for those doubting the weapon system.... Perhaps if all the pistols or all the shotguns shot the same standard ammo (bullets and buckshot) the weapons may seem a little repetitive, But that's not the case in Borderlands. Someone on the forums who played the game found a pistol and thought "this ting is puny" then he fired it and a rocket shot out, and he was like "holy ***!" you can find sniper rifles that load like revolvers, shotguns that shoot electric razorblades, and there was alos a shotgun that fired rockets and buckshot.. The AI will generate weapons using data for ALL guns...so rocket launchers could have shotgun parts. They also have single, auto, and 3 burst firing weapons, a myriad of different scopes and similar modifications to add to weapons. They have different effects like acid, fire, shock damage, high crit chance, etc. When you open the playing field up so much, the weapon system can really work well. I've noticed that the haters on this game tend to be the people that praise MW2 and ODST...I think they are just scared.
Borderlands lands Oct. 20
2K Games confirms hard launch date for Gearbox's cel-shaded "role-playing shooter" in North America; game will ship in UK, EU, and AU on October 23; new trailer inside.
At last month's Electronic Entertainment Expo, Gearbox Software revealed that its eagerly anticipated "role-playing shooter" Borderlands would ship in October. Now, with retail lines being drawn in the holiday-quarter sand, 2K Games has locked down the PC, PlayStation 3, and Xbox 360 title's exact launch date: October 20 in North America and October 23 in the UK, mainland Europe, Australia, and other territories.
In an interview with GameSpot, 2K Games president Christoph Hartmann said his company is unfazed by the prospect of launching an untested IP within weeks of high-profile sequels like Uncharted 2, due October 13.
"I don't think we have to be afraid of competition or shy of what's out there," said Hartmann, confidently. "I think this holiday season is a little bit lighter in triple-A games than last year. It's actually a good holiday to put something out. ... There's always risk and opportunity. The risk is you have a hard time standing out against established IP. The opportunity is you have a lot of traffic here and it can be a much bigger product at retail than it would be otherwise."
The finalization of Borderlands' release date marks the end of the vehicle-centric, sci-fi action-RPG's windy road to release. Announced in summer 2007 as "Mad Max meets Diablo," the game was touted as having the most unique weapons ever--more than 500,000 randomly generated guns scattered in caches in the game's open world. However, anticipation turned into frustration when its initial late-2008 release date slipped into 2009. Also, concerns were (initially) raised when the game's new visual style--viewable below--was introduced this spring.
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