being whittled down to Erik Svedang's Blueberry Garden. That game was released on Steam last month, where it joined other IGF competitors, such as Zeno Clash, Musaic Box, and The Maw.
For more on the competition, check out the IGF's official Web site.
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