talking about using EGO engine 2 to create game! looks promising! EGO engine 2 really is a light weight graphic candy engine. i actually visualize future of racing with that engine combine with FPS shootouts! something to look at !
Codemasters Guildford GM Adrian Bolton follows creative lead Stuart Black out the door as "techno-thriller" shooter pushed to early summer.
Codemasters generated a measure of excitement in May, when it announced that it had signed on Stuart Black, of Black fame, to create the destruction-heavy shooter Bodycount. However, much has changed since that initial announcement. In October, Black reportedly left Codemasters, and now the studio has apparently suffered another high-profile departure along with a delay for Bodycount.
Eurogamer reports today that Codemasters Guildford general manager Adrian Bolton has exited the company. In the same breath, Codemasters CEO Rod Cousens has told Eurogamer that Bodycount has been pushed beyond its scheduled spring 2011 release window to an early summer release. The game is expected to arrive on the Xbox 360 and PlayStation 3.
"[Bolton]'s left, but I don't think the company centers around one person," Cousens told Eurogamer. "If I left, I don't think the company falls over. Someone will fill the void. I don't see it as any threat to either the well-being of the product, the well-being of the studio or the well-being of the company. I don't think it's life threatening."
"Companies are a team, and there is a team of people down there--70 or 80 people working on that game--and that game will come out and do just fine," he continued.
Based on the same proprietary EGO engine as the Dirt racing games and Operation Flashpoint, Bodycount will be a "glossy techno-thriller." According to Codemasters, the game will see players take the role of a commando who kills foes known only as "targets" for a shadowy organization called simply "the Network." The game will also feature a heavy focus on destructible environments, as Black did.
Codemasters had not returned GameSpot's request for comment as of press time. For more on the game, check out GameSpot's previous coverage.
The ONLY thing i hate about codemaster is their co-op lack of their games. I know Operation Flashpoint had one, but it was only online, is it that hard do an split screen? And for everyone who actually played online know that suckes because if you die, you restart the whole d*mn stage, that is, online doesn't have checkpoints. And to finish, GRID, as soon as i knew you get a teammate i started wondering if there would be an coop, well, it didn't had one and i'm really hoping they put it onto GRID 2.
Why'd they leave? Codemasters has been a beacon for excellence of late. Completely independent as well. Bulletstorm looks similar though, and I'm sure that will most likely do better.
Yeah, I sorta agree with heretrix. The graphics looked good when I saw it in my Game Informer magazine, but after watching a video of it on Xbox live I have to say it looked rather choppy. It does have some neat little combos and rewards for different type of killings.
@FruitCakesRUS Other than Dirt, Codemasters has not done much the past few years. FUEL bombed, Operation Flashpoint Dragon Rising was terrible and the F1 game was merely average, and it doesn't have a strong following in the U.S. when the head on a project leaves, that means things are pretty screwed up at the company.
Apparently a lot of people forget that Codemasters makes racing games that quite a few people buy. They're not going to "go under" as so many of you have put just from two people leaving the one of their studios that's making one of their games.
from that vid above the game looks like crackdown (ORBS left behind by dead enemy`s) but in first person view
@gamingnerd121, strangely enough, hate those two as well. ;) I'm not a hater of shooters though. Bodycount just looks very cheap, I mean production values. I doesn't deliver what it promises, judging by the vids.
I didn't think Black was all that great, and this game has had nothing but problems. Codemasters is all but dead.
Bodycount should just be cancelled. I saw the footage of it at e3 and it was absolute worst looking first person shooter I've seen this generation. The graphics look worse than BLACK for the PS and Xbox, the frae rate was abysmal, and it had no redeeming qualities to it whatsoever. Codemasters is washed up. They will be one of the next more well known developers to go under in 2011.
I didn't see anything special about this game, and if the dude who mainly was a part of it left, the dude who made Black, then I don't see this game being successful
I'm getting thumbs downed because Code Masters is not a good studio at all. And I loved Black, by the way, but Code Masters didn't make Black, Criterion did.
I haven't heard much about bodycount but this kind of news is very discouraging through. I hope whatever the problems have been get cleared up it would be nice to play a shooter that is innovative for a change.
@Ripper_TV Maybe you should get back to MW2 or BFBC2. This game is more on the fun side, and i hope it doesn't get cancelled.
Ummm... if the creative lead developer walks off the project, it's for a good/bad reason. People don't walk away from their creations mid-project unless they've lost interest, period.
It may be a team effort, but when one person leaves it can hinder progress by lack of a member, such as losing an artist one less artist means more work for the ones that are still there.
I want a ported version of BLACK on PS3 and 360.... tbh I was excited for Bodycount until I saw the gameplay :( Still in my mind Black was better....
I personally like the art style of this game, though I will admit sometimes there appear to be a bit too many orbs on screen at once. Still, they are keeping it fairly under wraps. That, and the fact that key team members keep dropping out does not bode well for this title. Unfortuante. I hope Code Masters take their time to make a good game, and don't let Bodycount get lost in development hell.
Oh yeah.. I wish Code Masters would've not canceled "Hei$t".. I was lookin forward to that game for years! Such a cool concept.. Hopefully another company picks up sometime down the road.
Was sorta lookin forward to this game.. Still am.. But mainly was lookin forward to it because the guy behind Black had something to do with it.. Now that its jus Code Masters.. Meh.. I did like Operation Flashpoint tho.. Was a interesting take on the tactical shooter genre.. Defiantly worth the rental i gave it.
Oh man, I guess we will have to keep ourselves busy with the other 248 FPS shooters coming out in the near future
When there are so many at least decent studios shutting down, it makes me wonder how a studio like Code Masters is able to keep its doors open.
didnt look too bad, will still be keeping my eye on it - atleast for a rent. they need to clean up the orbs.. they're too ugly as is.
Bodycount didn't look that great to begin with. More like a generic FPS. The idea of an iconic developer leaving a company doesn't necessarily mean the game would be worse or better. Will it kill the hype? Surely. This doesn't mean the game would have been great even if Stuart Black stayed on, or even Guildford.
this looks good, but I'm not liking those icon thingy's that drop on the ground every time you kill some it looks a little arcady to me but we'll see.
I actually liked Black. it was a pretty good game that lacked multiplayer. Anyhow...i hope this game doesn't get canceled cause i wanna play it.
This better not get lost in development hell. It seems like one of the few Original IPs (although spiritual successor) to look really good coming up.
This game is high on my radar. I sincerely hope it doesn't go down the tubes, but at this rate it's looking glum. Here's hoping regardless.
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